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statto

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Posts posted by statto

  1. Coach K Hex Player Information Editing Chart

    STARTING FROM THE EIGHTEEN-BYTE "Block" underneath the team information (number signifies number of bytes from the start of the player block, should be obvious from the fact most attributes are greater than the first ASCII char so it shows up in "block" form but be careful):

    1 - some attribute in hex

    2 - some attribute in hex

    3 - some attribute in hex

    4 - some attribute in hex

    5 - some attribute in hex

    6 - some attribute in hex

    7 - some attribute in hex

    8 - some attribute in hex

    9 - some attribute in hex

    10 - some attribute in hex

    1 - some attribute in hex

    2 - some attribute in hex

    3 - some attribute in hex

    4 - some attribute in hex

    5 - some attribute in hex

    6 - some attribute in hex

    7 - some attribute in hex

    8 - some attribute in hex

    9

    20

    1

    2

    3

    4

    5

    6

    7 - always FF?

    8 - PLAYER NUMBER in hex

    9

    30 - HEIGHT IN INCHES in hex

    1 - PLAYER WEIGHT MINUS 100 in hex

    2

    3

    4

    5 - GAMES PLAYED 93-94 in hex

    6 - GAMES STARTED 93-94 in hex

    7 - MINUTES 93-94

    8 - MINUTES 93-94 (signed 16 bit)

    9

    40

    1

    2

    3

    4

    5

    6

    7

    8

    9

    50

    1

    2

    3

    4

    5

    6

    7

    8

    9

    60

    1

    2

    3

    4 - points 93-94 hex 1

    5 - points 93-94 hex 2

    6

    7

    8

  2. It's a conspiracy Statto...The NHL owned team is doing everything they can to ensure the coyotes win the cup. ;)

    I don't want the Coyotes to win the cup, though. They can lose in game seven of the finals every single year, but I don't want them to win the cup. Phoenix doesn't deserve it. ;)

    EDIT: lest they play a canadian team in the finals, just because I think it'd be funny.

  3. Well they did some pretty good signings too.

    That is true. They've been forced to be prudent I think but prudence doesn't mean bad, especially because they're getting a lot out of a lot of players.

    Still need to draw better though. They didn't quite sell out a Saturday night against the Blackhawks.

  4. I clicked on it and it said I was playing tubahero. I was gonna do a write up about playing the champ...and then I clicked on it again and it said I'm playing freydey.

    I swear GA bud.

    Yeah the seeding is wonky. You've got 5-9, 6-10, 7-11 and 8-12 where normally it'd be done 5-12, 6-11, 7-10, 8-9.

    Also ya' gotta' reseed after the first round! Unless you're a big Olympics fan... Then again I may be biased right now :D

  5. PORTLAND SPLINTERHAWKS

    G - Patty J. Roy and his son (MTL)

    LD - Raymond Jean Bourque (BOS)

    RD - Zarley Bennett Zalapski (HFD)

    RW - Mario "Super" Mario (PIT)

    C - Stevie "Stephen Gregory" Yzerman (DET)

    LW - Dougie Robert Gilmour (TOR)

    BG - Danny J. Berthiaume (OTT)

    Smackup: Terrence D. Yake (ANA)

    With apologies to Andrew Donald Moog

  6. Any plans to incorporate NHL 93? Don't think the data will be in the same place as more teams in 94. If not what data do you need?

    I'd probably have to program a separate NHL '93 editor, I mean I'd obviously adapt it, but there's just too much stuff hard-coded into the NHL 94 editor to get it to work properly (think locations of palettes, et cetera).

  7. I'm not sure how many programmers we have on here. I know plenty of guys are getting into hacking. I say for now I'd vote for you to keep adding features but if two or more others think they could pick it up, make it open sourced.

    The sad thing is if we transferred the knowledge of hacking in this community over to creating an open-source "remake" of the early NHL games, we'd have a pretty good game already.

  8. I think Phoenix are also deserving to have their team back - they've been largely forgotten since they were in Glendale, downtown is slowly becoming an entertainment center again, and Phoenix's downtown is indeed centrally located. However, this has a snowball's chance in Phoenix of happening, and it wouldn't make many more people care (the Suns are top dog amongst long time locals because they've been there the longest, the D-Backs do fine when they're winning and the Cardinals are, well, an NFL team that doesn't suck anymore - but again, it's a lot easier for some people to drive 40-50 miles crosstown on a Sunday morning than it is on a Tuesday evening). Thing is, they didn't make any money in the old arena, either, but the visibility sure helped.

    The damndest thing though, my first hockey game ever was Canadiens-Nordiques, and I've never been to Quebec (they played a game in Phoenix; I don't know if it was exhibition or regular season, but I think it led me to getting NHL 95 PC for xmas one year.)

  9. Great rom! But looks like you put Winnipeg at the same spot as one of the All-star teams. Which makes it impossible to use them in a single player best of 7 playoff.

    You should download the SNES editor, change the number of teams selectable in the playoffs to 28 under I think the menu screen, then open the playoffs screen and swop a team out (or several teams out) with Winnipeg, and save as a different rom. This should allow you to playoffs with the 'peggers.

  10. Hey Statto,

    In regards to some issues that I've had with naming teams...please read the previous three posts. I don't want to get into a my super long story but I would like to start with why the ny islanders and rangers are highlighted certain colours in the team editor section...when none of the rest of the teams are. Northstar already explained that they have to be the exact same amount of characters which fixed my problem....but it also made me wonder if other teams were like that or not.

    For example, in the players editing section...I can use several characters for names(as long as i have the bytes available) but I pretty sure from using hex and referencing xstioph's notes that names should not exceed 17 characters(including spaces) and last names should not exceed 10 characters. I don't believe there's anything in the editor that limits me from exceeding characters in player names. So I wondered if there was a similar issue with naming teams. When I'm using what ever characters are left in the editor, I wondered if this was also causing problems by using them all. I haven't had extra time yet to trouble shoot the issue to give you perhaps better info, but hopefully I'm making some sense.

    It's because in the menu of the SNES game both teams are called "New York" but in order to distinguish between the two "New York" teams the programmers decided that they needed to create display names for both the Islanders and the Rangers, hence, the colored part of the team editors.

    The editor only limits you so you can't screw the rom up by having too many bytes. It's different for the teams, so the number of bytes left for each team is to the right of the team, and then once that number is it you're "cut off" from using any more bytes. However, because all those bytes are in the same "region", you can delete the team's arena name to give them an extra couple characters in the team name without any problems whatsoever.

  11. In regards to city names...snes has a funny way of reacting in terms of how many letters you can use for names...I thought that I understood it but when I created the rom the first time it caused several problems....so I kept it safe by using abbreviations in many cases instead of exceeding the character count.

    Do tell?

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