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NHL 94: 2025 Edition by Adam Catalyst v2.2 released 2024 12 19 Hello there friendly strangers, Here is the launch version of my 2025 ROM. The goal is to try to provide the most refined and realistic up-to-date versions of this all-time classic game. I'm thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… New in '25 Gameplay has been completely rebalanced, and optional patches provide alternate Arcade, Classic, and Rookie gameplay balance modes and more. Plus, for the first time, an optional wide display mode! 800 players obsessively rated, up-to-date rosters and realistic lines, based on even more extensive 2020-2024 regular season data. New player Photos, updated Logos, Colours, Uniforms, Arena names… everything up-to-date for the 2025 season. Gameplay Revisioned The gameplay has been carefully re-balanced for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice. Graphical Refinements Hundreds of refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, bench area, player sprites, nets, ice markings, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, remastered for modern flat screens, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, numerous bug fixes, and so much more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! -Adam Current Version NHL 94 [h] 2025 AC v2.2 - 2024 12 19.zip Previous Version NHL 94 [h] 2025 AC v2.1 - 2024 12 12.zip NHL 94 [h] 2025 AC v2.0 - 2024 12 08.zip NHL 94 [h] 2025 AC v1.0 - 2024 11 10.zip Box Art Features & Modifications Title Screens & Under the Hood ROM Header: Updated to indicate support for Japan region, 6-Button Controller, both domestic & foreign ROM names, and updated checksum. Title Screen: Opening Logo screens display time reduced by 30%. Graphics: EA logo screen heavily modified and updated to reflect current Stanley Cup winner. Graphics: High Score Production screen refined. Graphics: Custom splash image. Graphics: Masthead re-drawn to match EA’s current NHL25 lettering. Text: Credits re-coloured & edited. Above: The player sprites design was revised to more accurately accommodate the wide range of colourations for all 32 NHL teams. Taped composite sticks complete the more realistic contemporary look. Above & Beyond: Teams have been systemically coloured to have as accurate a representation as possible, with a consistent sense of depth, and realistic colour shifts for shadows and highlights. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Main Menu Settings: Default teams set for the 2024 Stanley Cup finals. Settings: Playoff brackets updated to the 2024 seedings and all inter-division possibilities. Settings: 7-minute period length option added. Settings: Line Changes & Penalties defaults set to on "On," because that's how I roll. Graphics: Team Banners & Logos updated and refined. Graphics: Team Banner names removed, and replaced with "VISITORS" and "HOME" for clarity. Graphics: Player Photos all updated with official NHL headshot images, and a new generic photo image. Graphics: Error removed from the selection box. Hack: Player Photo carousel cycling order modified. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Text: Re-wording of a couple menu options for greater clarity. Typesetting: Player names centred vertically. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Banners typesetting improved, and colours improved for greater clarity and consistency with the team colours used throughout. Graphics: The Pre-Game Announcer's picture frame has been revised for consistency with similar elements. Graphics: Ron Barr image restored to be closer to original. Arena Names: All up-to-date as of November 2024. Pre-Game: Match-up position names have been simplified to “Forward,” “Defence,” & “Goaltender.” Above: When EA released Rewind (left), they kept the same colour palette as the original, despite decades of new teams and new team colours. I've optimized this restrictive colour palette (right) so that all teams now look much closer to their authentic colours, and improved the typesetting to be better than Rewind. Rink Audio: Organ Music track assignments updated for TOR and all post '94 expansion teams. Graphics: Colour Palette has been altered to improve the audience effect with more uniform tonal contrast, improve the accuracy of the team banners, and to give the nets more realistic colouring. Sprites: Audience members design and animations have been refined. Graphics: Goal light & animation revised. Graphics: Instant Replay Reverse view inconsistencies fixed. Graphics: Minor refinements throughout the arena. Rink - On the Ice Graphics: Ice Colour lightened slightly. Graphics: Centre ice logos updated, adapted from NHL Rewind designs. Graphics: Face-off circles modification. (author unknown) Graphics: Net re-drawn to the most recent (2013) NHL proportions, with an updated goalie crease. Graphics: Trapezoid area lines drawn to NHL scale. Graphics: Glass & stanchions behind bottom net revised to be symmetrical and parallel to glass & stanchions at the top, horizontal seam in top glass has been removed, and on-ice reflections of stanchions have been fixed throughout. Above: There have been hundreds of refinements to the rink design. Beyond the obvious things like the redesigned bench area and time keepers, there are far more subtle touches like the symmetrical glass re-design at the bottom, the updated net designs, and the refined audience member designs & animations. Rink - On the Sidelines Graphics: Bench area completely re-designed, including refined animations, and the addition of animated coaches and backup goaltenders inspired by @slapshot67. Graphics: Time-keepers officials added, and time-keeper area Stanchion misalignment fixed. Graphics: Bench, Penalty Box, & Time-keepers area Stanchions modified to be consistent with the Sideboards view. Sprites: Bug fixed that would stack multiple Visitors players in the Penalty box incorrectly. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach. I've completely re-designed the bench area, including revised players, refined animation, an animated coach, and more. Plus, a new more three-dimensional puck design! Rink - Sideboards view Graphics: Sideboards Bench, Boards, Glass, Ice, Stanchions, etc. revised. Graphics: Scoreboard Banners refined to improve typesetting, and colours modified for clarity and consistency throughout. Graphics: Sideboard Scoreboard has custom drawn NHL logo. Graphics: Side-boards Score-Keepers added. (Based on the SNES version) Sprites: Zamboni driver revised to better match the perspective of the side-boards. Sprites: Player in Penalty box refined, and placement revised. Above Below: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. I re-designed him to fit the style and perspective of the scene better, adapted the design of the scorekeepers from the SNES version to match, improved the design of the player in the penalty box (who disturbingly had no lower body in the original), and have made hundreds of minor refinements to the audience, animation, bench, stanchions, the light refraction on the edge of the glass, etc. Above Top: Beyond the improved banners, the scoreboard features brighter lettering and scores along with custom drawn a modern NHL logo. In-Play Sprites: Player design was revised to more accurately accommodate the wide range of uniform colourations for all 32 NHL teams. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks, because grey pixels have better puck feel, more flex, and are lighter weight. Sprites: Goaltenders masks revised to reveal their faces. Sprites: Player Helmet colour patch. (@clockwise) Sprites: Player Eye, Boots & Gloves, and Stick Tape patches. (@clockwise) Sprites: Improved Checking animations patch. (@clockwise) Sprites: Player stick animations refined. Sprites: Puck design & animation revised. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player indicator (star) for Player 1 lightened to be less conspicuous and increase relative on-ice contrast for the Player 2 indicator. Graphics: Penalty box player colour error fixed. (@Slapshot67) Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, stick shadows that would overlap incorrectly (Top Left), disproportionally dark shadows that sometimes overlapped the image frame (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible graphic combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the linesman’s head to face the right direction. We all need to do our part to improve NHL officiating. Rosters Rosters & Lines: Updated based on extensive 2020–2024 regular season player usage data. Rosters & Lines: 800 total players have been included, covering the 25 players (14F, 8D, & 3G) with the most ice-time in 2023-2024 on each team. Above. 192 official NHL headshots used in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per April 19, 2024 end of regular season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (@smozoma) Player Ratings: ustom player ratings based on a mix of real-world data and gameplay oriented parameters. The goal is to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: More parity between the best and the worst of the league, with all players having a minimum 52 rating. Player Ratings: Weight scale modification patch. (@smozoma) Player Ratings: Edit lines bug fix patch. (@smozoma) Player Ratings: Hot & Cold variance is hidden from the menus, so you will have to feel which players are hot or cold through gameplay. (@smozoma) Behind the Scenes: Rosters, ratings, and lines are based on extensive real-world data and advanced analytics. All of this is conformed to custom ratings distribution curves, which give the gameplay its unique feel. This single most important feature can't be shown in stills. You have to play it to feel it. Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Gameplay: Goalies without the puck can move slightly farther towards centre ice. (@smozoma) Gameplay: Goalies can hold the puck very slightly longer before the play is whistled dead. (@smozoma) Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2023–2024 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, and the frequency of variance has been reduced by ~50%. Gameplay: The "goal" area of the net has been reduced slightly, making it more difficult to score, and more likely that you will hit the post. Gameplay: Player Start/Stop Crossover rate increased for more responsive skating. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (@smozoma) Gameplay: Second-Assist bug fix patch. (@smozoma) Gameplay: CPU pulls Goalie with 2 minutes left when trailing by 1 or 2 goals. (@McMarkis, @smozoma, & @chaos) Gameplay: Overtime set to 5 minutes, Penalty Shots set to 20 seconds. Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending. Stars of the Game: New custom formula. Above Right: The Timekeeper design has been adapted from the SNES version, and modernized with touchscreens. The players in the penalty box have been re-designed (and errors fixed), the puck & animation have been redesigned along with a "translucent" shadow, and the scorebox has been nudged off to the side. Above: Note how in the original (Left) the player one indicator is distractingly high contrast, while the player two indicator is more difficult to see with low tonal contrast. I’ve re-balanced the colours (Right) so that both players visual indicators are equally easy to see, and the player numbers are much clearer to read against the ice. In-Game Overlays Graphics: Linesman & Referee pop-overs refined. Graphics: In-Game Timer logo has been re-drawn. (based on @Sauce's design) Graphics: Score Clock and Line Change overlays relocated. Graphics: Line Change Energy bars have been re-drawn to have an inverse quasi-logarithmic gradation. Graphics: Overlays for Shoot-Outs, Penalty Shots, Goals, and Injuries revised. Graphics: Instant Replay controls graphic revised. Graphics: Stars of the Game overlay re-designed. Text: "Cross Check," "Face-Off," and "Fight Instigator" renamed to "Cross-checking," "Face-off," and "Instigator" as per the official NHL rulebook. Above: Various evolutions… Updated ice markings, including a to-scale trapezoid area and crease. The Net has been re-drawn to closely match the current NHL proportions, and to slightly reduce the scoring area. Improved sprite designs, including details like the Goalie’s mask now showing a bit of their face underneath (Right). The Stars of the Game overlay has been redesigned, along with the underlying selection formula. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn. Graphics: "Hockey Night" Banner slightly re-coloured. Hack: Player Cards bugs that would causes crashes upon cycling through Cards for WSH (and possibly also VGK & WPG) have been eliminated. Hack: Player Stats now showing Checks instead of Penalty Minutes. (@smozoma) Text: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Extras Box Art: Matching box art was made! The artwork is high resolution, print quality, and stays very close to the original North American box design. Player Ratings: The distribution includes a CSV with all the player ratings. Thumbnail Art: The distribution includes thumbnail artwork for popular emulators. Known Issues The Main Menu and Player Cards do not show saved User Records, in order to prevent crashes that on these pages with Vegas / Washington / Winnipeg. User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Builds are tested with Genesis Plus 1.7.4.15 and Genesis Plus GX 1.7.5-RC1 r24-10-2021. If you are having any technical issues, you may want to try one of these emulators. If you are reporting a technical issue, please note the exact console or emulator version that you are using for me. Future Wish-List I'm not sure how much time I will have to work on this in the future, but if I did find more time, here is what I would like to focus on next… Gameplay: Increase the puck ice friction slightly. Gameplay: Reduce the force with which pucks rebounds off the boards, etc. CPU play: Increase the goaltenders lateral stopping abilities, reduce five-hole stopping effectiveness. Gameplay: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. CPU play: Prevent the goaltenders from skating into the trapezoid areas. Gameplay: Decrease accuracy of One-Timers. Gameplay: Enable players in the Penalty Box to re-generate energy as if they were on the bench. Graphics: Fix the Face-Off overlay to show the player on the right with the correct handedness. If you are able to help me with any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Team Attribute bonus logic. Image Updater tool development. Clockwise Goalie Control with a six-button controller. Player sprites boots & gloves colour patch. Player sprites eye colour patch. Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Dervin10 Roster extractor & importer tool development. Drezz Team uniforms Yoke colour isolated. Kline Organ Music cataloguing. kingraph Animation block logic. Sideboards modification logic. Stars of the Game modification logic. McMarkis CPU Goalie pull logic. (+ Smozoma & Chaos) Paul294met (offsite) Wide display mode hacking. slapshot67 30 to 32 team ROM re-structuring. Bench backup goalie hack and original design. Penalty Box player sprite colouring fix. smozoma 0–15 Player Rating scale patch. Checking / Weight bug fix patch. Credits editing logic. Displayed Ratings bug fix patch. Goalie range of motion. Goalie puck hold time before whistle. Organ Music assignment logic. Period lengths logic. Player Overall rating formula logic. Player Stats Checking patch. Player Weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. swos Organ music sampling. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Default settings logic. Player photo logic. Player energy depletion & recovery rates logic. Rink modification logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Team uniforms colour restructuring. Special Thanks to… @Drezz - selflessly sharing original work & resources. @Jkline3 - tips, resources, & candor. @kingraph - tips, resources, & encouragement. @McMarkis - helping me out with wide display mode when I was truly stuck. @naples39 & @Sauce - inspiration. @Sean - tips, encouragement, & inspiration. @smozoma - utterly invaluable tips, resources, tools, & support. @von Ozbourne - brainstorming, resources, wit, wisdom, & cryptic wordplay. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - I never could have done this without her support. I hope you enjoy!
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To all TRIPLE PLAY enthusiasts!!! I've fixed the is issue of the dreaded TODD's TEAM or GHETTO CITY, or not being able to play a season from the start or Unable to create, release and players. Look no further, we can now all enjoy the "Your Out", the crouch scratching and the great game play. What's New 2021 rosters (effective as April 2nd (FanGraphs Baseball | Baseball Statistics and Analysis) Team Names updated (Washington is under the name D.C.) Player Stats will be updated in the next update. There is no expanded teams (No Arizona DiamondBacks, and Tampa Bay Rays) No updated jersey # or skin color. I haven't found where they are. Currently working through the stats feature for each player. Follow these steps and you'll be on your way to the Fall Classic. Download RetroArch (Google Play, Apple Store, or Online (https://retroarch.com/?page=platforms) Load CORE ==> Sega MS/MD/CD (Gensis Plus GX) Load Content ==> Find the path for the game. Start the Game. It should go through the process of Initializing the memory. Let me know if anything else you would like to see in this rom. Enjoy!!! Triple Play Gold '21.bin
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- triple play
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Welcome to AHL2021 News Feed!!! Ill be using this post to provide updates on the AHL2021 Rom (NHL95) as I move along. If there is anything you would like to see or be included let me know. Here is a little taste. .
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NFL Blitz 2023 - Signature Edition/Resurrection NFL Blitz 2023 is a project that 4 people collaborated and enhanced a fan favorite of the smash-mouth, street rules, and high-flying scores. Members of the team: ScallyCap, UltraMagnus, Avery and DJSteve067. In addition, to Zoinkity and Jaker3 for paving the way for us to complete this project. blitz2023.mp4 Here are the features that have been modified, enhanced and changed for the experience to be elevated. - Updated Jerseys of all 32 teams, matching their current uniforms and color scheme allowing the full experience of your home team or fan base. - Update End-Zones of all 32 teams with detailed designs that some might love to hate and hate to love. - Updated Logos of all 32 clubs; Including the rebranded Washington Commanders, Houston Texans, Los Angeles Rams, Los Angeles Chargers and Las Vegas Raiders. - Updated Rosters as of August 30,2022 (53-Man Roster cutdown). - Team Overalls for Passing, Rushing, Offensive Lines, Defense and Special Teams. (Based on teams ranking from 2022 season) - Season Mode is still current pre-alignment. (Commanders are not included) - No audio changes, however there is no sound bites of the Texans and Commanders, and the Redskins call has be removed as well. - All new Screens to give the new look of the Signature Edition. Including the Match-Up Screen with new logos and updated helmets. We hope that your experience is as punishing as the hits. NFL Blitz 2023.z64
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Welcome to KHL2021 News Feed!!! Ill be using this post to provide updates on the KHL2021 Rom (NHL95) as I move along. If there is anything you would like to see or be included let me know. Here is a little taste.
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Hello Blitz Fans!!! Pleased to introduce NFL Blitz 2K21 for the N64. New updated rosters as of WildCard weekend - January 9th, 2021 through Ourlads. Addition of the Houston Texans. Updated Screens and Ratings. Plus, DIY file below to create your own Blitzmania (All required programs included, plus a Step-by-Step user guide) NFL Blitz 2K21.z64 NFL BLITZ Step-by-Step.docx Blitz Modding.zip
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NBA Live 98' Enthusiasts!!! Exciting news to share with you all. NBA Live 98' has been brought back to life. A refresh, a restart, or a redo, however you want to say it. The game has the following features ; new and improved and what to expect moving forward. Updated logos of all teams (including New Orleans Pelicans as the Exhibition play as the old Blockers) and the OKC Thunder (updated logos, jerseys and court) Updated Rosters for the 2019-20 season Updated ratings - statistics to come for 2021! What to expect moving forward: Annual Roster updates. Logo changes. Court colors and logo changes. Jerseys updated to proper coloring. Menus to be changed and colored based on tributes (2021 - Kobe Bryant (purple and yellow, and maybe the #8/24 on the baselines) Please provide any feedback for what you would like to see or want. Below you will see some of the changes. NBA Live '20 (98)-Update.bin
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NBA Live 98' Enthusiasts!!! Exciting news to share with you all NBA Live '21 has arrived for Opening Night. The game has the following features are new and improved and what to expect moving forward. Updated Rosters for the 2020-21 season as of Dec 22, 2020 via https://basketball.realgm.com/nba/depth-charts Updated ratings - statistics to come for 2021! Menus to be changed and colored based on tribute to Kobe Bryant! What to expect moving forward: Annual Roster updates, plus updated rosters +Ratings monthly based on 2K21 rating system. Logo changes - To be updated shortly Court colors and logo changes. - To be updated shortly Please provide any feedback for what you would like to see or want. NBA Live '21.bin
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Hello All, I'm reaching to test the interest in beginning to create a NBA JAM TE update for Sega. I've found the logos, ratings and players. Would this be of any interest to anyone? Let me know if it does.
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Welcome to NCAA 2021 News Feed!!! Ill be using this post to provide updates on the NCAA 2021 Rom (NHL95) as I move along. If there is anything you would like to see or be included let me know. Inspired by @segathon Here is a little taste.
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To all EIHLers!!! The first release of the EIHL '21 for NHL95 (NHL94 to come). With a huge help from @MonkeyHead @LaTormenta for their insight, data and all their input. I gave my time to put this rom together for them. EIHL '21 v1.bin Version 2 - Updated Team GBR, GBR Legends, EIHL Stars, EIHL Legends player cards to the team logo. EIHL '21 v2.bin
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Fellow NHL95 enthusiasts. Im reaching out for some help on current as well as future roms. Im always pumped to do all the graphically editing and adjustments. But always being slowed to a turtles pace on editing the rosters (or atleast updating new roms with their appropriate players). Is there anyone who would like to team-up moving forward to assist with this. It would be a huge help and much appreciated. PM please if interested.