Stefan
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Everything posted by Stefan
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My life is ruined!
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If a player is offside on the SNES, and a one timer is attempted with the player offside, it will be offside... Not sure what shitty version of NHL 94 you play on... Offside's should be on. If you're awful at the game, and can't wrap your head around a player being held offside, then go offside and take a face-off. It isn't f**king hard. The majority of you are probably b-grade players, so I can understand
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Is there a way to hard code a game genie code into a rom!?
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Well, yeah it did work. But it comes up with that address. That isn't a hex location is it!?
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Alright, well, those programs don't really work. So this is the code: Address 7E1C94 Value 00 = Defense Ctrl Off (Game Genie code = DDFB-F278) Address 7E1C94 Value 01 = Defense Ctrl On (Game Genie code = DFFB-F278)... The address is wrong. The game genie code works... Someone know how to reverse game genie code to hex?
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dude, Jeff, you came by our place in Burnaby that one time about 5 years ago for a tournament and got lit up. You guys get any better yet? We're doing another one soon.
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Yeah, Chris Kelly is having a good season. I made Boston prior to the beginning of the season, I'll be sure to bump him up to a mid 60. I'll move Savard to a reserve spot, until he's retired I see no reason why I'd remove him from the team. Menu changes are confusing? Like what? Oddly enough I found the data from a post you made in the mapping project thread (UNFORTUNATELY AFTER I WENT THROUGH EVERY SINGLE CODE IN THE HEX EDITOR THAT WAS 5 MINUTES!!!!) F9D2E - Period Lengths (find/change menu text to match) FC8A2 - Overtime.... Look for FC8A2 and just copy and paste what I put there from mine! If you wanna change 20 minute periods back from my silly highlight mode it's pretty easy http://forum.nhl94.com/index.php?/topic/13341-change-overtime-length-make-it-continuous/ as reference. I believe the code I changed B0 04 to is 00 10. I will adjust chris kelly to a mid 60! I take into account previous seasons, so one good/poor season doesn't warrant a rating that a consistent .5 point per game player might get (low 70's). Thanks for the heads up It's so much easier to understand one own's explanation than reading it. So if it wasn't detailed enough lemme know... I'll try to reiterate. I'll make an update once I get a few more opinions on other teams, if anyone still checks these forums =\ Oh. Wanna try a 1v1 sometime?
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Here's my NHL 94 updated rom to TRADE DEADLINE DAY In this update I've redone all team jersey colours (Credit to trudatman) Defaulted defense control: ON Added water bottles to top of net (With some help from trudatman) Re-did team banners (Credit to trudatman) Replaced Ron Barr with Don Cherry (He's a controversial Canadian icon who's sort of gone senile in his years) Changed arena names Changed overall ratings Edited some text for personal preference (Changed aggression to discipline, changed Regular season to exhibition, and some other non necessary stuff) Edited playoff seedings to reflect that of last years (Will update once playoffs come along this year) Replaced old teams with current teams, replaced All Star teams with Nashville, and Phoenix Edited starting menu slightly to reflect stanley cup participants as default teams Updated rosters on all 28 teams to accurately reflect their overall performance over the last 2 years Updated lines Updated team advantages to accurately reflect how each team is performing up to date using a formula to divide the amount of teams by the amount of points per specific advantage, and allocated evenly. Changed Regular Season overtimes from 5 minutes to 20 minutes (Ties suck) Changed 20 minute periods to "Highlight mode" which is essentially a 1 second period... If used in playoffs, you can watch computer players "highlights" occasionally. Kind of a silly thing, but me and my buddies like playing drinking games for them. YOU COULD TOO! I spent approximately 30-40 hours on this (been on short term disability from work), doing all my balancing by completing a team, opening the rom, checking players ratings, and adjusting accordingly to each specific players performance, as well as my own opinion. I used this website: http://www.forecaster.ca/thestar/hockey/playerindex.cgi to see player specific "Assets" and "Flaws", as well as up to date stats... and this website http://www.capgeek.com/depth_charts.php?team_id=22 for current rosters Each player should be fairly accurate to how they are in real life based on that website, and my own opinion... I didn't just randomly choose their ratings for them. The website was comprehensive enough to get a good feel for how they actually play even if I wasn't too familiary with the player. Next up I'll be adding a 2v2 rom... If there's any ratings that you feel are unfair based on in game comparisons to other players, let me know... I feel I had the hardest time with defense ratings. Some players might be rated lower because it's hard to be rated high as a defensive first player as there's only a few attributes in the game that are geared towards defense... If there's any requests for the rom, I'm willing to consider and adjust... ENJOY!!! I added a rom for emulator, a rom for game doctor, and the team advantages chart for your viewing pleasure! *Note. Some of the teams I first assembled might be a bit whacky as I made those teams in August... So if you see something off, please let me know. Thx. nhl.rar
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Jesus! I was looking at the first one, and there's so much information to learn! I didn't really understand it. I guess it's not necessary...
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How would I go about discovering the effect of the code? There's the game genie code in this thread: http://forum.nhl94.com/index.php?/topic/13150-snes-nhl94-rom-mapping-project/ There's no hex data recorded to edit... :-(
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Anyone know how to make defense ctrl on by default? (not game genie code)
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I think the problem with Boston is, they aren't really a skilled team. They're a well coached, aggressive, chippy, hard hitting team, and for whatever reason are allowed to get away with a lot in the playoffs as seen versus Tampa Bay (The team with the best Powerplay during the playoffs), where they inexplicably managed to not get a single penalty in the 7th game, and VS the Canucks where they were allowed to use the Sedins as punching bags. The stats in this game are mostly geared towards offensive players... There's Passing, Off. Aware, Shot PWR, Shot ACC, Agility, Stick Handling. Speed being a neutral stat. Then on the defensive side of things there's just checking, and def. Aware, and speed being good defensively and offensively. Sooo it's hard to make a team that's "mean" be good at a game that doesn't reward mean teams as high ranked ones. I had the same problem with mine... Although they were still rated fairly well.
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Anyone?
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How did you alter the team logo's colours!?
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Did you ever create your own editor for the game? Wondering if someone knew how to tweak the current editor to show the players average rating... It would be cool if you could save teams and upload teams if wanting to do transfers from rom to rom, or player type templates for quick making of players... The average player rating would be amazing though.
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How to edit a rom for 2 players on ice per team +goalie
Stefan replied to Stefan's topic in How-To & Reference
Bam. That was it, thanks! -
How do I reduce the players on the ice per team to 2, plus a goalie?
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Increase probability of highlights shown during playoffs
Stefan posted a topic in General Discussion
When you're at intermission during playoffs there will be AI controlled highlight packages... Is there a way to increase the probability of seeing highlights? And can this be transferred to exhibition games? -
Can't do multiple teams for playoffs on the SNES :\
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Hopefully. I've played edited games that are complete overhauls of their original counterparts. Played a super metroid remake, or sequel where literally not a single thing was the same... Different graphics, different physics... Couldn't see why they couldn't for a simple game like NHL 94
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Well you actually can't do multiple teams... So the game would have to be edited. Have you guys ever been to: romhacking.net ?? There's so much room to work with for SNES games... Maybe I'll post on the forum to see if someone who's done some editing can help!
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My format for editing players is based on what this website: http://www.forecaster.ca/thestar/hockey/playerindex.cgi says, and my own knowledge of the player. if their pros are good shooting they get an 85... same goes with speed. I also take into account their goals... if they have a lot of assists they'll get an 85 for passing, if a lot of assists + it's said they're excellent passers they get a 100... Etc etc. For the most part top players will get 55-65 for mostly everything as default, unless they're superstars. But all my info comes from that. Formula for PM is pretty much similar to yours, however I also take into account time on ice. There's 16 teams done... Still need to add 20 minute OT periods. :-(
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Found the OT one to edit as per the mapping thread found here: http://forum.nhl94.com/index.php?/topic/13150-snes-nhl94-rom-mapping-project/ Didn't change anything. If anyone is successful in editing this, let me know exactly what to change... Thanks.