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bcrt2000

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Posts posted by bcrt2000

  1. Hey, has anyone checked out the files yet, see if it can be edited easily? I've just picked up the game from EB, and actually i've got a playoff game going right now between my brother and i and its paused, so i can't take the DVD out and stick it in my PC yet

    Okay I checked out DESI\NHL94.SR and it seems to be a container file of sorts. This is the "header" of the file:

    122 80 10240

    0 2097152 100 0 0 NHL94.rom

    2097152 138972 2 6000 16 NHL94_00.wav

    2236416 7832 2 6000 16 NHL94_01.wav

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    2252800 22308 2 6000 16 NHL94_03.wav

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    2375680 38844 2 6000 16 NHL94_08.wav

    2414592 21804 2 6000 16 NHL94_09.wav

    2437120 13392 2 6000 16 NHL94_0A.wav

    2451456 105120 2 6000 16 NHL94_0B.wav

    2557952 47040 2 6000 16 NHL94_0C.wav

    2605056 36712 2 6000 16 NHL94_0D.wav

    2641920 57056 2 6000 16 NHL94_0E.wav

    2699264 459204 2 6000 16 NHL94_0F.wav

    3160064 24216 2 6000 16 NHL94_10.wav

    3184640 9776 2 6000 16 NHL94_11.wav

    3194880 21808 2 6000 16 NHL94_12.wav

    3217408 9720 2 6000 16 NHL94_13.wav

    3227648 19628 2 6000 16 NHL94_14.wav

    3248128 18200 2 6000 16 NHL94_15.wav

    3266560 9748 2 6000 16 NHL94_16.wav

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    3287040 23812 2 6000 16 NHL94_18.wav

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    3352576 37828 2 6000 16 NHL94_1C.wav

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    23599104 383868 2 6000 16 NHL94_5D.wav

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  2. I am going to the Hockey hall of fame in T.O. for a release party for EA Sports NHL 06 tomorrow afternoon. Vinny LeCavalier will be there too. Will let you know how things go.

    hey mack, me and drezz are gonna be there too!! :D I'll be wearing the white vintage habs jersey

    btw, for anyone else who intends on crashing, its invite only ;)

  3. Actually, you're right, if SNES station can do it, so could Gens.  They just haven't bothered to program it in. x240 is the actual vertical harware res, though on a tv ntsc screen (60hz), you don't see anything outside of the x224 pixels.

    Have you ever actually compiled PGEN yourself? If so maybe you could do something with the following information.

    http://www.classicgaming.com/epr/genesis.htm

    In the Sega Genesis Programming document ( http://www.classicgaming.com/epr/genesis/segadoc.zip ) it mentions a CELL command to change the resolution to 256*224. Basically if you were up to modifying PGEN, all you'd have to do is figure out where it handles the CELL command, and then make it change the resolution to the right one when the 256*224 command is passed, and then back to 320*224 when asked. It'd require figuring out how to change the PS2 resolution...

    edit:

    http://www.classicgaming.com/epr/genesis/genpFAQ.txt

    this one mentions that the 0-bit on register #12 stores the resolution mode (32 Tiles per line or 40 tiles per line (320 or 256 pixels))

  4. Re: Loading the files, yeah, I don't see it working.  The ROM is an loaded as a complete image in RAM, so the unless you could load a dosbox save state or something as an alternative, I don't think you'll have much luck making it work (not to say that would work either, as it would reference the harddrive again to load file at some point later game)... but then again, I dont the the complete ins and outs of kaillera, so who knows...? well,  the dude developing emulinker might :D

    Hey, have you ever heard of CyberPad? It supposedly allows you to play PSX games online using PSemu Pro/EPSXE compatible emulators, with absolutely no synching problems, which means there must be a way to do Sega CD & Dosbox. I'll try to contact the authors if they can give me any insight on how it was achieved. I also learned that kaillera is used to some extent in cyberpad.

  5. I'll check UltraVNC out soon... looks like an interesting development... though I still would hold much hope for it in the scenario you're after.

    As for kaillera, no, never have looked at it.  You're better of now focusing on EmuLinker now anyway... kaillera compatible, and still being developed on!

    Re: Loading the files, yeah, I don't see it working.  The ROM is an loaded as a complete image in RAM, so the unless you could load a dosbox save state or something as an alternative, I don't think you'll have much luck making it work (not to say that would work either, as it would reference the harddrive again to load file at some point later game)... but then again, I dont the the complete ins and outs of kaillera, so who knows...? well,  the dude developing emulinker might :D

    I was reading up about emulinker and the thing that made me cringe is that it is coded in java. Now, I love java to death because theres no fuss in setting up stuff to compile and no pointers and other garbage that I hate, but its relatively slow compared to C/C++. I wonder if Java is still fast enough to handle something like this though.

  6. Don't know if you forgot to add 91.. but it may be worth renaming 92 to 92 / 91 / EA Hockey as the game engine is the effectively the same (except for the hyper speed of 91/EA Hockey).

    EA Hockey is actually a '92 edition game (both NHL Hockey and EA Hockey were released in '91), but it was made for Europe, so its supposed to run at 50 FPS, and thats why when you try running it on an emulator it defaults to 60 FPS and runs at hyper speed.

  7. I think most guys here would play NHL 95 (aka NHL 94) for PC but there is no manual goalie.  As we all know, the goalie AI is less than perfect so manual goalie is the only way to go.

    I see your point I guess. I just found that the console versions were a little shallow compared to the PC version due to no season mode. And overall the AI was still tougher in the PC version. I haven't really tried roster editing or anything, I've been sniffing around the boards and sounds as though there will be an editor released soon though, so maybe if certain values are boosted for goalies/defensemen it will make the console versions a bit tougher

  8. Yes unfornately PGEN only support one of the two genesis native resolutions, 320x240, and not 256x240 which mean you have nasty horizontal border.  I assume the PS2 supports 256x240?  Mind you, its not the first emulator not to support such the res.  The limited MAME release for PS2 also runs 256x240 res games with vertical borders. :D

    I made a few small mods to Gens a while back, but I'm not knowlegded up enough (nor have the free time at the moment) to try and mod PGEN.  Mind you,  I only go for a fix of 91 on PGEN and it actually does a real good job of it if you set the less accurate faster screen redraw method (which I can't remember the name of atm).

    I'm not sure if the PS2 supports 256x240, but I do know that SNES-Station looks perfect when playing NHLPA '93 and NHL '94 (which both run at 256x224. And it also has full framerate too even though its more powerful hardware.

  9. Sending screen data (VNC like) versus keyframe data (Kaillera),  is a lot more intense.  While it would work okay on an internal LAN, I wouldn't give it much hope over the net with a 40ms ping between the two players.

    I personally haven't yet tried UltraVNC, as I didn't know if it.  Of all the VNC's I've tried for work based situations, nothing beats Remote Desktop (XP native).  The next best product is Remote Administrator though it is not free, and as good as it is, trust me it could not do what you're asking acceptability.  Games thru VNC software have too many complex updates to often to work.

    Thats what i figured too, but aparently ultravnc has some sort of fast video hook driver. I figured it would be worth a shot in asking anyways.

    Have you ever taken a look at the kaillera sdk by the way? I can't find the last version that was made (aparently 0.9) but it looks a little too simple to be able to synch the loading of files. I guess you could preload all files into memory beforehand, it doesn't look like its flexible enough to allow for the synching of loading files on each machine. I know that emulators have been made using kaillera which emulate PCs (Amiga, C64).

  10. NHL Hockey for the PC is probably my favorite all-time game.  I agree that the gameplay in NHL 94 is a BIT better, but being able to edit my roster with NHLinfo and keep track of your stats over the season with an EXCELLENT stats generator for the other teams tips the balance.

    NHL 95 is not bad either.  Sadly, however, the geniuses behind the game were of the school of thought that if you set the game to 5 minute periods, that the sim stats should churn out only 1/4 of the points that should otherwise be earned in the average game.  So at the end of the season, your entire team will occupy the top 18 scoring positions with the rest of the league struggling to score 20 goals.  A horrible defect and if anyone knows how to fix it I'd love to know.

    If you have the version of the game that crashes with DOSbox, I'd be more than happy to send you the one the works...

    marshallbeggs@hotmail.com

    wow, I can't believe someone put down NHL '95 PC over NHL '94 PC :D. Everything about '95 was better imo, hi res menus, hi quality digital sound effects and soundtrack, better AI, and the "genesis" silky smooth frame rate ('94's frame rate was like half of '95 on my 486-33SX-- even today with dosbox, running it in dynamic mode with 12000 CPU cycles, '95's frame rate is perfect but '94 still has a bit of chop).

    I also preferred '95 PC over all of the console versions (92-94, I never really played 95-98 console versions because the PC ones were getting better every year and the console versions were going backwards in some aspects); in the console versions I almost never lost a game unless I was playing with the worst team against the best team. In '95 PC if I'm playing a team with a good goalie (BUF), or a team with good defense (VAN) its not easy to go in and try money goals, either the D will knock you off the puck, intercept any one timers, or the goalie will be able to make a great save. At one time I even boosted the goalie and other roster attributes to make the game tougher using NHLInfo, and I found I had a really hard time winning with those rosters. The PC versions were also the first to have a full league mode which was great, especially when you are growing up with friends and family who are big hockey fans and video gamers, we played the heck out of '95, up till the '98-99 expansion. The PC versions let you roll 4 lines, and the gameplay in general was a bit more sim style, the pace of the game was a bit slower than '94 Genesis/Sega CD, and the goalies had a few more desperation saves that they'd use.

    I guess theres one thing you could say that '95 didn't have which the Sega CD version had was digital music, although if you play '95 on dosbox with ULTRASOUND enabled, it comes pretty darn close.

    The other thing is that sticks out like a sore thumb is that to date we can't play NHL '95 PC online. Its a shame no one has attempted to develop Kaillera for dosbox; hopefully it comes eventually (Although i'm not sure how much lag would be incurred by synchronizing loading files on either side, and having to synch keyboard input & controller input at the same time). The same goes for the Sega CD version-- hopefully the Gens author eventually gets around to this.

    On a related note: There was actually a discussion here about trying to get games without netplay support to be played online here: http://vogons.zetafleet.com/viewtopic.php?...hlight=kaillera

    I was just wondering if anyone has used UltraVNC before and think it can pull off that kind of frame rate.

  11. Isn't it a bit slow on 94..... 91 & 92 run full speed when you set the faster screen update mode... 94 though does have a lot of lag.  Unless of course, the newer PS2s have a bit more processor ooomph it can leverage from?  doubt it, though maybe?

    Interesting thing about all Genesis emulators (including PC ones)... notice they always have problems with the NHL series rom until special fixes to the emulator's code are made....  look at all their change logs... fixed EA NHL roms etc.  obviously there is something a little different about the way the NHL roms are programmed?

    I think the frame skipping is a little conservative with PGEN. Also the pixels aren't stretched properly horizontally with PGEN in certain screens. I wish someone could make an update to PGEN to fix these problems. I'm too lazy to learn how to compile PS2 code and learning Genesis emulation :P

    The best emulator ever was Genecyst, I could run NHL92 on a 486 (with sound off) :D

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