jenzie Posted January 18, 2015 Report Share Posted January 18, 2015 inspired by SMOZOMA's SNES NHLPA93 64 team spreadsheet masterpiece, i've been putting together something similar for the megadrive / genesis wboy's 30 team rom, kinda collating all those rom addresses and marking them on a complete copy of the code ..... now the question is ..... i've been trying to find out where the game "call" the graphics? as in where does it return to in the code? specifically the banners @8FCFA simply put, how does it know where to get them from? i hope i've made it as simple as i could Quote Link to comment Share on other sites More sharing options...
smozoma Posted January 19, 2015 Report Share Posted January 19, 2015 Cool, you could try opening it up in Tile Molester and looking for them. Quote Link to comment Share on other sites More sharing options...
jenzie Posted January 20, 2015 Author Report Share Posted January 20, 2015 nononononono i know where they are, but as in how the code knows where to go for them? as the teams have a table of addresses to access ..... the TEAM POINTERS @314 would the graphics have something similar? i mean, look how the rink tiles are arranged, you'd have to have a list of addresses for that surely? would that be deep in the main game code, and not being an expert in coding i might just be talking nonsense, because i tried to search for the banner start address and came up empty! Quote Link to comment Share on other sites More sharing options...
jenzie Posted January 23, 2015 Author Report Share Posted January 23, 2015 also, since i don't want to make a new thread for it ..... i've just two things to know from the team info ..... 1: the header info (@9BD0E - @9BD1A) 2: what those bytes are before the LOCATION and INITIALS total hex total (@9BFD0 - @9BFD3) danke Quote Link to comment Share on other sites More sharing options...
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