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bcrt2000

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Everything posted by bcrt2000

  1. Okay I checked out DESI\NHL94.SR and it seems to be a container file of sorts. This is the "header" of the file: 122 80 10240 0 2097152 100 0 0 NHL94.rom 2097152 138972 2 6000 16 NHL94_00.wav 2236416 7832 2 6000 16 NHL94_01.wav 2244608 7844 2 6000 16 NHL94_02.wav 2252800 22308 2 6000 16 NHL94_03.wav 2275328 67296 2 6000 16 NHL94_04.wav 2342912 3720 2 6000 16 NHL94_05.wav 2347008 10216 2 6000 16 NHL94_06.wav 2357248 18204 2 6000 16 NHL94_07.wav 2375680 38844 2 6000 16 NHL94_08.wav 2414592 21804 2 6000 16 NHL94_09.wav 2437120 13392 2 6000 16 NHL94_0A.wav 2451456 105120 2 6000 16 NHL94_0B.wav 2557952 47040 2 6000 16 NHL94_0C.wav 2605056 36712 2 6000 16 NHL94_0D.wav 2641920 57056 2 6000 16 NHL94_0E.wav 2699264 459204 2 6000 16 NHL94_0F.wav 3160064 24216 2 6000 16 NHL94_10.wav 3184640 9776 2 6000 16 NHL94_11.wav 3194880 21808 2 6000 16 NHL94_12.wav 3217408 9720 2 6000 16 NHL94_13.wav 3227648 19628 2 6000 16 NHL94_14.wav 3248128 18200 2 6000 16 NHL94_15.wav 3266560 9748 2 6000 16 NHL94_16.wav 3276800 9676 2 6000 16 NHL94_17.wav 3287040 23812 2 6000 16 NHL94_18.wav 3311616 18604 2 6000 16 NHL94_19.wav 3332096 9060 2 6000 16 NHL94_1A.wav 3342336 9056 2 6000 16 NHL94_1B.wav 3352576 37828 2 6000 16 NHL94_1C.wav 3391488 23804 2 6000 16 NHL94_1D.wav 3416064 33020 2 6000 16 NHL94_1E.wav 3450880 27404 2 6000 16 NHL94_1F.wav 3479552 22940 2 6000 16 NHL94_20.wav 3504128 21232 2 6000 16 NHL94_21.wav 3526656 23760 2 6000 16 NHL94_22.wav 3551232 25364 2 6000 16 NHL94_23.wav 3577856 10108 2 6000 16 NHL94_24.wav 3588096 2888 2 6000 16 NHL94_25.wav 3592192 14952 2 6000 16 NHL94_28.wav 3608576 14952 2 6000 16 NHL94_29.wav 3624960 15752 2 6000 16 NHL94_2A.wav 3641344 14612 2 6000 16 NHL94_2B.wav 3657728 556 2 6000 16 NHL94_2C.wav 3659776 552 2 6000 16 NHL94_2D.wav 3661824 548 2 6000 16 NHL94_2E.wav 3663872 548 2 6000 16 NHL94_2F.wav 3665920 509148 2 6000 16 NHL94_30.wav 4175872 469592 2 6000 16 NHL94_31.wav 4646912 570072 2 6000 16 NHL94_32.wav 5218304 357488 2 6000 16 NHL94_33.wav 5576704 604184 2 6000 16 NHL94_34.wav 6182912 433400 2 6000 16 NHL94_35.wav 6617088 491972 2 6000 16 NHL94_36.wav 7110656 492628 2 6000 16 NHL94_37.wav 7604224 482112 2 6000 16 NHL94_38.wav 8087552 360300 2 6000 16 NHL94_39.wav 8448000 303572 2 6000 16 NHL94_3A.wav 8753152 511052 2 6000 16 NHL94_3B.wav 9265152 575340 2 6000 16 NHL94_3C.wav 9840640 285348 2 6000 16 NHL94_3D.wav 10127360 431052 2 6000 16 NHL94_3E.wav 10559488 459984 2 6000 16 NHL94_3F.wav 11020288 607584 2 6000 16 NHL94_40.wav 11628544 541048 2 6000 16 NHL94_41.wav 12171264 452652 2 6000 16 NHL94_42.wav 12625920 404044 2 6000 16 NHL94_43.wav 13031424 466992 2 6000 16 NHL94_44.wav 13500416 581316 2 6000 16 NHL94_45.wav 14082048 467640 2 6000 16 NHL94_46.wav 14551040 531272 2 6000 16 NHL94_47.wav 15083520 429348 2 6000 16 NHL94_48.wav 15513600 497092 2 6000 16 NHL94_49.wav 16011264 340772 2 6000 16 NHL94_4A.wav 16353280 390500 2 6000 16 NHL94_4B.wav 16744448 359440 2 6000 16 NHL94_4C.wav 17104896 350032 2 6000 16 NHL94_4D.wav 17455104 290672 2 6000 16 NHL94_4E.wav 17745920 368104 2 6000 16 NHL94_4F.wav 18114560 516908 2 6000 16 NHL94_50.wav 18632704 444664 2 6000 16 NHL94_51.wav 19079168 441360 2 6000 16 NHL94_52.wav 19521536 405656 2 6000 16 NHL94_53.wav 19929088 493152 2 6000 16 NHL94_54.wav 20422656 399780 2 6000 16 NHL94_55.wav 20824064 347228 2 6000 16 NHL94_56.wav 21172224 371236 2 6000 16 NHL94_57.wav 21544960 579148 2 6000 16 NHL94_58.wav 22124544 295428 2 6000 16 NHL94_59.wav 22421504 309668 2 6000 16 NHL94_5A.wav 22732800 493428 2 6000 16 NHL94_5B.wav 23226368 371336 2 6000 16 NHL94_5C.wav 23599104 383868 2 6000 16 NHL94_5D.wav 23984128 570372 2 6000 16 NHL94_5E.wav 24555520 546148 2 6000 16 NHL94_5F.wav 25102336 843504 2 6000 16 NHL94_60.wav 25946112 510200 2 6000 16 NHL94_61.wav 26458112 671572 2 6000 16 NHL94_62.wav 27129856 692100 2 6000 16 NHL94_63.wav 27822080 494360 2 6000 16 NHL94_64.wav 28317696 727748 2 6000 16 NHL94_65.wav 29046784 597328 2 6000 16 NHL94_66.wav 29644800 464192 2 6000 16 NHL94_67.wav 30109696 571904 2 6000 16 NHL94_68.wav 30683136 386928 2 6000 16 NHL94_69.wav 31070208 372464 2 6000 16 NHL94_6A.wav 31442944 294428 2 6000 16 NHL94_6B.wav 31737856 438400 2 6000 16 NHL94_6C.wav 32178176 387076 2 6000 16 NHL94_6D.wav 32567296 285824 2 6000 16 NHL94_6E.wav 32854016 355988 2 6000 16 NHL94_6F.wav 33210368 298104 2 6000 16 NHL94_70.wav 33509376 345324 2 6000 16 NHL94_71.wav 33855488 633568 2 6000 16 NHL94_72.wav 34490368 467640 2 6000 16 NHL94_73.wav 34959360 643204 2 6000 16 NHL94_74.wav 35604480 371516 2 6000 16 NHL94_75.wav 35977216 521116 2 6000 16 NHL94_76.wav 36499456 474100 2 6000 16 NHL94_77.wav 36974592 1678524 2 6000 16 NHL94_78.wav 38653952 1486104 2 6000 16 NHL94_79.wav 40140800 800636 2 6000 16 NHL94_7A.wav
  2. Hey, has anyone checked out the files yet, see if it can be edited easily? I've just picked up the game from EB, and actually i've got a playoff game going right now between my brother and i and its paused, so i can't take the DVD out and stick it in my PC yet
  3. hey mack, me and drezz are gonna be there too!! I'll be wearing the white vintage habs jersey btw, for anyone else who intends on crashing, its invite only
  4. Have you ever actually compiled PGEN yourself? If so maybe you could do something with the following information. http://www.classicgaming.com/epr/genesis.htm In the Sega Genesis Programming document ( http://www.classicgaming.com/epr/genesis/segadoc.zip ) it mentions a CELL command to change the resolution to 256*224. Basically if you were up to modifying PGEN, all you'd have to do is figure out where it handles the CELL command, and then make it change the resolution to the right one when the 256*224 command is passed, and then back to 320*224 when asked. It'd require figuring out how to change the PS2 resolution... edit: http://www.classicgaming.com/epr/genesis/genpFAQ.txt this one mentions that the 0-bit on register #12 stores the resolution mode (32 Tiles per line or 40 tiles per line (320 or 256 pixels))
  5. Hey, have you ever heard of CyberPad? It supposedly allows you to play PSX games online using PSemu Pro/EPSXE compatible emulators, with absolutely no synching problems, which means there must be a way to do Sega CD & Dosbox. I'll try to contact the authors if they can give me any insight on how it was achieved. I also learned that kaillera is used to some extent in cyberpad.
  6. I was reading up about emulinker and the thing that made me cringe is that it is coded in java. Now, I love java to death because theres no fuss in setting up stuff to compile and no pointers and other garbage that I hate, but its relatively slow compared to C/C++. I wonder if Java is still fast enough to handle something like this though.
  7. EA Hockey is actually a '92 edition game (both NHL Hockey and EA Hockey were released in '91), but it was made for Europe, so its supposed to run at 50 FPS, and thats why when you try running it on an emulator it defaults to 60 FPS and runs at hyper speed.
  8. I see your point I guess. I just found that the console versions were a little shallow compared to the PC version due to no season mode. And overall the AI was still tougher in the PC version. I haven't really tried roster editing or anything, I've been sniffing around the boards and sounds as though there will be an editor released soon though, so maybe if certain values are boosted for goalies/defensemen it will make the console versions a bit tougher
  9. I'm not sure if the PS2 supports 256x240, but I do know that SNES-Station looks perfect when playing NHLPA '93 and NHL '94 (which both run at 256x224. And it also has full framerate too even though its more powerful hardware.
  10. Thats what i figured too, but aparently ultravnc has some sort of fast video hook driver. I figured it would be worth a shot in asking anyways. Have you ever taken a look at the kaillera sdk by the way? I can't find the last version that was made (aparently 0.9) but it looks a little too simple to be able to synch the loading of files. I guess you could preload all files into memory beforehand, it doesn't look like its flexible enough to allow for the synching of loading files on each machine. I know that emulators have been made using kaillera which emulate PCs (Amiga, C64).
  11. wow, I can't believe someone put down NHL '95 PC over NHL '94 PC . Everything about '95 was better imo, hi res menus, hi quality digital sound effects and soundtrack, better AI, and the "genesis" silky smooth frame rate ('94's frame rate was like half of '95 on my 486-33SX-- even today with dosbox, running it in dynamic mode with 12000 CPU cycles, '95's frame rate is perfect but '94 still has a bit of chop). I also preferred '95 PC over all of the console versions (92-94, I never really played 95-98 console versions because the PC ones were getting better every year and the console versions were going backwards in some aspects); in the console versions I almost never lost a game unless I was playing with the worst team against the best team. In '95 PC if I'm playing a team with a good goalie (BUF), or a team with good defense (VAN) its not easy to go in and try money goals, either the D will knock you off the puck, intercept any one timers, or the goalie will be able to make a great save. At one time I even boosted the goalie and other roster attributes to make the game tougher using NHLInfo, and I found I had a really hard time winning with those rosters. The PC versions were also the first to have a full league mode which was great, especially when you are growing up with friends and family who are big hockey fans and video gamers, we played the heck out of '95, up till the '98-99 expansion. The PC versions let you roll 4 lines, and the gameplay in general was a bit more sim style, the pace of the game was a bit slower than '94 Genesis/Sega CD, and the goalies had a few more desperation saves that they'd use. I guess theres one thing you could say that '95 didn't have which the Sega CD version had was digital music, although if you play '95 on dosbox with ULTRASOUND enabled, it comes pretty darn close. The other thing is that sticks out like a sore thumb is that to date we can't play NHL '95 PC online. Its a shame no one has attempted to develop Kaillera for dosbox; hopefully it comes eventually (Although i'm not sure how much lag would be incurred by synchronizing loading files on either side, and having to synch keyboard input & controller input at the same time). The same goes for the Sega CD version-- hopefully the Gens author eventually gets around to this. On a related note: There was actually a discussion here about trying to get games without netplay support to be played online here: http://vogons.zetafleet.com/viewtopic.php?...hlight=kaillera I was just wondering if anyone has used UltraVNC before and think it can pull off that kind of frame rate.
  12. I think the frame skipping is a little conservative with PGEN. Also the pixels aren't stretched properly horizontally with PGEN in certain screens. I wish someone could make an update to PGEN to fix these problems. I'm too lazy to learn how to compile PS2 code and learning Genesis emulation The best emulator ever was Genecyst, I could run NHL92 on a 486 (with sound off)
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