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PixelDragon

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Posts posted by PixelDragon

  1. 5 hours ago, Brutus said:

    Let's just say, in your analogy, most doctors agreed that trying chemotherapy on a patient too weak to survive it wouldn't work  and that trying an alternative medicine, while likely to fail as well, was chosen.

     

    Highlighting only the points you want to see is a fools gold approach to anything.

    Seth was quitting if he had to play in any format not exactly how he wanted it.  He had become the MOST difficult member to placate of late & his constant byatching I feel helped drive turn out down. You were quitting out of boredom, as numerous times stated by you.  Your constant negative post/comments certainly didn't help, IMO, but your total efforts as a whole I'm sure helped more than not for sure.

    Several coaches in the league had privately messaged me that they enjoyed Plablegs ( no penalties & fast paced) occasionally but would not want to keep doing it multiple seasons consecutively.

    In Plablegs, you had several owners not finish/cancel/forfeit/replace as well, similar to all previous leagues.  Given you were OUT of your own league, and I didn't see even the SAME number of available coaches willing to replay Plablegs 2, how is not running a 12 coach Plablegs what killed Nhl 94?

    i mean if 3-4 years ago, not using your league format was the reason for the decline, I can read that argument & state, I might not 100% agree with it, but it's harder to argue against it, S there were 40-50 coaches at times, and 20 active at all times, so a no nonsense approach with replacements /forfeits would have room to keep moving.

    But last year? When the site was under 20 TOTAL active coaches.  Lolololol

    Thsts just using clown talk cause you miss your crying partner Seth.

     

     

    8 minutes ago, Premium said:

    This is the way I see it:

    The main goal of Plabax League was to influence all other leagues to be like mine, and for the community to model itself after the Tecmo community. Things seemed to be going on the right track, but unfortunately my progress was undermined because Et-Tu-Brute reverted to the old league structure. Instead of the community as a whole moving forward, my rule-set became an "alternative" rather than the standard, and we ended up moving backwards. It was an indirect way of the community saying, "we are not changing our ways". That is why I think not running Plablegs didn't kill NHL '94. 

    Another thing to note is that 99% of slackers are slackers only because the community doesn't want to crack down on it. You are not grasping it correctly. For example, you say there were 40-50 coaches at times, and 20 were active. Under my method, if 40-50 coaches are around, then they are all likely active. The goal is not to have strict deadlines to kick the slackers out, the goal is to have strict deadlines so slackers don't exist. The point is.... slacking only exists because it's allowed (and supported) here. If there was absolutely no tolerance for it, then almost every single coach would be active, and you would likely never need a replacement outside of special events such as vacation, childbirth, divorce, etc.

    Lastly, there were more than 20 coaches last year. GDL 16 had at least 27 different coaches participate in it. 

     

     

     

    If you can read carefully, the tittle here is "Open NHL'94",  not Plabax League, or Brutus league,  VHL, or what ever you want.

    Open a new topic if you want to debate for something else.

    And if you have something constructive to say about the open project, you are welcome.

     

     

     

  2. 18 hours ago, naples39 said:

    This is just a browser-based emulator. It's not much different from what we already have.

    I agree that the top priority is to faithfully re-create NHL 94 gameplay. However, if that is the only goal, then just use emulators as we're doing now, and end discussion.

    If a bigger goal is to have a real open-source version of the game that can add gameplay and non-gameplay features, and be more easy to make user mods, this online emulator doesn't help at all.

    This was just an answer to McMickey, who wishes an emulator in a browser.

  3. 5 hours ago, McMikey said:

    I think premium is right. The only thing I would add is the ability to host the game in the cloud. So you play with a browser (not with an emulator). Then you get rid of lag and it would be easy to connect online, even play with your phone (if you wanted to).

    I just discovered this already exist :blink:

    http://www.ssega.com/play/nhl-hockey-94/1181

    You can play a multiplayer online, use a joypad, and download your saves too  

    http://www.ssega.com/page/help

    We need to contact an admin from this site

  4. 12 hours ago, naples39 said:

    I would love love love for this to exist, and would be willing to work on it long term, but it's no trivial task and I have no clue where to even begin.

    While we're in fantasy land though:

    -unlimited team number, easy to add. Probably you choose team, then roster year.

    -jersey selection before games

    -optional enhancements to 94 gameplay; pass speed, turning tightness, lane filling in O-zone for wingers to one-time from slot...etc

    -HD graphics to see more ice surface (full side to side view)

    -online play with stat tracking, league support

    Sigh...

     

     

    11 hours ago, aqualizard said:

    I would say:
    Step 1: Make a near perfect clone.
    Step 2: Make sure it is bug free, and plays like NHL94 was supposed to
    Step 3: THEN add enhancements

    I even think the pixel art angle is cool.  I vote for keeping it pixelated!

     

     

    10 hours ago, smozoma said:

    Python's pygame could be a good starting point

    https://www.pygame.org/news

     

     

    I love this :)

    I think recreate a near perfect clone is a good start, in pixel art with the HD in mind.

    + support for online play. And then the enchantments.

    Here some links :

    How to start   (French)  Python seems to be a good choice for the language

    A list of possible engine

    Other tools :

    For 2D 

    For sound and music :

    Physics :

    Online :  

    Engine :

  5. 21 hours ago, Premium said:

    The reason NHL '94 is good is because it is the way it is. Tinker too much with the game and you will end up with a NHL '95 type thing. For example, if you edit the goalies too much you may mess up the near-perfect manual goalie system.

    The ROM hacks we have available are almost enough to make the optimal version of NHL '94. Some things are missing such as the ability to quit the game,  aim your one-timers manually or the ability to poke check at will on goalie control (not during a penalty shot). Besides that, the only problems are the minor bugs such as the penalty shot bug.

    The reason why NHL '95 sucks, is because they change the engine of the game, and the feeling of play was lost.

    The idea here is to keep the alchemy of the original NHL '94 with some enchantment.

  6. OK, let's do a Mega Brainstorming.

    Step by step, I presume we need to find an Engine for the development. I do know some (I need to refresh my memory, and post the suggestions later)

    And then we see what code we need to use.

    First questions, do we keep the Pixel Art ? 2D or 3D, or a mix ? Do we do a perfect clone or something similar to Old Time Hockey, with the NHL'94 gameplay ?

    What do we want in this game ?

    Suggestion :

    • A perfect Online play, with automatize result upload.
    • Editing possibility, for teams, players, leagues, Arenas...
    • Commentary
    • Gameplay improvement (Original gameplay +  addition from 95-98 versions)
    • Possibility to edit the strategy for teams
    • A better AI (specially for the goalies)

     

    That's a good start, I'm waiting for your suggestions :P

     

     

     

  7. Hey !

    Why don't we create a clone of NHL'94 ?

    I know we don't have the source code, but we can try to create our own NHL'94 game.

    With all the editors and tools of the modern Age, it won't be so difficult. 

    Let's dream !  An improved IA who can beat top players. Arena for every team, commentary, etcetera 

    • Like 1
  8. I've played a league with some friends on 96 at the time. If I remember it affect the goalie reactions, and the IA for the players in the Team when you don't have the control of them, offensive and defensive placement. 

    No proof for that, but it's logical.

    We always played on all-star level, like everyone I presume.

    Try to find the genesis manual for the game, maybe there is a line about the level.

  9. Ok,  This is right, with my actual connection or CPU conflict ?? I should not be allowed to battle for the final win.

    The thing is that I asked early in the season to Brutus if I should withdraw from the season. He allowed me to play, and I'm kicked out from the final with a 2-1 lead.

    And I confirm that my 4 season games with Skip was playable, he mentioned that our series was one of the best from the season.

    So ? This gives me some frustration feeling, but I admit this is unfair to play this way, and I don't want to win this way.

    In conclusion, I accept Brutus decision. And I will comeback in the Future to Kick your Ass  :dal_skater_hand_grab:

    • Like 2
  10. You can add me if you will,  I used a Logitech gamepad in the past, but the quality is not so good, after one year you need to change. When the pad is new the feeling is close to the original gens pad.

    I have a Saturn pad too, but I think It's not an original, a simple copy made by the asian market. So I don't use it, the cross don't response so well.

    Actually I use a xbox360 gamepad.  It do the job. 

    • Like 1
  11. 1 hour ago, aqualizard said:

    When you say you don't feel lag, do you mean literally your games seem 100% fine?  It is like playing someone in the same room with you?

    On my end, the last time we played, I don't think the game slowed down, but it was missing a ton of frames.  Say that a forward did a standard crease cut, and it takes 2 seconds.  If in 2 seconds he usually moves pixel by pixel so there are 60 frames as he skates across, I would just see frames 20, 40 and 60.  It's like 3 snapshots and the puck is in the net, where I don't have enough clues to even respond, and may not have even seen the dude shoot! 

    So if I am getting that little info on my side, I would be really surprised if you don't see anything funny on your side? (Maybe what we are calling "lag" is the wrong word.)

    When I play Depch, and sometimes guys in the States on the west coast, the game doesn't seem to be missing frames, it just seems "sticky" or "clunky" where the timing is subtly off...

    My opponents talking always about abnormal speed, the games runs always at a normal speed for me. For the missing frames maybe, I play often against NA people, so maybe I haven't play the game in the normal way since the beginning :)  When I play Darko, or Depch, the game is better, but I don't see a huge difference.

    The problem I have often is laser pass, and the shoot button who don't response quickly enough., specially on One Timer

    I will keep attention on missing Frames in the Future

  12. I have a special request,

    I want to draft Jaromir Jarg for what he represent. My team is actually compleat, I won't use him on my first line. If everyone is ok, this could be very cool.

    Please ^^

    Or Mitchell Marner if the law is the Law ^^

     

     

     

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