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Showing content with the highest reputation on 03/20/2023 in all areas

  1. I took some time to recreate the Classic ROM using the 30 team template. Essentially this ROM can act as a repository for ALL graphics, colours, players, team advantages. team and players as per the classic ROM. Graphics and palettes for the 3 splash screens, team logos jerseys and banners are all in line with the original game. Two additional teams Vegas and Seattle are in the ROM after the two all star teams just to fill in the spots. Using this ROM and tools created by others for extracting stats, images and palettes anyone can now extract everything classic they want to replicate in custom leagues. UPDATED: V2 has the correct NHL Shield Logo thanks to Kingraph! Notes: Lines are all set as original game Player cards are set as per original game Rosters are per original game Overalls are per original game Music for teams as per original game Team advantages PP, PK, Off/Def, Home/Away are all set as per original game Player cards are all original to game. For generic cards the generic Left/Right Hand player/goalie cards are associated with the correct players. (ie. if a player is Left handed image reflects this) Title screen NHL shield logo I was able to recreate and get into the game. I don't believe I have seen this correct logo floating around any custom roms so here it is. (maybe it is not sure) Classic30 - v2.bin
    2 points
  2. So now that there is an updated widescreen patch that works on the expanded '95 game, I guess this needs to be a thing now. Only drawback now is that score kind of floating at the 1/3 mark, but maybe there will be a 1.3 patch eventually. Hockey Stars 2 [v1.3] Wide Screen.bin Updated the original post too.
    1 point
  3. FYI, I’ve documented the centre ice format on my EA-NHL-Tools GitHub repo. I knew about the tile data format back in the day but now I know how the .map works and how to change the team specific layouts by hex editing the .exe, and how to make much bigger centre ices. I haven’t tested the limits but I think there’s a potential to do custom graphics across the whole rink. Documentation is here: https://raw.githubusercontent.com/abdulahmad/EA-NHL-Tools/main/TIL-To-BMP/README.md if this link breaks in the future, the info will probably still live in the EA-NHL-Tools repo, but in a different location because I probably decided to rename the folder it lives in. Note the Palette tools which are also in this repository can help with the palette for the centre ice logos (read the readme in the PAL-To-ACT folder, you can extract the palette for the .til file from HOMEPALS using the binToAct script).
    1 point
  4. Just FYI-- I figured out the file format of the rink announcer audio (and likely the Ron Barr VIV file is in the same format but haven't had time to check). I looked at the raw data from XBRUCE.VIV (unpacked it via sndutil) and it looked exactly like an .IFF file with the header chopped off. Added a header from another IFF file and my IFF-to-WAV tool (link to it is in the thread I posted) worked to extract it. The sample rate is either 5500 or 6000, have to compare to the game to make sure what is the right v alue. Here is one of the audio clips I extracted: zero.wav
    1 point
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