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bushhockeyfan

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Posts posted by bushhockeyfan

  1. 7 minutes ago, UltraMagnus said:

    Yup. What color scheme would you suggest for the jerseys?

    well if you can make the jersey colors look as close to the ones in the books art. maybe change the white jersey with dark grey shoulder stripes and yellow jersey, and keep the shorts color and yellow stripe intact

  2. 24 minutes ago, UltraMagnus said:

     

    If the book has the player names, numbers and potential player descriptions, I can put them in.

    Noted i will see if there some in the previews, as for donnybrook so far i can only know name the people who own the teams in the stories.

  3. On the 29th September 2009, NaturalMotion released an American football game for iOS and Android mobile platforms called Backbreaker. a game that soon introduces not football but sports gaming to the showcase of physics-based gameplay that games outside of sports games uses now like rockstar's GTA, Backbreaker did very well in the mobile gaming market. then NaturalMotion released Backbreaker for game consoles under the publishing of 505 Games on 1st of June 2010 in North America and on 25th of June 2010 in the European countries after running into delays with its original release date of late 2008. Backbreaker and Naturalmotion introduced the Euphoria game engine, which determines real-time physics animations to be created on the spot dynamically rather than depending on limited canned animations that have been a plaguing issue in sports video games. meaning the tackles and trucking physics would be different each time. the results spawn gameplay, leagues, and highlight videos that show off the game's endorphin physics.


    Despite the game being praised for the Euphoria animation system, realistic physical gameplay, replay feature, and the deep team customization and logo editor, it was not without its problems ranging from its limited online play, poor passing games, a distracting camera angle, and lack of depth in single-player modes. NM take these critiques into account and released a patch on August 6, 2010 fixing some of the issues and improve the AI, add new playbooks, and enhanced the replay feature. 

     then on Jun 29, 2011 NaturalMotion put on a sequel (but not really) called Backbreaker: Vengeance, which was more of a downloadable title for Xbox 360 and ps3, and mobile app focus on extended mini-games and challenges offered in the original. then from there, Naturalmotion decides to call it quits on console games and just continue to work on mobile games and provide its physic engines to other game companies.

    On that same day, however, Naturalmotion also dips its toes in Ice hockey and released Icebreaker Hockey to offer show physics engine to hockey gaming.

    Does its gameplay do just to the slick speed and the physical rough tumble gameplay of hockey?..ummm not really...

    What's offered here is similar to its  Backbreaker: Vengeance meaning its just wave-ridden challenges and mini-games with no offering you to play a full game of hockey. it is fun to pick up and play challenges, but besides that, it offers you nothing much. and compared to Backbreaker, This game still feels shy to break the ice and bring the fast paced action and hard hits of hockey.

    I have covered another physics hockey game that's both abandonware and open-source called Underworld Hockey Club years back when i joined the forum. that kind of feel like it offers the backbreaker like physics in bodychecking alongside the arcadey mutant league hockey like gameplay. which I might bump that thread for a revisit and a full gameplay video.

  4. On 11/3/2020 at 2:03 PM, clockwise said:

    I'll scratch you down for moral support in post-credits.

    Sorry, its just been way too quiet in this thread. that there hasn't been updates on this fantasy mod. i figure those mods get less support over ones that try to replicate other real hockey leagues. it just makes the modding community look uncreative and don't think outside the box for fun ideas for mods. mods like these need more support.

  5. 54 minutes ago, Jlsegafan2001 said:

    Modded portraits appear in-game in pretty much every iteration I have tried since NHL 98. But for whatever reason, it’s not working in 99.

    well its not just modding portraits its also the other things you tried before like: modding cyber faces, skins, and so much more.  nearly everything didn't work out well.

  6. 47 minutes ago, MonkeyHead said:

    Serious Speedball 2 vibes from this - even the eagle logo, as a similar one appeared in sone menus on speedball. Bet the Bitmap bros played this at some point.

    that might be coincidence, bitmap brothers started in 1987, their first speedball was made in 1988, 5 years after Hoccer. Then the successor Speedball 2: Brutal Deluxe came out 3 years later in 1990, but I do see connection which it uses the star sideboards that earns you points and even injuring players also add points to your score similarly to Hoccer. their main inspiration for both speedball games at the time was futuristic sports stories in comics like Action and 2000ad, despite getting compared to Rollerball by many fans and reviewers.

  7. made in 1983, Hoccer is an arcade game created by Eastern Micro Electronics. Hoccer is a sport set in the future, it is played with a mix element of both hockey and soccer, hence the name. You play as a lone Hoccer player, who is armed with a hockey stick and must score as many goals as he can and importantly be the last one standing. While its generally an arcade game not so much a full blown sports game (but definitely could be made into one), the body checking and scoring goal elements of hockey is there. but what makes it more high scoring is that body checking or shooting the puck directly at the players of the opposing team earns you points as well, hitting star side targets (speedball 2 anyone?) also earn you points. the opposing teams get tougher as you reach different leagues.

    MV5BM2IyNTJkNGYtODNhYS00NTY2LTgwYjktODU1ZmViYzMyZDA5XkEyXkFqcGdeQXVyNzg5OTk2OA@@._V1_.jpg

    hoccer (1).png

    hoccer.png

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  8. Remember back then in 2014, EA marketed the NHL 94 as a Game mode as part of its 20th Anniversary? Its also kind of ironic because fighting happens in 93 and barely happens in 94, at least you can engage fighting and other stuff in the options menu on pause in nhl 14 or play as your custom made teams. Sadly, you can not change the time length of the game. it was usually 20 minutes per period by default.


    Or remember when EA shoehorned a NHL 94 port in NHL 06 as a ps2 exclusive that was universally unpopular that you hardly see videos or screenshots on it anywhere?

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