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tru

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Posts posted by tru

  1. thanks; it's now fixed and updated. I left Polak off, but feel free to add him. it's nice of you to make versions with combinations of the indicators back. did you fix my errors in your edits? did you add the arrows back in either/both of those files? should I put those and/or any others you share in this thread's first post?

  2. I'll try to remember to use tsn.ca for the basic player data, as that seems easier; I wonder if it is kept up to date well. my current approach is anything but comfortable, but I'm not a crawling/spreadsheet kind of guy. I'm not great with computers nor learning, but if it's easy to set up, I could leave that stuff to a partner and step to do ratings and lines. doing all of this stuff manually IS a big waste of time, but at least I already know how to do it. I would need to be deliberately taught another approach. I'm not against it, but it seems daunting.

    I haven't played much of this thing... how is it? are the teams weighted well? do you hate any of the ratings? which teams are fun to play as/against? I've probably only played this season's ROM five times, ten if unfinished tests during production count. I usually play a LOT more than I have so far with this one. I'm looking forward to playing it with my homeboy when I visit friends on vacation in a month; I'd better practice.

  3. oh, yeah. I use nhl.com a lot, add plenty of behindthenet, dailyfaceoff, nhluniforms, time, formulae, pen and paper, the editor, typey-typey, point and click, "tab" and arrows, Hex Fiend, checksum fixer, sendspace and repeat. so very many hours over the last five years that I couldn't begin to guess what amount of time has gone into this always instantly outdated series. it's something I do for myself because I enjoy being able to play simulations of the game I'll watch that night. I love this game.

  4. oh, and I also can't imagine how many hours I have put into this thing over the years. I figure it must have taken you at least an hour to go through each player for number, handedness and spelling. thank you, thank you, thank you. you have turned this installment from a sloppy amateur hack into a polished semiprofessional game.

  5. oh, and by "last step," I didn't mean to imply that it was a low priority; getting rosters as expanded as possible is pretty high on the list. that typed, the actual list above of things to do -- or convince others to do -- isn't in a prioritized order. it would just need to be a final step before release every time, with future work done on the previous save of the file. how cool would it be to have all the players for each team featured? called up for two games? in the game.

  6. no, it's that you are trying to play with a team that didn't make the playoffs. kind of a dick move by me, but... well... that's me. it was an intentional decision to be a dick to those trying to play with bad teams. hit myself with it this season, being a BOS guy. also, it saved me a lot of work setting up logical playoff trees. FLA has a pretty good chance of making it next season, I think.

    is it fun on the phone? almost makes me want a more-than-a-phone.

    what silly thing(s) would you replace? I'm curious. I ALWAYS want ANY feedback on my gaming projects, so more discussion is very much encouraged if you have anything else to mention. and you should post more around here in general, too!

  7. I'm hoping for a larger image and a quick explanation of what was altered. also, what was hard? what troubles did you encounter? I'd download your game, but I have yet to figure out how to fix the controller failures I have with all Genesis emulators and all of my controllers. there's a way to make the directional action work, but I just drift to one side every time and don't care enough about the Genesis version to put real effort into getting it going. I'm sorry nobody from the Genesis side stepped up to help you, but I'm happy to see that you have made progress. good luck with your project! tell us more about it, please.

  8. yeah... uh... Florida and Anaheim have to make some concessions every time because I can either have two goalies or an extra skater. it's a tough call. I usually go with two goalies and the exact roster on the release date, which is pretty much what they got this time. was Bjugstad hurt or something? there are people who know how to expand rosters, but I am not one of them. if I learn, it'll likely be the last step every time because it breaks the compatibility with the editor that makes this process half as hard. I am sorry that you are missing a player. even a couple of teams with the maximum -- for me, at least -- number of players on the active roster could have had more. I do not like leaving players off, but it is the best I can do for now. be thankful you aren't a CBJ/ARI fan!

    thanks for using your first post on my silly thing. welcome. have fun. I'm glad you like it. color me surprised your post didn't gripe about player icons and possession indicators. so... thanks for that, too.

  9. Ninety_Flow2015label.png

    this is a full 2015 playoffs update. I think it's by far the best and most thorough Ninety Flow ROM yet, but I'm sure there is still at least one mistake yet to be corrected. I am always seeking help and comments; if anything at all seems wrong, please report it to me.

    if you want to see your player more clearly, you can activate the multitap option and use the shadow colors from the other end of the visible spectrum. a later post in this thread has alternate versions of this thing with some combinations of the removed player indicators added back.

    feel free to do any further alterations you want, like other combinations of those indicators or setting up alternate playoffs or two-on-two or adding yourself or whatever. if you do make changes, please share the files.

    have fun.

    ---

    if you don't agree to every term that follows below, don't download a copy.

    [1] - the copy you download is for your non-commercial personal use

    [2] - you will not use this file in any way for personal gains beyond entertainment nor will you profit financially from its use

    [3] - any possible adverse effects to your computer (and the systems networked with it) that may be the result of downloading and executing the file are your risks that are to be remedied at nobody's expense beyond your own

    ---

    the file was updated on May 31st, 2015. if you downloaded a copy before then, get this one to replace it: NinetyFlow2015.smc

    ---

    aside from critiques, criticisms, comments and corrections, I'm hoping to get help with:

    -changing fatigue and rest rates

    -setting player card pictures to match handednesses

    -removing uniform colors from stopping snowspray

    -getting the team in the West Stars slot to display correctly in the playoffs brackets

    -expansion of roster space

    -expansion to 30 teams

    -figuring out any physics hacks

    -getting goalies freed to roam further

    -addition of one space between initial and name in game stars popup, statistics lists

    -removal of logos and copyrights

    -having a popup after goals and in last two minutes instead of the constant scoreboard overlay

    -adding more selectable options when changing lines

    -having a time clock with real speed instead of the fast ticking

    if you can help me make this thing better, please volunteer your services. if this ROM can help you develop your skills/projects, please use it in any way that you see fit, short of pulling a profit.

    ---

    unless you are a gaming-with-a-keyboard master, you'll want to use a gamepad, or this game will be quite difficult to operate. here are the controls, based on the standard SNES controller:

    control.jpg

    L = left defenseman control

    R = right defenseman control

    u, l, r, d = up, left, right, down directional movement

    X = goaltender control

    Y = dive, stand up, flip toss, hook, hold, vogue

    A = stack pads, skate, check, shoot, kill

    B = pass, player selection, poke check, steal, trip

    s = line change

    S = start, menu

    ---

    NinetyFlow2015 is available for the purpose of preservation and archival reproduction and is protected under ruling 1201 of the Digital Millennium Copyright Act, 11/27/06. the administratively created anti-circumvention exemption amendment is applicable to this file as stated in the Digital Millennium Copyright Act H.R. 2281: "computer programs and video games distributed in formats that have become obsolete and that require the original media or hardware as a condition of access, when circumvention is accomplished for the purpose of preservation or archival reproduction of published digital works by a library or archive. a format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace." the hardware required to operate NinetyFlow2015 and its technology have been obsolete and commercially unavailable for well over a decade. the cessation of development and production of said obsolete hardware indisputably aligns NinetyFlow2015 with the anti-circumvention exemption amendment.

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