Posts posted by von Ozbourne
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I have to admit that this doesn't really help me. Genesis Plus GX isn't really my daily driver emulator when testing ROMs and with the address errors displaying like that, I can only guess at what they are referencing. The other unhelpful thing is that I know that I have gotten an error of some kind with several different mods based on the same 32-Team base starting point, and resetting seems to get rid of it because I can't repeat the error even under the same circumstances.
That said, it does say Power Play though so I am wondering one thing. I think I remember an issue at one point where under a certain set of circumstances where when a penalty ends, there was the potential for the game to glitch. Wondering if that is what was going on prior to this, and if I can find that information again if it turns out to be the case.
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Ooooh. Sorry I misinterpreted. I had a case where I accidentally changed a goalie position and thought you were referring to the same thing.
You meant the "C" by the goalie bytes. Yeah that doesn't really have any specific meaning. Many mods in '94 will use an "F" instead. It's just meant to delineate that there is space set aside for the goalies and the letter doesn't really seem to matter, just that there is one.
I have occasionally run into some weirdness where I was testing some games and put random numbers in those goalie byte slots and the backup had a higher number than the starter. For those teams, the game actually preferred to start the backup instead of the #1. So that was weird and seems to makes sense that most games will have the backup goalie bytes listed as just a "1" when the starter gets an "F", or in this case "C".
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Oh yeah, forgot to mention the "C" thing. That just means that the Goalie is set up to be a Center. You can go into the player data in NOSE and change that with the drop down before the player name. Actually you will probably want to do that since even though that goalie will still act like one in how the stats and line changes are handled, but if you ever try to make a trade with that team, you will get an error that any trade is invalid since you don't have 2-3 goalies.
Only getting that error with v3.0 and up makes sense. That's when I added the fighting patch. No need to worry about it though. It is just an issue with the menu options and has no effect on the player data.
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The goalie bytes are kind of weird in that the number doesn't really seem to do much in a practical sense. It's basically just a binary 0=Off, 1=On where "1" is arrived at by: "Is "1" the mathematical answer to dividing the following number by itself?" So for all intents, if you don't want a goalie in that spot, it's a 0, if you do want a goalie in that spot, it's something other than 0.
As a side note PSA, since you mention 4 goalies, but I know you do stuff with '97, you should probably know that you can't have four goalies. I figured this out when making a different project and found that one team always crashed when trying to look at stats or make trades. Eventually saw that it also glitched when trying to change the goalie. Turned out that I had given that team four netminders and for some reason, in spite of what NOSE says, '97 and '98 [and probably '96] just doesn't cooperate with having a fourth netminder. I had to delete the .srm files and start fresh with every team maxed at three goalies, but everything worked as it should right after that. It's odd because '92 will only let you have a max of 2 goalies and NOSE sticks to that, but there it is.
As for the "Overflow" error when deleting a player, that seems to just be an issue with NOSE dealing with those later games as well. My guess is that it's related to the reorganisation of bytes after a player's data is removed, but I haven't really looked into it since functionally, it doesn't affect the ROM in any way. [beyond the player being deleted obviously] Just hit Okay and carry on.
That last error, I'm guessing you are opening up a ROM with the fighting patch applied? This is related to the expanded menu hack and how the data had to be manipulated for the menu to accommodate the extra settings. In these cases you'll see if you look at the default menu setting window that everything except the Home and Away team is blank. Unfortunate part about this one is that any changes you have to save will end up blowing up the default menu and the only way I know to fix it is to go into a hex editor and reset the numbers manually.
In '94 this is located @ 0x017C8E.
If you saved some changes, it will probably look something like: FFFF FFFF 00xx 00yy FFFF FFFF FFFF FFFF FFFF [xx is the number of the Home team, yy is the Away team]
You can replace each "F" with a "0" to restore the menu default to the first option of any setting, or change a group to "0001" to default to the second listed option, "0002", for the third etc. -
On 8/4/2026 at 7:38 PM, George324234 said: Adam, I'm guessing it would be a huge project just to apply your changes to the 3MB rom? Maybe someone else is willing? I mean if fighting and other stuff were in your rom, I would send you money. Seriously that would be ridiculous.
Semantically speaking it's the other way around. It is possible to expand and add the fighting patch to Adam's ROM, but there are a couple of things that need to be checked after the patch is applied. Most obvious is that Adam is using a different sprite colour arrangement from the default. Second was that depending on what version you are using, his player stats didn't include a fighting rating in their handed score, so everyone would have a 0 fight probability. I think he addressed that in version 3.9 but stopped short of applying the patch for you.
I think the main thing is that his ROM seems to be constructed quite differently from most others and I know from trying to apply some other mods that I've used frequently, that they don't always play nice out of the box. That all said, and not to hype up next season, but I think we may just need to wait for '27 to see if these few issues are addressed for seamless fighting.
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Okay so I noticed a small thing that bugged me in that I forgot to update the Playoffs logo at the bottom left of the "Stanley Cup Champs" team photo.
So in getting rid of that I figured I would also do the thing with the unlockable teams thing.
Original post now has three versions:
Carolina vs Columbus [with Carolina vs Vegas unlockable]
Carolina vs Vegas [with Vegas vs Columbus unlockable]
Vegas vs Columbus [with Carolina vs Columbus unlockable]I was slightly distracted when swapping the assets around, but I think it all works out. [hopefully]
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Nah it's possible, I was just taking the shortest path.
In order for all possible matchups to available with no code, one would need to make a minimum of three versions.
One with every possible match except vs Team A.
One with every possible match except vs Team B.
One with Team A vs Team B and a Team C getting hidden.Could do that with just some copy/pasting at least, so I could get that a bit later.
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13 hours ago, RT1977 said: I tried my other Genesis Emulator I have and the cheat code worked on that emulator. I was therefore able to play as the Vegas Golden Knights. For some reason on my preferred emulator I can't get button code cheats to work with Nhl97.
You just made me realise something that I probably should have figured out from the start.
Rather than leaving Vegas as Team #32 and switching which Team #33 was subbed back in, I could have just as easily swapped in Vegas as a default team and have you use the code to swap in the alternate team. Like say exchanging #31 Seattle for Vegas in an alternate version and then unlocking Seattle or Vegas again with the code. Either way you would need to use a code to unlock Seattle vs Vegas, but every other matchup would be available by default.It's interesting that you mention the unlock code not working. I was having difficulty testing the team swap until I plugged in my retro-bit Genesis controller. If I'm just testing, I tend to use keyboard controls and before I got this controller, I was using an admittedly cheaper SNES-style retro controller. I believe that controller may have just been designed to act like a keyboard, because with my default emulator, I can't get the cheat code to work if I'm using my keyboard. Nor was it working when I only had my old controller. Interestingly, retroach doesn't care what control device I'm using, it just works.
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Yeah, while similar methods can be used to edit data in all of the Genesis/MegaDrive NHL games, unfortunately that tutorial is only for '94.
Part of the issue is that a lot of the art is just that. Art. You can edit the name of a team to be anything that will fit in NOSE, but the graphics are completely independent of that and will need to be edited separately and the images where the team names displays on their own vs the name that is under a logo are separate images. Also what makes it tricky is that the team graphics have a different number of tiles due to how the game were built. The modded version of '94 had these made more uniform so they are more versatile, but you're still kind of beholden to the number of tiles available in '97.
I think this, combined with [let's face it] how much less popular '97 is compared to '94, is why there aren't any really good tutorials out there. I know that I have done a fair bit of editing on the non-'94 games, and a lot of the methods are transferable, but it would take a lot of time to convert my notes into something that someone of any knowledge level could use as a tutorial.
That said, if you wanted to just tell me what team you want to replace, I could probably give you a list of all of the offset numbers you would need to look at to make the necessary edits. You can still use that '94 tutorial for the techniques of making edits, and that should at least get you pointed in the right direction.
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Edited by von Ozbourne
A bit of a diversion this one. Had a modified version of NHL'97 already and it came up that I could convert it to a current roster version.

Rosters are courtesy of @Octopolus I just did the art on this one.

All 32 teams are included [Vegas is hidden and will need to be unlocked by holding A+B+C and then pressing Start on the Main Menu screen] Because of the way the hidden teams replace the original "All-Star" teams, this mod comes in two flavours. One where Vegas replaces Carolina, and one where they replace Columbus. This way you can play any combination of game featuring any two of those three teams. Just not all three simultaneously. Seriously asking a lot there.

Keep in mind that the general game engine has not been changed so not all teams are available for some features such as Season mode, Playoff mode, Trades and Free Agency.
NHL97-27 - CAR CBJ Ed.bin NHL97-27 - CAR VGK Ed.bin NHL97-27 - VGK CBJ Ed.bin
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18 hours ago, Octopolus said: Sounds great! Rosters are done! Just waiting for ozbourne to finish the graphic stuff 😁
Yeah sorry man been pretty busy recently, but got pretty close to done. Got the old school fonts back in there and some more contemporary players for the scrolling intro. Just trying to figure out what to do with that Beezer menu background. Might have to just blow it up and rebuild from scratch. And rather than a modern player, might be easier to just replace him with a big neutral NHL logo. Not the Stanley Cup Playoffs logo, but I do have to put that in place for the Playoff bracket screen. Probably put that in there in a way where it can be updated easily. [note to self]
Solitary logo is possible.

Another option is going completely off script and importing another '98 experiment and making something newer, but it will definitely mess with the look of everything at that point.
Even if "turning the lights out" to keep something closer to the original colour tones.
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I believe this is what you are looking for.
The recharge offset is at 7A1A
I'm interested to see what you find with normal depletion and slower recovery. The only time I've played with this setting was when dealing with rosters of ten players or less, so I would have to make the depletion slower and speed up the recovery, lest your entire team become permanently gassed two minutes in.
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3 hours ago, AdamCatalyst said: NHL 94: EVO by Adam Catalyst is coming.
Every Version Obsolete version eh?
My, that's mighty dismissive of you. I mean, I know that we had our rivalry in the past, but wow, to drag the rest of the community into our squabble is quite aggressive.
But I guess I will just have to reluctantly look forward to seeing what cool stuff you put into this poopy game of yours...
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That's interesting, I know that wboy's guide was made when the 30-Team expansion was the only game in town and since then the 32-Team and 34-Team have changed a few of the offsets and data, but the clock is one of the assets that shouldn't be changing locations.
Oh. It's your Codec. Your image shows you're on 4bpp planar and you want to be using 4bpp linear. That should get the sprites displaying properly.
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On 7/13/2026 at 7:22 AM, Drezz said: It's definitely a VRAM issue - just too much going on. If there was a way to load a SINGLE banner independently instead of the entire graphic block, this would work amazingly.
I don't know why I glossed over this from seeing how slapshot got his normal banners working in 34-Team mode. Didn't realize that the game thought it needed to load up the entire banner block even though only two were required. Although, having messed around with the banners in '92 and seeing how they are can be intertwined, I probably should have picked up on that too.
But I did shrink the banner block back down to the original 32 size, but kept the additional lines of tile order code. [although with a twist to make sure it worked] And it did work.

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I already have a version of 97 with most of the logos and backgrounds set up for easier editing. I'll have to undo some of the stuff I've been experimenting with for a different project, but I can turn it back into a conventional NHL mod if you're interested. [a bit busy this week so it might take me a few days to get to it]
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Only because I really like this patch, I figured I'd note this.
Wanted to see if I could get this working on slapshot's 34-Team mod. Unedited it just leaves Team 33 & 34 with a transparent name banner. [didn't get to trying the score overlay logos, but I imagine that would do something similar]
Was able to dissect the pointers enough to add two more banners and get the extra teams to show up, but then it did this and I channeled Roger Neilson.

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Probably not going to be helpful, but just because I am interested in this...
I am curious about how you are describing the additional teams in NHL97 because it sounds like you are not able to access some of the International/All-Star teams. Unless, are you referring to a regular single game or trying to use season mode? I know in the default game you have an East, West, Canada, US and Europe All-Star team, [that are obviously not going to appear in season mode] but the hidden EA Sports and "Renegades" developer teams need to be unlocked. Problem is that unlocking them just usurps the spots in the selection order used by the East and West teams.
There is a hack that allows you to unlock them, but this just makes that East/West replacement the default. Obviously it would be nice to have all seven "All-Star" teams be available at the same time, but I haven't figured it out and I don't know if anyone else it on the case.
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On 7/4/2025 at 5:34 AM, Tupsu94 said: Hi
Can anyone convert that file to NHLPA 93Can't do that, but in response to your other post, I was curious about this version and what it would look like with fighting.
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I don't know how possible this is, but it reminds me of another game that I thought I played back in the day. Whether is was older 3D era EA or 2K or some other 16-bit era game I don't remember now, but I do remember that it seemed to have a mechanic where if you triggered a fight, the two players would square off and probably also dropped the gloves, but there appeared to be a check that would only be triggered once you threw a punch. If you didn't engage, or just grappled, you would only get a roughing minor. I'm not sure if you just let the other guy tune you if he would get a fighting, while you still only got a minor, but it would be an interesting distinction and way to get a sneaky power play. [if at the cost of some goon cred and maybe a few teeth]
NHL'27 ['97 Edition]
in Genesis Roms
The logos vs uniforms is always a bit of a compromise for some teams. It's because everything in the rink uses one of four palettes: Rink, Home Team, Away Team and Crowd colours. Looking at the colour changes for Settle, it wouldn't be hard to switch the logo to work with the new uniforms since all of the colours are still basically there and '97 gives you the benefit[?] of one unused player strip colour that can be used on the logo without affecting the uniforms.
Chicago on the other hand will need a choice. I noticed that you changed all the teams from using wood to carbon fibre sticks. Makes sense given that this is a modern day mod, but the drawback is that Chicago's logo was using the stick tan colour as one of its main colours. I think Ottawa would experience the same issue, although the grey and tan might be close enough to not be a big problem.