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shaftman

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Posts posted by shaftman

  1. Gentlemen, a page from the book of Wboy.

    Trudatman keep in mind this is for genesis. I know on SNES max is 100 and not 99.. :blink:

    Edit - I just read it, interesting findings..

    Well after some considerable analysis of NHL94 and later rom years (admittedly made a hell of a lot easier using the upcoming editor to test values :P), I think I've worked out how ingame displayed ratings work in reference to the Hex 0-6 scaling first used in NHL94, reverting from the original Hex 0-F scales used by NHL93 and earlier roms.

    I tested this by setting an entire team's players to the same rating... e.g. first all 0's, check the ingame ratings... then change to all 1's... check ingame rating, repeat... etc until Hex 6 reached.

    Interesting, while all players where in theory the same, they did all potentially show some mild variances in their attribute ratings. These are not always consistent either! A player's overall and individal attributes rating may be "what you expect" for your first game, the higher for the next, then back to "what you expect"/got first game, then lower the following game?!?!

    To prove this, take the original NHL94 rom. Play a regular game with DETROIT. Before the game starts, go to the team roster and check the starting line's player overall ratings. With some luck, they will match the documented overall ratings as found in the roster section (off the main site) of Evan's NHL94 website. Reset the rom, choose the exact same teams/settings again. Check the roster, and now, the overall rating for the players will most likey be different than before. Reset again, and with some luck, yet another new rating for the same players.

    It doesn't appear to be completely random. Its as if there is three or four different typical scenarios that you will recieve. Every time you get the same scenario (testing with the same teams), you should also find that it is the same HOT or COLD players. Within the team roster, each player's overall and individual attributes talents will be exact as of the previous time you noticed you've had the same scenario. A predefined random possibly?

    So why is this, and how come a whole team of players with the same hex attributes can have what appears to be quite different scalings in the same rating?

    I have a theory that *may* be somewhat right, but for now what I can quite accurately tell you is this. Dependant on the hex rating of a attribute, the following info will give you general indication of what ingame attribute rating you could possibly expect for that player.

    Hex 0, attribute rating will always range from 25 to 29 (maximum difference of 4)

    Hex 1, attribute rating will always range from 29 to 38 (maximum difference of 9)

    Hex 2, attribute rating will always range from 38 to 47 (maximum difference of 9)

    Hex 3, attribute rating will always range from 47 to 62 (maximum difference of 15)

    Hex 4, attribute rating will always range from 63 to 80 (maximum difference of 17)

    Hex 5, attribute rating will always range from 81 to 98 (maximum difference of 17)

    Hex 6, attribute rating will always be 99 (no possible difference)

    From this I had the idea that the game possibly uses the Hex 0-6 rating to dynamically assign Hex 0 -F to the players based on potential ranges of the rating scale shown above. This could be done in attempt to simulate players having good (hot) or bad (cold) days and thus potentially creating a more random game.

    Interestingly NHL95 appears to go by these exact ratings except for the Stick Handling, which is different to NHL94, as it supports Hex 0-F.

    Checking the ranges of the assigned hex values of the Stick Handling attribute show this:

    Hex 0, attribute rating will always range from 25 to 29

    Hex 1, 2, attribute rating will always range from 29 to 38

    Hex 3, 4, 5, attribute rating will always range from 38 to 47

    Hex 6, 7, 8, attribute rating will always range from 47 to 62

    Hex 9, A, B, attribute rating will always range from 63 to 80

    Hex C, D, E, attribute rating will always range from 81 to 98

    Hex F, attribute rating will always be 99

    While I originally thought this confirmed my theory, unfortunately the ingame displayed ratings didn't seem to match the finding. By that I mean with the stick handling attribute set to Hex E for all players, I expected all the ratings to be within 92 and 98... the top third values of the range expected for Hex E. Unforunately that was not the case, as values ranged from 81 to 98. Either the displayed value may display wrong (highly unlikey), or doesn't make a difference at all if its Hex C, D or E.

    Going back to NHL94, this may mean that a Hex 5 is a Hex 5, irrespective if the players is Hot and rated 98, verus the other who is Cold, and rated 81 for the same attribute. One attribute that could possible test this theory would be SPEED. If both players are the effectively same, are at different ends of the Hex 5 scale (e.g. hot-98, cold-81), but are as fast as each other ingame, then the whole Hot/Cold rating difference is really more of a misleading attempt by EA to make the game appear more complex that it is?

    I'll look at hacking a rom soon that could test this theory, and I'll let you know when its done so I few people can test it and give me their thoughts/findings.

    Doing similar tests with 96, I vaguely remember a scenario where the same "cold" player rated higher than the same opposings teams equivalent player who was normal. Mind you, I will check that again to confirm. If that is the case, the hot/cold rating may really mean noting ingame. Time will hopefully tell.

    The end.

  2. 1. You have played in multiple gens leagues.. spanning over multiple months.. to no avail. You get last almost every single year man. Give it up, you are probably the only person who is arguing that the better players play SNES. AJ and FPB have both crossed over, with no previous experience, and had instant success. You, on the other hand, crossed over and got last place. Just stating the facts man.

    2. Citing wikipedia is like getting your information from a homeless guy at the local library... Fail.

    http://dictionary.reference.com/browse/defense ...better?

    1. Talk to me when you grow up and try SNES

    2. Masterof94 and Prodigy Were successful in gens.

  3. Downloaded the rom. You can use your forum post to submit roms for download here in the thread! (cool feature)

    The stats, the one you see in game when checking players. Those are random, the actual values are 0-6 and 0-14 (in hex) for weight.

    Like you discovered?

  4. things I noticed about home/away advantages:

    so, I mad a ROM with some serious scrubs (for the challenge) and found that the center was FAST when I was at home and one of the defensemen seemed amped when we were away. this was with Boston. my theory is that slight advantage at home gives the center a boost and that slight advantage away boosts one defenseman. I suspect that strong advantages would boost the other forwards at home and both of the defensemen away. just a guess, as I haven't bother to see what Boston actually sports in the advantages factor.

    more later, I suppose. holler.

    For the genesis I think they proved the stats were random and not effected by anything.

    Might not be the same for SNES.

    I do know we have some hacked roms with the home and away advantages taken away for complete fairness.

    I think Metz did it..........

  5. Lol. Carse if your so good then please, come and take me down.

    http://forum.nhl94.com/index.php?showtopic=11845

    what are you waiting for?

    FPB your pretty good at SNES but I don't see you particapting now that we have an A league, and didnt you rage out of the last snes season you played?

    Oh, and it would take you a couple of months to dominate snes? anyone can be good at anything in a couple of months, If I played nothing but gens for 2 months straight I'd hand your ass to you, but who wants to waste that kinda time on a shitty game.

    Thanks for editing my post bud...

    but defense is with an S

    http://en.wikipedia.org/wiki/Defense

  6. MTL 6 BUF 5 OT

    MTL 2 BUF 0

    MTL 3 BUF 7

    MTL 5 BUF 4

    MTL 3 BUF 4 OT

    MTL 5 BUF 6

    MTL 4 BUF 3

    Yet another epic series. Houlanov was down and out but he suprised us both and brought it to 7.

    For some reason I couldnt win by more than 1 with excpetion to game 2.

    ggs

    Iceguy is next, i owe him a series then its hokkee/fpb

    Edit - turns out my thumb is not broken just severly sprained, thanks for asking.

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