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trudatman

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Posts posted by trudatman

  1. oh, yeah. I don't know how y'all put up with any delay at all; the Flow can be broken so easily. the biggest key to the game for me is that immersion from seeing your -- and your opponent's -- inputs displayed so rapidly on the screen. that has always been my issue with the Genesis version on the system console and with emulation, but folks swear there isn't a delay difference between the systems... I notice it EVERY time and it is frustrating feeling the lack of response on the lesser system to the point where I fully understand the desire to minimize it as much as possible. Kega adding an even more noticeable delay is not okay. it's too bad there isn't a better option for Genesis emulation; it is really unfortunate for those that prefer that version.

  2. I would if I knew how. it's the one problem that prevented me from releasing a Genesis hack. I had tweaked a bunch of the physics aspects and had the game playing like the SNES version with its accurate skating and actual fun. but, every time you wanted to see the players cycle through it would crash. fixing it was beyond me -- at that point at least -- and didn't seem to be worth the effort for my own stupid project. getting it set up for everybody else would make it worthwhile, though. somebody do it; it's a problem for almost everybody and it's not something well explained for getting the average newcomer to have ease in fixing.

  3. which SNES emulator do y'all use for interplay? the two main ones are both good, but SNES9x seems to have the actual emulation down a lot better for the games I have played. if I remember right, they both have great display filter options that round off many of the blocky pixels, but I've settled on SNES9x for its lack of quirkiness in running ROMs. am I right that y'all use the other one? can somebody break down the whys on that decision for us to read here, too?

  4. once in the recent past I did sub in some of the rest of the teams, giving a few options of who got bumped out and who played who, but it was a lot of work for little benefit and I like the concept of "your team didn't make it; no deals." I'm not sure if it was a version I released... I think I might have done it for a trade deadline update

    I removed the icons/arrows/etc. because:

    -I suspected that they were useless to experienced players

    -having them gone greatly improves my ability to feel immersed in a simulated hockey game

    -it looks much better and more real

    people really do not like it. they are all welcomed to "fix" it. this thing is always everybody's to hack further.

    now, for IR and LTIR players... I mostly did leave in guys with a chance of playing again in the season and those with minor injuries. the LTIR dudes will be back when they are back. this is -- or tries to be -- more of a reality game than a fantasy game. statistics lead to ratings and injuries lead to removal from the roster. I'd love to get some physics hacks going to further touch up the realness.

  5. or a link to a video or... anything more, really. this place needs more hacker to the point where I'm really excited about a nonhockey Genesis beginner, but I am excited and curious. before I sold my Genesis, I had two Bill Walsh games. I probably played them twice, collectively, for two minutes total, if at all. you like the engine, I take it.

    good luck with your project and post frequently!

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