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CamKneely

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Posts posted by CamKneely

  1. - Disable onetimer auto-aim. Onetimers are cool as hell as they are, but they are pretty ridiculous, almost too ridiculous. If you could (and had to) manually aim your onetimers, that would be so cool

    - Allow you to choose how hard you pass based on how long you hold B

    I'm pretty sure you already can do these...or I'm just crazy...

    Besides fighting, I would fix that ridiculous bug where the other team's goalie being way out of the net causes your player with an empty net to shoot the puck through the roof of the arena.

    • Haha 1
  2. One thing I've noticed over the years, at least in myself is how I've had to try and adjust to all the different developments over the years and how people utilize the information available to them.

    I may be generalizing but I still think it's fairly accurate in that people in the early years of the site played 94 as if it were some unrealistic video game and it's not wrong to play the game like that because it can be effective way to play. When I say playing it unrealistic I mean without regard for legitimate hockey strategy. The strategy on offense would be to get the puck to your best player at all costs and go ham by trying to create a scoring chance via crease cut, one-timer, or slapper. Defense wasn't much more complicated then go body check whoever had the puck at any cost. With less information at our fingertips we played more recklessly and carefree.

    When the weight bug became something that was known instead of theorized, people changed the way they played and tried to come up with ways to combat light players. Some strategies would include B checking, hooking (on a much lesser extent), slot clogging, and developing better GC. Offense changed as well since less puck skilled players were seeing more ice time than usual. Crashing the net became a bigger strategy as did the EA rebound shot, and pass shooting.

    In short, these developments necessitated the creation of future developments which necessitated further developments beyond that. I think now were at the point in GENS, that there are too many options to have a defense specialized at one thing and an offense specialized at one thing while maintaining consistent success. I find, for me at least that having a realistic hockey approach is the best way to deal with an opponent. Knowing how to execute a breakout from your own zone is paramount to keeping the opponent off of you and attaining easy chances. Knowing how to pass the puck in the neutral and offensive zone is important as well because just like in real hockey, turnovers at the opponents blue line are a great way to fuel your opponents counter attack in 94 as well. Recognizing how to cycle the puck on offense, how to clog the slot on defense, even playing a bit of a left wing lock are also important to limiting how many options you give your opponent.

    What I'm trying to say is that with so many options available to us the game is more about making your opponents options more predictable and limited. Playing good honest hockey seems to be the best way to counter that because it makes the other team work hard to open up their options. I could be out my damn mind but I think thats the biggest change I've seen, all of the things we have discovered haven't made the thing previous to it obsolete, they have only built on top of each other and made it more of a balanced game. I think if you look at the best players it is the players who are the best at playing the game as if its real hockey and not just chucking the puck up the ice to their best player or moving their defenders out of position to go check someone.

    I've always tried to stay ahead of the pack with things I'm constantly trying to develop, I find that it is harder to do that now then it was 8-9 years ago because we all know too much and use it in our play style.

    So hokkee was ahead of his time but too drunk to capitalize on it? He's the only one that I can remember blatantly trying real hockey strategies but quickly abandoning them after they didn't work.

  3. Vocally Caged (PHI) : +2750 --- Team: PHI -- F:5 D:3 G:6 --- Vocally Caged will have his work cut out for him with Philly and I fear the defense alone with drive him insane. Just terrible. He's more than capable of not only making the playoffs, but winning a series against the best, but I don't see it happening with the Flyers.

    Toronto's defense took years off my life. At least Galley can pass.

  4. But anyway, talking about the physics...the 'feel': Imagine if someone, or some group, could figure that out, and nail it down, and have it be like an "engine" that could just be reused over and over. Year after year. EA couldn't do anything about it, I don't think(?). You can't copyright a "feel", can you? And at the end of the day, it's all still hockey anyway.

    EA themselves couldn't figure out the damn "feel". That crappy '94 mode they did a few years ago stunk.

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