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Showing content with the highest reputation on 02/17/2017 in all areas

  1. So, about 3 years ago, I had played SNES for the first time. I was aggravated in just how "random" the ability to check seemed to be, whereas in Gens, it seemed MUCH more dependent on the WEIGHT of the players involved in the collision and whether the check was successful. Anyone who remembers playing Gens back in the 90's, remembers JR was in god mode at all times. Now that we've spent much more time in details studying the C check, the B check, the C/B check for Gens, and I've since gone back and played SNES, and in addition, I've since also played in several of Coach Mac's leagues in '92, 93 & 94, I've re-drawn my conclusions. In SNES, MOMENTUM plays a much larger roll for successful check because there IS MORE MOMENTUM built into the game (you see it also in the shooting accuracy & AI of players). In Coach Mac's leagues, he preferred a HIGH HOME advantage, and in these ROMS, MOMENTUM for the HOME team would play a LARGE roll in if checks were successful because HE PUT A LOT OF MOMENTUM INTO THE ROM. In the SNES editor, there is NO option I saw to remove HOME/AWAY advantages (which makes me wonder if someone has a large edge over someone else in the SNES Dynasty league!). SO, when you play SNES, whether in straight Classic or in a custom league, it's always with the Classic heavy advantages built into the game and momentum can be gained easier for the HOME teams and probably why the checking rules seem more "random". In almost all of our GENS DRAFT LEAGUES, we remove the home/away advantage as much as possible, as it's an option in the Gen's editor. So, during a LARGE portion of our games, we are able to check based MUCH MORE on weight as the main factor. And as we add checking back into the equation (either via the C/B, or via Blitz style weight bug fixed), we are adding additional things to watch. This has most of playing and TRYING to watch WHICH checks work and WHICH checks don't. HOWEVER, if you are NOT also observing the MOMENTUM of the game, ALL of your observations will be skewed. For example, if you have a large momentum advantage going, and check with a light player, you might succeed where it would fail in a low momentum situation or even if you were at the disadvantage. All checks have additional factors outside of momentum & weight, like Raph mentioned above (position to the boards, angle, speed, etc). For me, the most basic part is if there is a HEAVY difference in weight, then you can C check from behind and almost NO angle will help you "take the check". So, WHEN LINDROS in a Blitz rom comes a knocking, YOU WILL GO DOWN. Anyhow, while we watch our games and make conclusions, I think it's important to try to keep your eye on the momentum of the game before reaching final conclusions on what you think will or won't work for you.
    2 points
  2. Would love to go...someday I'll make it bud...but this year I chose to spend bucks on a couple different trips.
    1 point
  3. I would prefer to pick as well, and am pretty good at being around.
    1 point
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