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clockwise

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Posts posted by clockwise

  1. If you wait for the credits to scroll all the way down before the menu screen appears the final credit says: EA Hockey League Champion Kevin Hogan.

    I'm curious did EA have a NHL tournament? Does anyone one know anything about this?

    EA did have a tournament at the pro bowl every year for the Madden games between the NFC and AFC. NFL players from each confrence would clash. It was mostly a promotional thing.

    edit: Here's the pic.

    nhl940001xj.png

  2. Once in a while I'll wind up for a slap shot and the player will freeze like a statue, the shot *whifff* will cue. Then after about a second or two the player will fire the puck into the stands at like mach 3 :P

    Off topic here: I was playing some multi tap online a week or so ago, and the puck was fired from the neutral zone and it landed behind the golie on the goal line, and it just sat there! After about a 3 seconds it poped itself in. :P

    I would have made a save state of the replay to make a vid but you can't netplay.

  3. Made an interesting discovery regarding crowd level the other day.

    I was messing around with nose (pause for mandatory props: wboys the man) cause I decided to create a rom with just a golie vs 5, so I could work on my manual golie skills.

    While playing I inadvertently sent the puck down the ice after a save. I was waiting for the opposition to bring the puck into my zone when I started pressing ( C ) out of boredom. To my suprise the crowd got amped. So I kept on pressing save, and before long the crowd became raucous...Then I checked the crowd meter in the stats menu.. Came back, pressed save a bunch of times and checked the crowd meter again..When I checked it the meter jumped about 4 or 5. I spent the remainder of the period doing this to see how high I could get the meter to spike..All the while allowing 30 goals or so, the crowd didn't seem to care as they continued to remain berserk as long as I was pressing save.

    Just before time expired ( I think the meter resets at the end of a period) I checked the meter and here's what came up.

    nhl94goliepraticewinnvanboscl0.png

    Beat that. :)

    Looks like save attempts; not goals..really make a huge impact when it comes to the crowd meter.

  4. Ive eclipsed the century mark at least twice on my old Genesis (RIP) back in the 90's, with 20 minuite periods while using the all star teams.

    I remember the key for me was winning faceoffs and making quick outlet passes right off the draw into the offensive zone. Of course it was probably against the sitting ducks or some other bum team like the sens.

  5. I was fiddling around with nose the other day trying to figure out what ratings made a golie more susceptible to to this shot.

    After calibrating and testing the ratings for a while it became apparent that a golies puck control greatly influences his susceptibility to the five hole slap shot. A skaters shot power is equaly important. Eventually I decided to set to set a golies puck control to the lowest possible (while leaving all the other settings alone) and set a skaters shot power to 99. This appears to be the formula for the five hole slapper: low golie puck control and high shot power for a skater. Here's a clip little clip of it.

    Oddly enough the five hole shot is most effective in a stationary position from the middle of the ice, even with these ratings. Much like the way the pass shot works from the center ice logo. I tried to find the twine from other areas inside the blue line and could'nt score with much frequency until I went to the center of the ice.

  6. You've never seen that before? You just don't play with penalties often. :D

    No, the game handled things exactly right. According to NHL rules, a team can never have fewer than 3 skaters on the ice due to penalties. If a third penalty is called on that team, that player's penalty does not start to expire until he is "number 2 in line" (the net effect being that the duration of the other team's advantage increases). So if you had 5 guys in the penalty box, only the first two in would have their penalties counted down, and once the first guy's penalty, the third guy would have his penalty start to expire, and so on. Note that if there are 3 or more guys in the box, the first guy isn't let out right away, because his team still has to play with 3 skaters because of the other two guys still in the box.

    What I don't know is how it's handled when all of those penalties expire. Obviously, someone would have to be let back onto the ice during play, but I don't know how it's decided who goes.

    You misinterpreted what I wrote. This has occured more times that I care to calculate on the genesis version. I was speaking directly to the fact that I only play the snes version once in a blue moon, which would be why I've never seen so many penalities. Not beacuse I am not fimilar with hockeys rules and regulations.

    I'm also one of the only people who always plays with full rules and lines changes enabled. The only time they are off is when I play online, beacuse 99% of people won't play with them.

  7. That game looks a lot like Mario Lemieux Hockey. Had it been possible to actually aim the puck with some degree of accuracy, MLH would have been pretty good. I loved the fact that the whole team could have a brawl, I've yet to see another hockey game incorporate this kind of lunacy.


    I remember rock'n Blades of Steel on NES as a small fry. "Get the pass".The fights in that game were hilarious.

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