Edge of '94 Midwest

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Edge of '94 Midwest last won the day on October 29 2020

Edge of '94 Midwest had the most liked content!

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    Genesis
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    Short side deke

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    Green Bay, WI

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    facebook.com/gbnhl94

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  1. Our goal of starting tomorrow is slightly hindered by not quite enough signups. I'm looking for a few more warm bodies that wouldn't mind hearing Tim Kitzerow yell Boomshakalaka!
  2. Sign ups are rolling in. If you're able to help spread the word, I have a tweet out there that could use some retweets. https://twitter.com/trojanvoice/status/1401907851656937473?s=20
  3. I 100% support this concept. If you still want to get together casually with people, there is nothing stopping you. There has to be a carrot at the top to keep people interested, and there has to be a penalty to those so say eff it. That penalty is being out $25 for not giving a s**t. This is no different than fantasy sports. Those who don't pay stop changing their lineups after week 3.
  4. Full Nelson Tecmo and Edge of 94 Midwest are proud to present the 5th qualifier tournament, "The Hustler" NBA JAM T.E. SNES Edition! Cost of entry is $15 is paid via PayPal to Trojan1979@gmail.com. You MUST use the friends and family method so no fee is applied to us. 50% of collected entries go to the winner of the tournament. The remaining funds will be split evenly between the 2021 Full Nelson Tecmo Tournament and 2022 Edge of 94 Midwest NHL94 live tournament payouts. The winner of this online tournament also wins free entry to said live event. Because this is our first NBA Jam qualifier tournament, all previous qualifiers of NES/Genesis/SNES tournaments are permitted to enter.(Ice Hockey, NHL94 Heroes, Genesis Hustler, SNES Hustler) Tournament Goal is to start June 16th and be completed sometime mid July. Games will be played on the Retroarch SNES emulator found on www.nhl94online.com ----------------------- Format: (based on 33 entrants, number of players and games played will be adjusted if we do not have 33 players): 33 players will be RANDOMLY drawn(not seeded) into four pools of eight players. They will play a round robin with the top four players advancing to the next round. Players will be ranked, not by record, but by point differential. For the duration of the tournament each player may use each team on the ROM only once. The two players that advance to the finals will use all 27 teams on the ROM exactly once. Round duration will last between 7-10 days per round on average. Below rounds are based on 33 players, will modify if we do not have 32 players: Round 1 (Round of 33): 3 pools of 11 players, the top 7 in each pool advance. 10 teams used, 17 remain Round 2 (Round of 21): 3 pools of 7 players, the top 3 in each pool advance. 6 additional teams used, 11 remain Round 3 (Round of 9): 1 pool of 9 players, the top two players advance to the finals. 8 additional teams used, 3 remain Finals: Three-game series (winner determined by point-differential, if point differential is tied the win/loss record in the finals series is the tiebreaker) Pool Play: Each pool play round will last a maximum of 5 days (each player will have 7 games to complete in 5 days). Tie breakers in the standings will be the H2H result followed by performance vs. the highest finisher in the group (and then the highest after that, etc.). Round Advancement : Players that advance into rounds with multiple groups will be seeded based on their performance, not their original position. If multiple players with the same group position finish(IE Seeding/rank) for the next round also have the same goal differential, then their win/loss record will be the tie-breaker for said grouping. Please see the graphic below for an example of what this would look like. Finals: If the point differential is tied after the five game series, then the H2H record will be the tie breaker. Again, the number of games in the series is dependant on a 33 player pool, and may be adjusted to compensate for a different number of competitors. Here is an example of how the round 2 groups would look. The seeds represent how people finished in round 1. Additional Tiebreakers for group advancement(if needed): Out of Group it's W/L Record Goals Allowed(lower is better) Goals scored(higher is better) After that we put it to a Wayne Botsky coin flip Gameplay Rules : Game Options must be set to tournament mode with tag mode on with all other default settings. This reduces the built in rubber banding, allowing for greater point differentials. Before each game there will be a coin toss. The winner of the toss chooses to be P1(home) or P2(away). The player who is P2 then decides which player will select their team first. Players may select any team from the ROM that they have not previously used. Available teams for all players will be viewable on a shared Google Doc. If the available teams on the Google Doc has not been updated prior to a game starting, the players must notify their opponent of any discrepancies (e.g. “The Doc says I have CHI available but I just used them in a game so I cannot use them”). For the finals a coin toss will take place before the first game only. After that, the “coin toss winner” will alternate each game. Tournament Theme / Rationale: There are some major deviations here from a standard tournament. The first is that point differential is the deciding factor in advancing, NOT YOUR RECORD! This means you have to play every possession with your point differential in mind. If you’re up at the end of a game then trying to score still makes sense. If you get down big, keep fighting! If you get up big, sweep the leg! The other major deviation is that matchups are not called, but each player gets to choose their team. When picking your team first you have the option of taking any team at your disposal. When picking second you know what team you’ll be facing, so you get to decide whether to go with an even matchup or perhaps use a lesser team and try to save your better teams for later (or go with a much better team if your opponent has selected a more mediocre team). It may work to your advantage sometimes to go with an imbalanced matchup, but you can’t exactly tank a game (like choosing LA going up against Charlotte), as if you get blown out your point differential may not recover. If you wind up in an imbalanced matchup then scoring as fast as possible or “eating out the clock”(grotesque Toolie quote) could be a key strategy. This format requires a little more planning and strategy than “just win baby!” We do require use of a wired ethernet connection for this tournament for all players.
  5. After the success of our SNES Hustler NHL94 tournament, we are taking this format into the realm of SNES NBA Jam Tournament Edition! SIGN UP FORM IS HERE! : https://forms.gle/rJ5crEZHeVnT3roF6
  6. If you missed the consolation finals in the NHL94 Genesis Hustler tournament between Indio and Chaos, here it is! https://youtu.be/MuwDmKrc4a4
  7. If you missed the action from last night's NHL94 Hustler Genesis finals between @kingraph and @scribe99, you can catch all the action here: https://youtu.be/klYG0OrJjvg If you prefer the Twitch version with all of the chat replay, you can catch that here: https://www.twitch.tv/videos/1011547654 Make sure to like/comment on the video if you haven't. @angryjay93 @chaos and I did our first and only 3 way broadcast of the tournament. It was a long journey, but it was worth it. Thank you to @Toolie for the format love and letting us adapt it to NHL94 Thank you to @Chris O @kingraph @angryjay93 and @chaosfor their contributions on stream and/or behind the scenes. Make sure to follow/sub both channels as we are already underway with the SNES Hustler tournament.
  8. Please join us tonight around 9PM CST(target time) as we complete "The Hustler" NHL94 tournament Finals. This series between @scribe99 and @kingraph will be broadcast on twitch : https://twitch.tv/trojan1979
  9. Last call for SNES players to join us. This is our attempt at pulling the goalie for that extra attacker!The Official signup link is here : https://forms.gle/CMmCVKAd5UcBYmLRA
  10. We are currently up to 25 participants, just 7 shy of our goal. We have 10 days to make our goal, so please help us get there! Phone a friend, twist an arm, whatever it takes! The Official signup link is here : https://forms.gle/CMmCVKAd5UcBYmLRA
  11. We only accept Republic Daktari here. Your Canadian Rubles don't spend well. Glad to see so many SNES guys getting involved after years of my ebegging. After less than a day, we're at 15, just 1 shy of halfway to our goal. Now if we can swist some additional arms through DMs, and whatnot, I think we can get to 32 easy. For that, I rely on you guys who are in all these leagues, who know the right humans to tag are.
  12. Congrats to Kingraph for his win over Scribe99 in the 5 game series!
  13. Gameplay: The standard NHL94 rom(non playoffs) will be used for each game. Before each game there will be a coin toss. The winner of the toss chooses to be P1(home) or P2(away). The player who is P2 then decides which player will select their team first. Players may select any team from the ROM that they have not previously used. Available teams for all players will be viewable on a shared Google Doc. If the available teams on the Google Doc has not been updated prior to a game starting, the players must notify their opponent of any discrepancies (e.g. “The Doc says I have CHI available but I just used them in a game so I cannot use them”). Games are 5 minute periods, no line changes, penalties on no offsides (no intentional stalling always trying to advance the puck and score, must possess the puck to pull the goalie, all in game glitches permitted, home team gets final adjustment if away team makes a substitution). A game ending in a tie is allowed. For the finals a coin toss will take place before the first game only. After that, the “coin toss winner” will alternate each game. Tournament Theme / Rationale: There are some major deviations here from a standard tournament. The first is that goal differential is the deciding factor in advancing, NOT YOUR RECORD! This means you have to play every possession with your goal differential in mind. If you’re up at the end of a game then trying to score still makes sense. If you get down big, keep fighting! If you get up big, sweep the leg! The other major deviation is that matchups are not called, but each player gets to choose their team. When picking your team first you have the option of taking any team at your disposal. When picking second you know what team you’ll be facing, so you get to decide whether to go with an even matchup or perhaps use a lesser team and try to save your better teams for later (or go with a much better team if your opponent has selected a more mediocre team). It may work to your advantage sometimes to go with an imbalanced matchup, but you can’t exactly tank a game (like choosing FLA going up against DET), as if you get blown out your goal differential may not recover. If you wind up in an imbalanced matchup then scoring as fast as possible or “eating out the clock”(grotesque Toolie quote) could be a key strategy. This format requires a little more planning and strategy than “just win baby!” We do require use of a wired ethernet connection for this tournament for all players.