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About northstar91

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  1. Thanks for the comments, everybody! I'm glad that people are responding well to the new ROM. I've taken another break away from these boards, but let me reply to some stuff here. DynamiteSJ: Vancouver may be a tad overrated, but just look at Boston now (mwahaha). Remember, I used last season as the template for the ratings. I'm going to refine the advantages about mid-season, and maybe tweak some ratings in my next update. Bob Kudelski: I understand you are upset with my excluding Ottawa from the ROM. However, keep in mind that many people had them being in the lottery section of next ye
  2. I have just posted my initial 2011-2012 SNES update here. Check it out!
  3. Hey guys, I've taken a brief sojourn away from the boards, but I am back to release my new updated NHL '94 ROM for the 2011-2012 season. Take a gander at some of the features: * 28 teams w/players from the Opening Day roster (no Columbus or Ottawa -- sorry -- and Winnipeg is back in its old slot!) * Completely overhauled the ratings, primarily using stats from last year. I put a lot of work into creating formulas for translating stats into ratings, making sure to emulate the balance of the original ROM. * Updated advantages, portrait palettes, uniforms * Utilization of pass/shot bias --
  4. Are you referring to the goalie's uniform (the "main" portion)? If so, the second one looks by far better. Is that a tile or uniform palette adjustment? I suspect the former. That is the difference, and not the nets, right? Otherwise, I don't see much of a difference.
  5. Sorry about the delay; I've been busy with some other projects. I uploaded an updated version that should fix line issues. I'll have a preseason 2012 ROM out (with overhauled and reworked ratings) sometime in September once rosters are set.
  6. Yeah I'll check my lines again. I did the lines with my editor, and I probably didn't test it as thoroughly as I should have. I'll upload an updated ROM soon...
  7. Thanks for the comments, trudatman. I might have missed a couple of things in my testing (such as Pittsburgh's team rating ). You're right that some of the players might be off (including McQuaid, who I didn't really notice too much until the SCF), and I do want it to be like the original ROM in terms of ratings scales (that's why I didn't really want too many high 90s players). I have the scale in mind, and I'll be tinkering with the ratings for the '12 ROM for sure. As far as the logo color changing ability and generic pictures, I can get that info to you in the next day or so (I have it
  8. Yeah, maybe I took them out a little prematurely (they likely won't be in my 2012 ROM). I wanted to have a balanced number of teams from each conference, so I had to take one from each. Essentially, it is between Florida, Ottawa, or Atlanta/Winnipeg as the odd East team out. I figured that Florida will be a more intriguing team to watch next year than Ottawa imo.
  9. Hey everybody! I've been working on an updated version of my NHL '11 ROM for SNES. With this ROM, I've tried to make it look as nice and play as close to the original as I remember it. Plus, I found a way to "Free byte edit" to fit players', teams', and stadiums' names in full (more on that later...) * 28 teams (No Ottawa or Columbus; sorry...); Atlanta is in Winnipeg's spot to prepare for next season's ROM. * Updated rosters, playoff matchups ("top 8"/"bottom 8"), team ratings and advantages * The NLC line has been changed to the team's 4th line players (no particular reason other than
  10. I knew the pointer table was data; I just wanted to bring it to people's attention that there's more to a 30-team ROM than just the logos and player data.
  11. I've been thinking a bit about this recently, and I've realized another issue with trying to . We know about the team data/logo situation, but how about palettes and pointers (banner text/center ice logos/portraits/etc). Obviously when they made this game, for example, they only allotted enough space in the pointer tables for twenty-eight teams. We would probably have to overhaul the organization of the ROM and how it reads pointer tables to allow for two extra teams. Perhaps the GENS community came across this issue when they expanded to thirty teams, too (maybe they have some suggestions
  12. Maybe a little biased because it hurt the North Stars in the '91 Cup Final... to Hartford: John Cullen, Zarley Zalapski to Pittsburgh: Ron Francis, Ulf Samuelsson
  13. It's not everyday you see a team's top two centers (one of whom was a "heart and soul" franchise player) get traded in THE SAME DAY. Philly did get some pretty good return value, however (though mostly based on potential for all of them). The Carter/Nash combo will be SCARY. I wish the Wild had assets to pull off something like this (maybe with Burns).
  14. Interesting observations about the center ice logos. They seem to work quite differently from other graphics we have found so far. the 8-byte "unknown" portion of the pointer table area I referred to in an earlier post is actually two pointers to menu logo palettes; one for the NHL shield and the other for the NHLPA logo. Thus, it seems like that pointer table area does not pertain to the logos in the main menu. One would think that there would be a 70 or 140 byte pointer table (if including the NHL/NHLPA logos, 78 and 156) somewhere in that references those logos, assuming that they work
  15. No, I don't think the menu logos are there. Here's what the pointers are from e03b7-e057f, based on information I have (I can always double check to confirm, I could have messed up somewhere): Center Ice Logos: @0E03B7-@0E0496 Menu Logo Palettes: @0E0497-@0E050E (28 teams + NHL shield + NHLPA logo) Banner Palettes: @0E050F-@0E057E