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c4outlaws

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Posts posted by c4outlaws

  1. Also, the reason for setting CHK line same at "best" line is because we aren't using line changes so basically this line is irrelevant unless multiple injuries are involved. So it makes it easier to make the rom if there is one less line to worry about. But feel free to add it as a line if you want.

  2. Hey coaches, please post your lineups AND jersey # changes here....

    BEST

    SC1--this will just be the same as best line

    SC2

    CHK--this will just be the same as best line

    PP1--DO NOT NEED

    PP2--DO NOT NEED

    PK1--DO NOT NEED

    PK2--DO NOT NEED

    G1

    G2

    If someone really thinks that a CHK line makes a big difference then feel free to submit it with their lineup. It would take multiple injuries at the same position for this line to come into effect.

    Here is a little tidbit of info from BoKnows "The only time i use the CHK line is if you make both D men the same guy on the 2nd line then you have to set the 4th D man as both defense positions on the CHK line otherwise a winger goes back on D which would be an unfair advantage i guess"

  3. I am a replacement coach. I never see Bob Probert online. Hey Bob, where are you?

    I just missed shmeev last night. I will try to get this done as soon I can. Hey bud, are you available today(Tuesday)?

  4. I can probably get one setup on www.snesot.com

    We have quite a few different tournaments there. Some editted ROMs we use are classic, 3 on 3, reverse(defenders are forwards and forwards are defenders), ratings flip(bad players are now good and good players suck) and a bench rom(only bench players are used, "best line" players have been deleted.

  5. Not a bad ROM, just needs some more work to be truly great. I like seeing good College Hockey efforts like this. Small things like logos (which aren't easy, I know) more teams, and alpha order for teams.

    SNES roms are harder to edit than Gens roms. Limited room for team names so its harder to put in alphabetical order. Logos are hard to edit also.

  6. Game 1= Grayto 8 @ c4outlaws 7 OT

    Game 2= c4outlaws 7 @ Grayto 6 OT

    Game 3= Grayto 1 @ c4outlaws 2

    c4outlaws wins 2-1

    Great games! Unfortunate that we had to deal with major lag our first attempt to play. MUCH smoother today.

    Shout out to grayto for a great series. ALL games were very close and tight, as you can see in the scores.

  7. i see what trudat did. 0204 is the 2 min penalty. 0528 is 5 min penalty. obvious that the 02 and 05 refer to penalty length. but not sure what the 04 and 28 have to do with it. when I change the first part to 01 for a 1 min penalty, it doesnt work. it shows 1 min penalty but the game goes whacky. i have been trying to change the second set of numbers. so far i have tried 0100 up to 011F. going to take a while to figure out

  8. Here are a few SNES hacks I need help with. First, does anyone know how to edit the length of a penalty? I would like to change the "2 minutes" to only 1 minute. Second, this question has been posted before but had trouble locating in the forum. I dont think its been answered yet. Is it possible to play with both the extra attacker and goalie on the ice the whole game? I am not a good hacker at all. I tried a hex editor and I have no clue where extra attacker code is. Can anyone help with these hacks? Thanks

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