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Showing content with the highest reputation on 10/28/2022 in all areas

  1. Hello folks, I've had some PM questions about how I use Adobe Photoshop to edit my ROM, so I thought I would start a thread here where I could answer these questions publicly. Ask away! cheers, -Adam
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  2. Why even both editing in Photoshop or something other than TileM? (suggested workflow) I personally cannot think very well, when trying to edit something like this: So what I will do, is export this tileset, and rearrange it in Photoshop, to something that makes way more sense to me: Then, when I'm done editing in Photoshop, I will take my edited tileset, scramble it back up into the order that TileM needs it. Finally, I will re-import it into TileM: Despite the extra time it takes to de-scramble and re-scramble tiles to and from the necessary order, I found this workflow to be worthwhile, as I was able to make better creative decisions, much quicker. Furthermore, with this method, sometimes I would edit tiles in the context of a full screen mockup in Photoshop. This is how I did the edits for the bench, considering the changes I was making in the context of a full screen in play.
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  3. First question to get us started: Answer to follow…
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  4. How to work with both TileMolester & Photoshop OK, in order to make work together, you will need to export and import Tiles from TileM and Photoshop. Here is a simple workflow. In TileM, open up the tileset that you want to edit, with the corresponding colour palette. In TileM, go to Edit > Copy To… and export a PNG of the tileset. Open the resulting PNG in Photoshop. Edit to your heart’s content. Export that edited tiles as a PNG from Photoshop. In TileM, go to Edit > Paste From To… and import that PNG. 5. Lastly, in TileM, hit the Escape key in order to drop the tiles in place. This same workflow can presumably be used with any image editing program. Furthermore, in some cases it may also be possible to simply copy and paste pixels from Photoshop into TileM, but I personally stick to using PNG intermediate files for these transfers.
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