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TA_Marcos_Translations

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  1. This is an awesome post! But I think some EA Sports games have compressed graphics following its own way of compression. There is no way to find the EA Sports logo of the intro or even the background in FIFA series, among other stuff. Regarding this issue of using of repeated tiles, sometimes it limits the romhacking work but I think there must be a way to be rewritten. As far as I'm concerned in some games exist "a pattern code" that can be rewritten, so you can choose what tile/tiles of the tile map in a specific image is gonna be repeated and where. As you can see attached, this is a file I created on TM where I show every single Super Monaco GP, Grand Prixes maps. The first GP is San Marino, which is not using any repeated tile but has (like every map) its own way to be shown in a 7x11 tile map. The following one is Brazil GP. Red marked tile is the original tile that's gonna be repeated. Those repeated ones are also red but with a blue spot based on the original red with no spots. Also, you can see a yellow marked tile which is a tile that is gonna be repeated BUT in this case, its tile that is based on is flipped. Those are yellow marked tiles with a blue spot. I know where these pattern orders are located, but there is no way to understand a logic sequence on them.
  2. Hello, So long, NHL94 forum. I am currently working in another project for brazilian retro gamers which is MSU-MD Futebol 1.0 (I am thinking about to change for another title). I have a full excel with relevant information about hacking FIFA Soccer 95 that I completed since 2018 I have seen there is almost nothing pending to find out in NHL94 Sega Genesis Rom. That's my goal for FIFA Soccer 95. I am going to need help finding the following: 1) FIFA Soccer 95 Menu Background. I don't have a clue where to find. As far as I am concerned, this type of menu is based on 4 screens, giving the effect the menu is "flying" in front of the background. This must be compressed and if it's compressed, what type of compression did EA Sports programmers use? 2) Music. There are 5 menu tracks in FIFA Soccer 95. What I could find is the following concerning Music and SFX: From 60000 Hex to EB5CF Hex all the samples and SFX are inserted in the game. Every single sample weighs 32kb with the following data: Code: Unsigned 8-bit PCM Byte Order: Little Endian Channels: 1 channel (mono) Frequency: 11025hz The only exception is "Ea Sports - If it's in the game" voice, whose quality is ADPCM and frequency is around 6000hz. In FIFA Soccer 2020 I could manipulate the SFX and insert new crowd chants and SFX without any kind of trouble. As you can see in the attached picture, there are five samples that includes music samples (Guitar, drums and effects). So, what I am exactly looking for is where is located the music menu in the ROM. Thanks in advance TA Marcos Translations
  3. Hi all, I am currently working on my latest project "UEFA Champions League 2021", a hack from J-League Pro Striker 2. As many of you know, the original game was released only in Japan, so almost the full game is in Japanese. I am having a hard time adapting some screens from original Japanese Kanji to Spanish because of the limitation of characters. But this is not the big issue. The main problem that's happening in a couple of screens (maybe three or four), is the "forced" tile orders or tile patterns those Kanji have. I understand that because it is pointless to repeat the same tile on and on and it is a good idea to save ROM space. Below an example: These tiles belong to the Game's Ending, when every result of your League's matches is displayed before the final credits. As you can see, tiles for the names of the team's cities are all together, but if we check the game... ISSUES: 1. Kashima is using the same tiles than Hiroshima because it needs the Shima Kanji. 2. Yokohama Marinos and Yokohama Flugels are sharing the Yokohama Kanji 3. The programmed separation (spaces) between Kanji "syllables" As a consequence, in order to use a tile that isn't used more than once, the result is not very visual and attractive at all: With the exception of Real Madrid (Initials R.MAD because Nagoya has three Kanji Syllables with no spaces between), the rest aesthetically is hard to watch (the idea of the initials works somewhere else in the game, but not in this screen). BOR- Borussia Dortmund RBL- Red Bull Leipzig BMG- Borussia Mönchengladbach CHE- Chelsea FCB- Fútbol Club Barcelona BAY- Bayern Munich PSG- Paris Saint-Germain LIV- Liverpool ATM- Atlético Madrid MCI- Manchester City So that's the question: Is there any way to avoid these orders where these spaces between characters are programmed and manipulate these tile patterns? By the way, if you are interested in the hack, I share a link: Thanks in advance, TA Marcos Translations
  4. Gretzky was correct. It is that one. Hack was "officially" released the 30th of June, one month ago. That's just the patch. You are going to need Lunar IPS tool and the original FIFA Soccer 95 rom to convert into a binary ROM file. Best, TA Marcos Translations
  5. Gilmour always lights it up with/against all of us. I've just played against Dan The Man, being his team Maple Leafs, and I just received a goal from Doug.
  6. Doug Gilmour, Wayne Gretzky, Teemu Selanne, Jaromir Jagr, Theoren Fleury and Mats Sundin. No order. I just played NHL97 and from yesterday I started playing NHL94.
  7. Thank you. The intention of the post is going further than that. The information is good, but what is important for me is that those players should have their suitable attributes. Thanks CamKneely2. I have created an excel file. If you feel ready, I can send it to you. It's a heavy work. Your mission is refill every empty cell with values between 50 (minimum) and 99 (maximum), in every parameter (FIELD GOAL, 3 POINTS, OFF. REBOUNDS, SPEED, AGILITY....) corresponding to every player, and trying to be as realistic as possible. In this file there are 14 teams. 2 of them are marked in red (Argentina and Brazil) because I have already done it. Once you finish filling in this file, I will send you the others 15 teams in order to be filled in as well. Also you can see the players that are marked in green are part of the starting line-up. NBA Live Hex Data.xlsx
  8. A few days ago I started a project of hacking NBA Live 97 from Sega Genesis. I will convert it into FIBA World Cup (no year) with up-to-date rosters based on the event and performances of the 2019 FIBA World Cup in China . What I have done until now is modify the names of the teams, insert a few logos and modify three rosters (for Spain, Argentina and Brazil). It is a project I am working slowly and I want it finished before summertime. I have to recognise I don't watch too much basketball since 2009. So, what I need for this project is someone who was an expertise on international basketball: Must know most of the players. Players main attributes. Players Strenghts and Weaknesses. Concerning I want a very realistic game, I want realistic attributes and skills of the players. Below there is a list of the national teams that there will be in the hack (ordered by FIBA ranking): 1. USA 2. Spain (finished) 3. Australia 4. Argentina (finished) 5. Serbia 6. France 7. Greece 8. Lithuania 9. Czech Rep. 10. Brazil (finished) 11. Russia 12. Italy 13. Poland 14. Croatia 15. Turkey 16. Puerto Rico 17. Slovenia 18. Germany 19. Dominican Rep. 20. Venezuela 21. Canada 22. Nigeria 23. New Zealand 24. Montenegro 25. China 26. Angola 27. Tunisia 28. Japan 29. Ivory Coast See attached the following screen captures: Thanks in advance. Best, TA Marcos
  9. Regarding the issues I found hacking the rom. 1. There is no possibility to add the extra two teams without the "sacrifice" of others two. 2. EA Sports and Renegades teams contains repeated tiles in their prematch logos and names. That's why I had to insert as "CZ REP." and "FINLAND_" (That _ is part of the L) 3. I corrected CHECH REP as CZECH REP. I know that was an issue. In that graphic text there is a Z, but it is not showed when you type Z on hex. The Hex code for the Z for that graphic is "29." 4. I had to look after the prematch logos. Because of the limitation of 16 colors in that screen, every team MUST use the same palette. If you modify a palette of a determined team you can see the logo as local team OK, but being visitant not. Both logos depend on the local team palette. Best, TA Marcos
  10. Oh I understood the ice logo was black and the kit was red. The solution is very easy. Anyway, I am going to send you a private email with that modification of that logo and you can upload it here or wherever you want. I did already on my site. Best, TA Marcos
  11. So, Canada's ice logo is red or black? And first kit is red or black besides white?
  12. OK. Let's go to the party. https://ta-marcos-translations.blogspot.com/2020/04/nhl-97-best-national-hockey-teams.html#more
  13. I guess you modified with a tool like Hivepal. If you modified one color, those colors that are shared are modified too. I will modify the logo also. Gimme a small amount of time, I am finishing the hack
  14. I guess I am going to start to ask for money for working in all these stuffs....
  15. Hi Thornton, Checking the way is programmed as follows below, there is a possibility to include Czech Republic and Finland, BUT you should "sacrifice" two teams instead: The solution is as simple as going to the "No cheats" area in the ROM and use the pointers of Czech Republic and Finland wherever you want. So it is up to you, if you want to go ahead or not. If it yes, let me know which two teams do you want to remove from original game. Best, TA Marcos
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