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trudatman

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Everything posted by trudatman

  1. things I noticed about home/away advantages: so, I made a ROM with some serious scrubs (for the challenge) and found that the center was FAST when I was at home and one of the defensemen seemed amped when we were away. this was with Boston. my theory is that slight advantage at home gives the center a boost and that slight advantage away boosts one defenseman. I suspect that strong advantages would boost the other forwards at home and both of the defensemen away. just a guess, as I haven't bother to see what Boston actually sports in the advantages factor. more later, I suppose. holler.
  2. got it. just keep typing. got confused by the zeroes it assumes. brought some players down to 25 average and they are much better than Greg Smyth. they're too good, still. next to try = worse than Beauregard level goalies.
  3. using the Fiend editor, when I select a value to change, I can't figure out how to get it to take numbers. it wants a zero in front of whatever I type, it seems. I'll explore it more and report back.
  4. I ain't figuring it out and I can't find an explanation. I also can't figure out how to type in the values. I hit 3 to start 37 and it puts in 03. ? I need a tutor. been haxing the fux out of Street Fighter II these past few days, though. still just the text, but good stuff.
  5. well, the update is that I've gotten good at changing the text in the game (instant replay reads as "what was that?"), but I need some help in the area of changing the player attribute stats. I remember seeing somewhere a chart of what digits after the names equal what and which values change it to what else, but I can't find it now. know what I mean? link me! edit: found this http://nhl94.com/html/editing/edit_bin_player_info.php and I guess I thought I would need a SNES specific chart... off to try this out.
  6. thanks. attempting to learn the stuff past changing the names, but having trouble. trying.
  7. Rask and Thomas seem underrated. Satan, too. overall, this is awesome. please keep tweaking the ratings. can't remember the last time I had an overtime against the computer (even with scrubs subbed in). doing a best of seven as Boston and Ference put the OT game winner in to end the series (in four, of course). I think 0/12 one-timers had a bit to do with the parity. excellent stuff. all of the Boston forwards got to have full names, but Boychuck is just "J" -- no dot when he gets onto the scoreboard, either. could all players have their full names? I saw that the last name size limit was broken, putting somebody over the edge of the overlaid box. well, GREAT hack. don't slack! edit: died in the seventh game, overall, on a pass reception. black screen. Jersey was weak. was looking forward to Washington.
  8. feel free to tell me where to put my requests, but as scrubby as Paully Broten is, he's still putting up 'tricks on Belfour. can you make him Greg Smyth-like? bring ALL of his stats as low as popsicle, weight included... and give him number 72... I'd be doing this myself, had I a PC. heck, I'd be spending all of my time making modifications to this game.... a pair of all-scrub teams where the All-Star teams are, with the names of people I know in real life. I'd probably start with the 2010 rosters ROM as the basis. that or the Real '94 ROM, which could use some housekeeping work anyway. yeah, so thanks for the two ROMs, yo! am I shooting myself in the foot on this new request by admitting I'm a Bruins fan?
  9. real '94 has Jay Wells spelled "Wellls" on the Rangers and Brian Leetch written as "leetch" on the All-Stars East. both of the All-Star teams have repeated numbers (Kovalev has #9, as does Graves, etc.). great game, overall, though. AI seems a bit harder and the goaltenders don't suck as much.
  10. too cool. was a bit too easy to whoop and I figure I should be a scrub. could you do it again and use Broten instead of Amonte? thanks, again, homey.
  11. wow. that easy, eh? thanks! just played the 2010 roster hack (nice!) for the first time. so now I kind of want to play for the 2010 Bruins, but I don't really want to replace a key player... well, anyway, THANKS! off to see if I'm Messier or Gartner...
  12. edit: due to what this thread has become and how far from "very simple" I feel it has strayed, I am changing the start of this thread into a "thank you" to Smozoma and Shaftman and Xstioph and Statto and anybody else repping the SNES and/or helping me learn to fux with ROMs. THANK YOU. --- here is the original request: working off the assumption that doing this on my own with a Mac would be nearly impossible, could somebody make me a ROM file with a certain name written over one of the other players on the Rangers (Amonte, Broten)? if you are morally opposed to such a project, but would be willing to do the same with the Bruins, that'd be okay, too. want to help? thanks for existing, y'all.
  13. I always wanted somebody to make me a no-star team or two. Greg Smyth, Stan Drulia, Steph B in goal, the TNS of Reggie Savage... I always end up playing with scrubs for the challenge.
  14. thank you. anybody got anything in reference to: also, I noticed it is really easy to skate through the nets and iron. there was also a time in which I could not switch off of the goaltender until a coincidental turnover. overall, it was a fun change of pace from SNES ninety-flow -- and I wonder how different it really is from the regular GENS version (does manage to limit players to only one team each), as it certainly felt better, overall, than I remember the GENS one being... maybe it has something to do with controller response time -- and I managed to win each of the sixteen games for the cup (manual line changes/five-minute periods/all penalties on) with The New York Honkeyball Rangers. I did get scored on and was even down by two at one point. never saw any hats, but I shattered one pane. playoff stats and fatique that isn't confused by substitutions are cool aspects, but they don't overcome the overall deficiencies I notice as a SNES player used to instant goaltender control, instant left defenseman control and instant right defenseman control, instant stand up action for fallen players... CONTROL! fun, a bit harder than what I'm used to. anything to add, y'all?
  15. clearer: I'm unlearning it while playing on the Sega emulator. when I switch back to SNES, I don't want to have forgotten it. so, no weight bug, then?
  16. wow. that was useless and full of errors.
  17. not as present? I thought the weight bug either was or wasn't. I have to rename the files?! for what? the faceoff music is there and the boards and posts make noises and Ron has long intro speeches about each team and... I noticed that the offsides calls seem a bit wrong. also, I keep hitting the hook/hold button to get my knocked over player back up, but, this being Sega, it does nothing. I hope I don't unlearn that, as it'll hold me back when I get back to SNESing it up. decent game, but the goalie control kills it. thanks for the reply. keep them coming, please. would still like the questions answered.
  18. just downloaded Kega Fusion and got the Sega Cd NHL '94 (European, I think) ROM running thanks to the details in this link: http://www.fantasyanime.com/emuhelp/emuhelp_kfusion.htm it seems like the same game as the GENS version (I'm no expert on that, as I MUCH prefer SNES), with better text/audio, but the same gameplay. am I right about that? I mean, it has the same shitty must-hold-buttons-and-wait-for-the-goalie lameness and the same tough skating (compared to the easy SNES) and stickhandling. does it also have the weight bug? anything else you could tell me about it that I might not have noticed on my own? any differences in the ones for different regions? thanks.
  19. very good job getting so many. I've never put up more than about 115. it's all about not having a break in the pace. I always slump in the late second period, it seems.
  20. Linden and Otto and Murphy are key subs. Patrick and Lowe and Lidstrom are usual. substitutions are important.
  21. third period? Joel is a monster from the start! he hattricks quickly. try him on for size, guys.
  22. I think 112 goals may tie my personal record... just checked and I had 111! oh no!
  23. I mean where you have to hold the Q button for seven weeks to get the Genesis to allow you access to think about beginning to almost get to control your own goaltender but then it's too late because they scored. on the SNES, you press the forth button and you instantly have the goaltender. then, as the goaltender, you can stack the pads with the second button or poke for it with the first button or dive for it with the third button. also, with SNES, the fifth and sixth buttons are available to give you instant control over your defensemen, one and two. SNES wins because there is more control with more buttons (speedburst/check, get back up, dump the puck, poke check, hook/hold, shoot, pass) and because there is much less of a processing delay with the machine and the controller output read periods, so when you press buttons, you don't wait to see it happen, like with every Genesis game ever. Genesis is infuriating because you can't get it to switch to the defenseman and by the time you get him you've hit the button again -- since it took so long for the Genesis to register it -- that the forward is by you so you press and hold the one and three buttons (or some other maddening experience in Worst Gaming Ever) hoping it'll let you play goaltender befo- ...goal, dammit! anyway, got a favorite benchwarmer?
  24. if you load up each team and make a list of the players that aren't on any of the lines, who's the best of those? also, do any of the versions play backup goaltenders automatically? can a goaltender get hurt in any of them? weight bug, goalie delays, general suckitude... how do most of y'all prefer Genesis?
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