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Drunken_1 last won the day on September 22

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  1. Sorry guys been an incredibly busy month. Working really long hours lately and I just haven't had the time or energy to edit.
  2. It's the sim value, I'm not at home today, but I can post the location. The byte works for Sim games only. Doesn't effect them in a played game.
  3. I was able to get most of the exhibition stuff done. Still need to figure out what I didn't log when it comes to loading the nameplates on the US Map. Right now it is loading SF and SEA for the AFC and NFC. I got the team text set up and need to tweak the US map highlighter but progress is progress. Will hopefully get a huge portion done in the next couple of days and then start the Season coding. I have the Helmet shells and logos almost figured out. Fingers crossed but looks like it will be doable in the next 2-3 weeks barring some major hurdle I haven't thought about.
  4. So today I started hacking the original TSB 3 rom and hopefully in a couple weeks I can release it. This will have only hacks that are needed to add 2 teams to the original rom. The biggest 3 hurdles will be the Big Helmets, end zones and the Team Select Menu. I hacked the Big helmets for my face hack and I hacked the Team select to be one team at a time. I will revisit that code and see if I can just add another page like the original has and make it 8 teams per page. I don't think I tried to do that on TSB4 as I already knew what I wanted to do with that menu. Endzones are just a pain
  5. First part of adding pick-able faces to the Created player is done, was able to jack in and call my first face tiles instead and mapped it the correct way. Will work on the scrolling through each face/color pallet and saving it to SRAM part of the coding shortly. Also, I have found all the coding for the Created Players for the base rom. The part I am doing with my Rom with the faces is just extra for TSB4. I am almost positive I have all the coding needed now to make a base TSB III hack to 32 with minimal graphical hacks. Obviously there are graphically and pallet hacks
  6. Quick look at the alternate jerseys, right now I've coded it for 3 alt Home and Away, working on expanding it to have all the previous jerseys a team has sported available. The last jersey for each team is their jersey from the year TSB3 was released if it has changed since then, see the attached screen for Seattle. Old School!
  7. They fired my manager yesterday... now her work is my work. I haven't even been able to turn my personal computer on this week. Might be flying to Chicago next week. May have to put my programming stuff on my work laptop... luckily I'm IT and have admin rights to do so. It has been a week for real. This is all going to slow me down.
  8. Found the second part. Figured out how the loading worked and I had the wrong pointers set up for ratings. Next for the graphics. I also have a couple of requests in the queue, I will work on those for you guys, just know it will take time. I'm on call this week so time will be very limited. Edited: This still has some coding I need to figure out, looks like SEA is not loading correctly in the pick team menu that pops up. It will automatically replace the QB1 for SEA no matter which position you choose. I will work on that bug this week.
  9. Found 1/3 of the created player stuff. Changed the coding to show the name correctly. Next is getting the ratings to pull correctly. Have a basic idea of what it is doing. The 3rd part is for my rom only, as our ratings are different, we added ratings to each player. I found some of the coding for that, will need to do some graphical hacks to have it work correctly.
  10. Finished adding the button controls for directional punts so you can control the direction. One glitch that I have to figure out, short punts go straight up or down depending on the direction you choose. But still cool being able to pin the returner to a sideline. I will get the fix for the glitch sometime this weekend.
  11. Just installed the first part of a code xplosiv gave me a long way back. Forgot all about it. You will now have directional punting. Need to install some AI stuff but it's in there now.
  12. TSB does use 4 & 16 bit graphics though. Most of the lettering is done in 4 bit. The name plates for the team select map are also in 4 bit. That's the only weird graphical thing about TSB3
  13. I was able to get some RAM locations for the Created Player. I need to expand this to work for 32 teams. Once I figure that out, I plan to add a General Manager Mode in the exhibition screen that will use the same kind of coding from the Create a player mode that will allow you to alter your team's coach, offensive play type, defensive alignment (3/4 or 4/3) and edit your coaches offensive, defensive and special teams IQ. Coaching IQ will be a secondary filter that will help players make better decisions when that player's IQ fails. This will be a Create a Coach option added to the game.
  14. Most of my progress from here on out will mostly take place on weekends. My job is going to keep me busy during the week. Last night I tracked down information for the Created Player stuff. I am not sure when a beta will be available. Still writing out our ideas on paper for plays and concepts, then we will start coding it.