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  1. The 4th F will come in for the first injured forward. The 3rd D will come in for the first injured defenseman. Injuries should not have anyone play out of position in the scenario that the first two injuries are to different positions. If two injuries happen to the same position (F or D), the second bench player will play out of position if that injury is the second injury. After that, injuries should not have any effect. This is my understanding of how it works based on the fact that injuries don't have any effect when there are no other healthy players left in the lineup.

    I have tried to remove injuries and I've been unable to do so. I don't like the idea of the duplicate players because what will happen is: Someone will by accident (or on purpose) end up playing with two of the same player simultaneously. I think having a player play out of position because there are literally no other players available makes more sense. Would I like to avoid it? Yes. Is there a way to completely remove injuries? As of now, no.

  2. If you are wrong about this, this will be an issue for sure. (Hope it doesn't result in a crash.)

    But with the draft being (almost) done, and so many people playing the ROM in December, I am sure we will find out what happens, because for sure there will be a 2 injury game (and maybe even a 3 injury game.)

    The game won't crash. You'll just have a forward on defense or vice versa. It's the same way in GDL.

  3. I am pretty sure that the game has a max on the number of injuries. If you play a game with 3F and 2D, an injury won't have any effect.

    I believe the same may happen here. The 4th forward or 3rd defenseman would come in for an injury, but any other injury wouldn't do anything.

  4. Players react to loose pucks based on hot/cold and awareness.

    It's not momentum, it's the advantages in the game that create these kind of effects.

    There are few players with high awareness, but the advantages bump the hot/cold to make players do things like intercept pucks and toddle on checks.

    Example... In GDL, Sweeney doesn't react to loose pucks and intercept passes, however he does in Classic (Boston has a high advantage, and there are no advantages in GDL).

  5. Is there a rom out there to try the players/teams with these settings?

    Everything (the spreadsheet, ROM) will be released when the draft starts. If you want to know further in advance, I guess I can say that the players should play similar to GDL. There just won't be any hot/cold.

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