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Showing content with the highest reputation on 06/10/2022 in all areas

  1. I cant wait! Thanks for this great and huge update package!
    1 point
  2. @fastlane You rule! Thanks again for all the feedback, it really helps. lol - I'm so sorry that your goalie doesn't like you. I agree with your assessment of the arcade mode, but after the first one, just about everyone asked for faster, so… it's faster. I know it can be crazy unrealistic sometimes. It sounds like Rookie mode works now! Great. Will just implement the final fixes, and put out one final version just to make sure there are no errors. But no major changes. No minor changes even. Just final fixes. Thanks again for you all your help!
    1 point
  3. Thank you for this quick update! Here are my observations: Rookie Mode: AI is notably less aggressive! It appears easier to score than in other versions! Thumbs up! But I had another occassion, when the goalie disappeared at the end of the match (didnt result in a goal). But you already pointed out that this is a known bug. 3:1 Victory (End of Regulation) Arcade Mode: Is much faster than the previous version. And it has better puck movement, which appears more fluent. But I witnesssed some uncontrolled speed bursts, when players flew across the screen. Players appear more unsorted on the ice, so defense isnt set in many situations. Instead they take the whole ice. 0:1 Loss (End of Regulation) Regular Mode All in all this felt very familiar. Like an improved version of the original game. It was very fluent and balanced, but it was too hard to score for me. I had some great shots, but wasnt able to knock one down. 0:2 Loss (End of Regulation) Cheers mate, I hope this helps
    1 point
  4. Hello all, I apologize for resurrecting a stale thread, but I was reviewing your findings and was curious about implementing them into the current NHL '22 ROM that @Sauce put together. I'm not expert ROM modifier by any stretch of the imagination, but I do have an Everdrive and a few different Genesis models, so if I can be of assistance testing fixes, I'm happy to do so. As it stands, I have the modifications from @AdamCatalyst's post above implemented into the vPO ROM. I did make one small adjustment by changing 0xF8B2C from 4E to 20, as that was the value for that offset in the already modified ROM. I currently have this running on a real Genesis, and everything seems to be rendering properly with player stats turned on. I am not sure how to test further beyond verifying that the player stat messages are formatted correctly with no displayed errors and without doubled names. If there is anything else I can do to test or help the effort to fix this bug, please let me know.
    1 point
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