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MaynardGKrebs

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Posts posted by MaynardGKrebs

  1. Genesis is 60 fps, SNES is 30. On an old CRT TV, you probably wouldn't notice, but on a modern TV, you will.

    Makes sense. I'm playing the games via emulators on my soft-modded Xbox on a HD flat panel television. Genesis '94 is silky smooth. SNES '94 is less smooth. The difference is extremely noticeable.

  2. I definitely notice a framerate difference between the SNES and Genesis versions of '94, which is actually what I was originally referring to. Granted, I am using emulators, which likely have an effect. I just booted them up right now. This isn't something that other people notice?

  3. Cool, cool. I'm gonna have to take a back seat to you inner knowledge of EA.

    Let me add, though, that I didn't mean to imply your disregarding of the cease and desist letter. Not at all. You definitely follow that should it come. But before it gets here, you'd have some good time to populate this community with new blood. I still don't think EA could necessarily keep tabs on the pulse of expansion of this site's existence like you might think. Yes, there are metrics tracking Web sites available and Google Analytics to track, but it would take time.

    Anyhoo, thanks for the thoughts!

  4. who made the Techmo game? Tecmo. who are they? I couldn't tell you. I can, however, tell you for certain that EA are ruthless, cutthroat, capitalist assholes willing to ruin anything fun in the names of power and profit. keeping this whole thing under the radar requires that we not attract high enough numbers to give them insentive to control it. EA knows we are here, but they also know that we aren't worth their time. we are like a failed product testing focus group. if we show success, our ROMmakers would start getting cease and decist letters from lawyers hired solely to squash our fun, claiming it cheapens their brand and steals their profits. sounds far fetched, I know, but that is EA. they don't develop, they buy production rights, tweak existing works, and sue to protect moneymakers. I would love to have this site gain the interest of more hackers, users and the likes, but attracting too many people would not be in our best interest, I promise.

    I've been hacking games for a long time now. And believe me when I say, I used to take the same exact approach to this concept as you. Literally, verbatim. Every point you just said, I've said the same thing to the owner of TecmoBowl.org about pimping his site out to the world. And I agree with you completely about the separation between Tecmo and EA.

    It's with my background in modding and knowing peeps in the video game industry that have finally made me change my stance on this. I don't think these companies particularly care about their old IPs. And even though our TSB community has never been more popular, it's still a blip on the radar in comparison to a week's worth of traffic to modern games. Of the 14,000 Facebook fans, I'd venture to say that only 2 thousands or less actually understand what videogame emulation even is. The Facebook population is not a particularly savvy community.

    In the end, after much debate (and again, me taking the exact same stance on what you just said), I've decided that it's best to make the attempt, and then see what happens. I don't think EA would shut this site down no matter what. EA's various gaming IPs, particularly Madden, make them impenetrable, nearly. My evolved opinion now says, "Do it. And if they send you a C&D letter, then take action." If anything, take it as a sign of success, should it happen at all, which I personally think is unlikely.

    Anything else is just conjecture or theorizing, based on the fact that (yes) EA is a behemoth. Unless someone else has been shut down for doing something similar, with a similar antiquated property, you just don't know. And adversely, the benefits of trying to promote this site could be waaaay more beneficial than not doing so--simply because you think action might be taken against you. Predominately, as long as people aren't selling custom carts, you should be totally fine.

    The kind of press our TSB 2013 release has garnered, on huge sites across the Internet (yahoo sports, etc.) would have made me think it was only a matter of time until the NFL or the owning IP companies dropped the hammer. But the fact is, they're amused. Is EA the big bad wolf? Maybe. But why not take a shot, I say. It's gonna take years to create the kind of press your hesistations revolve around anyway, and the game is nearly two decades old. By the time you get there, you might have already tripled your community's output.

  5. Mucho thanks for the input and opinions, dudes.

    I'm not a stickler for graphics, personally. Most of the TSB community prefers the NES version of Tecmo Super Bowl, for instance, over the SNES incarnation, even though they're essentially the same game, in gameplay tendencies. I think that nostalgia for the NES game, in addition to a dozen or so small variables, and most notably the hacker following, make the NES version standout.

    So far, the greatest game changer for me in the difference between the two NHL console versions is the framerate. Again, it's not about graphics; it's about fluidity of the experience to me. I definitely appreciate the conversation from everyone, though.

  6. SNES '93 is terrible. The pre-'94 Genesis games are good, but SNES '94 makes them seem like novelty alternatives. as for the differences between the SNES and Genesis versions of '94, we have a whole section for that, but I'll just state the the Genesis game lacks crucial features and has a massive programming error that turns heavy dudes into pussies.

    I found some threads trudadman where you drop some science on the differences, and promote why you like the SNES version better. My follow-up to that information would be to ask about the hacks people have developed for the Genesis version--weight issues being corrected, and etc.. Some of the hacks, I'm assuming balance out the imbalances, right?

  7. I remember Halifax said to me a while back that he kept the Facebook page invite only so there wouldn't be loads of people on there who weren't really interested. Maybe a seperate Facebook page that people can just "Like" would be a good idea though?

    A place to put up photos, announcements & videos for the whole world to see.

    I do a lot of social media work in my professional life. Don't take this as being overly critical, but I believe that privatizing your social outreach on connectivity-based communities like Facebook doesn't make a ton of sense. Believe me, I understand the want to have only the most interested be involved. But in extending your outreach by welcoming everyone, you have a greater chance to net in more people who would be very active. All it takes is for a luke warm Facebok fan to share a post you create to friends of theirs, and in those friends you might find someone willing to really commit themselves. It's a numbers by attrition game.

    Most of the Facebook fans on the Tecmo Super Bowl page were gained long before the NFL documentary came out. This community could only benefit by using a similar tactic, particularly with the NHL season about to commence.

    Definitely consider it. It's a great way to crowd source interest. The luke warm types will participate, or not; they'll do little harm to the community. Our TSB community and this NHL community are a rarity. The extent members have gone to in contemporizing this classic game is little seen elsewhere. I posted in the TSB forums asking why these two sites haven't partnered, as it seems like a no-brainer to me to cross-polinate interest. Again, nobody (that I know of) is as focused on drawing together an active community of players / ROM editors as these two sites.

  8. DaDonch started an NHL'93 draft league recently, which I'm a part of, so the differences are fresh in my mind.

    While the two games are similar, here is what sets them apart (and makes 94 the better version).

    1. No manual goalie control in 93. This is the #1 flaw of the game as scoring is extremely easy. Goalie ratings don't matter as Patrick Roy can't stop a beach ball. Truly ruins the game as competitive games become a coin flip of who gets the next breakaway. The only good thing is the 93 goalies aren't susceptible to the infamous "crease cut" goal in 94.

    This makes sense. I feel like the '93 goalies are pretty robotic. They get beat by the behind-the-net goal when you cross infront nearly every time.

    2. No one-timers. I don't think this is good or bad. Just different and kind of fun.

    3. Fighting. Advantage 93!

    For me, these two in combination are the biggest difference. It's a sad day when I can't mess somebody up with Adam Oates.

    The other differences are minor. Slightly different feel for checking. Not sure if I can think of anything else.

    While I may be wrong, I've noticed some animation differences with the Genesis version, in that there are more contact animations from the player being checked, particularly when it comes to players getting hit into the boards. Also, the biggest difference for me is framerate. The Genesis version is so much more fluid. And, clearly, the player stats saving feature is a change, too.

    Genesis is the more popular version. I won't say its better because I don't want to incite a riot, but Genesis attracts the bigger crowd.

    I'm starting to see that. Nostalgia will get that kind of reaction.

    Although I played this game a ton when I was younger; it's been a while. I played a few games of each last night, and my preference was wit the Genesis version, which usually isn't the case when it comes to games that were cross-platform back then. Another example of cross-platform games that I preferred on the Genesis version was the FIFA Soccer titles.

    95 is a completely reworked game and I haven't played it in many years, so I can't comment to that.

    This I remember. Specifically, I remember the very first day I first played '95. I was 14 or 15, and I instantly knew it was a giant turd.

  9. Long-time visitor, recent poster.

    You guys at NHL94.com ever think about expanding your social awareness into Facebook? The Tecmo Super Bowl Facebook fan page has over 14,000 fans, and it continues to grow at a rapid rate. Seems like an NHL94.com administrated Facebook page for the same game could only serve to really expand upon the general fan base that populates this forum / community site.

  10. Hey gang, I go by Maynard_G_Krebs. I spend most of my time over at TecmoBowl.org. I did the graphics and gameplay updates for our TSB 2013 release.

    With the NHL lockout finally concluded, I was interested to see if anyone posted an updated ROM file here at NHL94.com. Sure enough, I found one in the forums here. Good times.

    I'm a total noob when it comes to discussion about the NHL series, so if this information is posted somewhere, please forgive me.

    What are the major differences between NHL 93 & 94, other than fighting ('93) and one-timers ('94)? ANd for that matter, what about NHL '95? I never played that one, but can remember it being universally panned in comparison. I'm curious, because I always seemed to enjoy the '93 game more. Weight feels different. Hits feel different. And obviously, I love the fighting option in '93.

    Clearly, I'm going to assume that people's preferred version here is the '94 version. Can someone explain to me why that is? What are the main differences that make people on the whole prefer the '94 version?

    Mucho thanks!

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