Stefan

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Everything posted by Stefan

  1. Well, yeah it did work. But it comes up with that address. That isn't a hex location is it!?
  2. Alright, well, those programs don't really work. So this is the code: Address 7E1C94 Value 00 = Defense Ctrl Off (Game Genie code = DDFB-F278) Address 7E1C94 Value 01 = Defense Ctrl On (Game Genie code = DFFB-F278)... The address is wrong. The game genie code works... Someone know how to reverse game genie code to hex?
  3. dude, Jeff, you came by our place in Burnaby that one time about 5 years ago for a tournament and got lit up. You guys get any better yet? We're doing another one soon.
  4. Yeah, Chris Kelly is having a good season. I made Boston prior to the beginning of the season, I'll be sure to bump him up to a mid 60. I'll move Savard to a reserve spot, until he's retired I see no reason why I'd remove him from the team. Menu changes are confusing? Like what? Oddly enough I found the data from a post you made in the mapping project thread (UNFORTUNATELY AFTER I WENT THROUGH EVERY SINGLE CODE IN THE HEX EDITOR THAT WAS 5 MINUTES!!!!) F9D2E - Period Lengths (find/change menu text to match) FC8A2 - Overtime.... Look for FC8A2 and just copy and paste what I put there fro
  5. Here's my NHL 94 updated rom to TRADE DEADLINE DAY In this update I've redone all team jersey colours (Credit to trudatman) Defaulted defense control: ON Added water bottles to top of net (With some help from trudatman) Re-did team banners (Credit to trudatman) Replaced Ron Barr with Don Cherry (He's a controversial Canadian icon who's sort of gone senile in his years) Changed arena names Changed overall ratings Edited some text for personal preference (Changed aggression to discipline, changed Regular season to exhibition, and some other non necessary stuff) Edited playoff seedings t
  6. Jesus! I was looking at the first one, and there's so much information to learn! I didn't really understand it. I guess it's not necessary...
  7. How would I go about discovering the effect of the code? There's the game genie code in this thread: http://forum.nhl94.com/index.php?/topic/13150-snes-nhl94-rom-mapping-project/ There's no hex data recorded to edit... :-(
  8. Anyone know how to make defense ctrl on by default? (not game genie code)
  9. hey dude i was wondering if you were still working on your editor?

    It's a great editor... Made my life so much easier for editing the game... But you're the man with the power. Ever consider updating it some more?

  10. I think the problem with Boston is, they aren't really a skilled team. They're a well coached, aggressive, chippy, hard hitting team, and for whatever reason are allowed to get away with a lot in the playoffs as seen versus Tampa Bay (The team with the best Powerplay during the playoffs), where they inexplicably managed to not get a single penalty in the 7th game, and VS the Canucks where they were allowed to use the Sedins as punching bags. The stats in this game are mostly geared towards offensive players... There's Passing, Off. Aware, Shot PWR, Shot ACC, Agility, Stick Handling. Speed be
  11. Is the program called "Hex Editor"? Or is it a Hex Editor, with a software company that made it? At any rate, just use this: http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html
  12. How did you alter the team logo's colours!?
  13. Did you ever create your own editor for the game? Wondering if someone knew how to tweak the current editor to show the players average rating... It would be cool if you could save teams and upload teams if wanting to do transfers from rom to rom, or player type templates for quick making of players... The average player rating would be amazing though.
  14. How do I reduce the players on the ice per team to 2, plus a goalie?
  15. When you're at intermission during playoffs there will be AI controlled highlight packages... Is there a way to increase the probability of seeing highlights? And can this be transferred to exhibition games?
  16. Can't do multiple teams for playoffs on the SNES :\
  17. Hopefully. I've played edited games that are complete overhauls of their original counterparts. Played a super metroid remake, or sequel where literally not a single thing was the same... Different graphics, different physics... Couldn't see why they couldn't for a simple game like NHL 94
  18. Well you actually can't do multiple teams... So the game would have to be edited. Have you guys ever been to: romhacking.net ?? There's so much room to work with for SNES games... Maybe I'll post on the forum to see if someone who's done some editing can help!
  19. My format for editing players is based on what this website: http://www.forecaster.ca/thestar/hockey/playerindex.cgi says, and my own knowledge of the player. if their pros are good shooting they get an 85... same goes with speed. I also take into account their goals... if they have a lot of assists they'll get an 85 for passing, if a lot of assists + it's said they're excellent passers they get a 100... Etc etc. For the most part top players will get 55-65 for mostly everything as default, unless they're superstars. But all my info comes from that. Formula for PM is pretty much similar to
  20. Found the OT one to edit as per the mapping thread found here: http://forum.nhl94.com/index.php?/topic/13150-snes-nhl94-rom-mapping-project/ Didn't change anything. If anyone is successful in editing this, let me know exactly what to change... Thanks.
  21. So I take it this isn't possible :-(
  22. *update* finished 16 teams. Hey, so by no means did I make this thread to preach my methods of making my rom, rather just giving advice, if wanted. I don't feel how I've gone about making the ratings is the "correct" way, or is better than anyone elses, just thought it was a good method, and the group of friends I play with locally (high school buddies, on a game doctor) also agree that the ratings are fair. So, after spending some time checking around, I found a few websites to help me make teams with fairly accurate ratings. After making a team, I'd go into the rom, make the team I just
  23. Cool. What's with no arrows though? When it's 4 players this is essential IMO