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NYI80-83

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Posts posted by NYI80-83

  1. Are there other injuries in the game, that allow you to injure a guy for only a period? (like in '94 if you check a guy and hurt him, 90% of the time he's only out for the period).

    If so, it should be relatively easy to just change the type of injury incurred from fighting from Game to Period -- but if there is no such thing as a Period injury in the game, then it's not really do-able.

    Yes in NHL'93 when someone is injured on a body check they are always out for just the period - so yes I believe it would be easy; but don't know how to locate it.

    If I find the text "____ is injured for the game" in hex editor would that be in the same area as the code that determines length of injury - or not necessarily?

  2. Thanks will give this a try!.

    Thank you for the idea DominikJagr. But both code change possibilities in NHL'93 for Genesis made the game freeze after a goal with "illegal instruction". Maybe the code for the fighting and injury results is at a different location?

  3. Try this.

    In Hex Editor at 14DC4 overwrite BF 0B 02 00 70 with BF 0C 05 00 61, if it wont work, overwrite BF 0B 02 00 70 13 72 with BF 0C 05 00 61 00 01. If it wont work, then I have no idea.

    If it works, rewrite "the game" at 14D8F with "period ".

    "

    Thanks will give this a try!.

  4. I have been reading about goalie ratings.

    1. It looks like Agility, Defensive Awareness, and Puck Control are the key stats.

    2. Speed and Offensive Awareness are a big question marks.

    3. Glove and Stick ratings have a small impact.

    4. Weight again matters smaller quicker and bigger less likely to get rammed.

    Goalies have no wt bug.

    I am working on 93 roms but probably about the same as 94.

    This is what I have taken from reading.

    I am interested to hear other thoughts.

    Interesting. I'm getting an idea of some goalies that are more difficult to score against in my ROM; I'll compare their ratings. I am most curious to know which ratings make a goalie more likely to stop the deke move; I have a hunch it's the lighter ones as they're quicker; but needs some study. Last year i made a ROM and made Mike Liut one of the highest rated goalies, and I remember scoring very easily against him. He was also one of the heaviest goalies. I have a hunch light weight goalies are much better; but again needs more study.

  5. Updated ROM

    • Re-ordered slightly so that Atlanta, Cleveland and Colorado immediately follow the 21 NHL teams of the era
    • Next 4 teams are now Calfornia '93, Houston.'93, Saskatchewan '93, Seattle '93 (Golden Seals, Aeros, Roughnecks and Metropolitans; but not labelled on Team Selection screen as such)
    • These 4 teams are comprised of players from the original NHL '93 game; hand-picked. I often use these dummy teams as a warm-up game before playing my season games. Added bonus to me is it gives me an opportunity to see how some of these players fare with the weight-bug fix. Also means I didn't have to labour over ratings for these rosters, just copy and paste in NOSE
    • Seattle and Saskatchewan banners created by CoachMac. As were Wales & Campbell All-Stars. Houston is a copy of Toronto, with Toronto erased; I fumbled around trying to have it read Houston and gave up.

    Other Changes

    • Mario Lessard's glove hand fixed
    • FIght fade out screen changed to 2 minutes. This way a fight can never end in a draw - this happened to me; as I trade punch for punch with the CPU, I had a couple fights end in a draw until I fixed this. If a fight ends early it still fades out a couple seconds after the defeated combatant falls
    • Changed OT back to 10:00 for general usage
    • Every team has the same line for each of the 7 line categories

    Empty Net 83 Full ROM.bin

  6. NHL Hockey (92)

    3 skaters rated in the 90's Gretzky, Lemieux, and Sandstrom.

    ....

    Ratings continued to inflate in later games.

    Even though you can find some glaring errors in the 92 ratings, (Cam Neely and Doug Wilson 100 speed), the wide variation and and use of the whole 1-100 rating scale is great.

    I became aware of this because of how fun Empty Net 83 is and how widely he varied his ratings. Mike Bossy 86 and Gary Howatt 23 feel very different. I also like the fact that he plays with all the players on the team to give each game and team a different feel.

    Thanks Coach Mac. Yes I definitely agree that using the whole 1-100 range makes the game more enjoyable.

    Tomas Sandstrom? Very good player as I recall; among top 3 in the game? Wow.

  7. Was watching Game 1. Modano scores simultaneously with the horn with 0:00 on the clock. Never seen that before. Seen many times where the horn goes just as the puck is about to cross and the puck falls flat on the goalline, no goal. Was there a trick pulled or something to make it count by hitting Start to the Menu screen, or was that a coincidence?

    Also, just prior, it looks like the Rangers try and make the b-pass shot through the goalies legs. Accident or legal move in Blitz?

  8. Look on the Ron Barr screen at the beginning it should show the Home Ice Advantage.

    And believe me set at 4 it is very noticeable.

    How did you do back in the day playing on the console with the Original game?

    .500? Better?

    Win the Cup in Playoff mode?

    Hmm. Interesting. Well maybe I'll make the effort now to transfer my Season 1 ROM into the base ROM you sent me. Should only take 15-30 minutes of work with two NOSES open. If it makes the CPU Visiting Goalies tougher to score on I'll like that.

    Difficult to remember exactly. Roughly 50%. I wish I had saved my old notebooks that kept track of scores back in like 1994-1996 when I was playing it - all pencil and paper! ...I used to only use the home team because I remember I could change the CPU's lineup with the 2nd controller; but couldn't do that if I was controlling the visitor. Would also have to trick the game engine to assigning the extra attacker to a player on the in-season mini-roster by starting the game with my extra attacker at Centre; then changing the Centre to whoever the CPU automatically put in as the extra-attacker; that would put who I started at C as the EX-A. Then I'd change the C to whomever was to play the game as C. So in some cases the first two shifts of the game would be a non-roster player. I also remember it would be fits to injure a Canuck winger - say someone like Garry Valk - as the CPU would substitute him with Bure and I'd be in trouble! ...Really NOSE is a god-send as now I am in complete control of these things.

    I did win a few Cups with an empty net and auto line changes. Didn't try it too often though. Foggy on the details.

  9. D. Home Ice Advantage can be set from 0-4. Originally when you took my rom all were set to 4 (max).

    When I did updates for you I set them back to 0.

    E. Scratch the Miracles and bring back the SCOUTS!

    Interesting. I didn't know I was playing with a home ice advantage. Since I had put work into a secondary ROM trimmed down to Season 1 rosters plus the added "injury replacement" fillers - I wasn't going to use your updated ROM until Season 2. Maybe the CPU will get a little tougher in Season 2 when I play without the built in home ice advantage. I'm barely above .500 right now (37-35-12) even with the H-Ice advantage

    E. Many alignments were thought of; and the Scouts were considered yes. So were the California OR Oakland Seals, Ottawa Silver Seven, Milwaukee Admirals, and Thunder Bay. Seattle Metropolitans and Saskatchewan Roughnecks were locks to be included if I made it a 28 team league. Also toyed with the idea of imagining that the WHA merger included the transfer of Houston, Cincinnati and/or Indianapolis. But in the end I stuck with 24.

    Didn't have a name picked out for T'Bay. What was the name of the Thunder Bay team in Youngblood?... For some reason I am adverse to putting a team in Hamilton. Even though that was a popular rumoured destination for a team in real-life in the 80's and I live about 45 minutes from there. Just doesn't feel right for some reason to me. Thunder Bay would've been the Green Bay Packers of the NHL!

  10. I gotta try this myself, sounds like a great way to better yourself defensively and really concentrate on those little but very important aspects of the game. Love it!

    My hunch is it would help with your defence. Necessitates the use of the A & B buttons - particularly if you are stuck with lightweight guys on your blueline. Playing with the empty net lends itself to some dirty defensive tricks, like the last ditch effort to try and play goalie with a defender which sometimes results in the defender knocking the net off before the puck goes in - something Atlanta's Dave Shand pulls off late in the 1st period in the highlight package I posted. A tactic I'm sure that wouldn't be needed in head to head; but is part of the strategy of the Empty Net game.

  11. attachicon.gifNHL 82-83-84 RomB.bin

    I made some changes to your rom that you might like.

    ...

    Updated Ron Barr intro page.

    If you want me to do anything else I can give it a shot.

    Thought about getting all teams in Alpha order but decided that was more than I want to do.

    Set all teams Home Ice advantage to 0.

    Set all teams sim data to 43.

    Revisited this as I remember we focused on the banners the other day in the back and forth. Thanks for everything again of course

    Responses to what I left quoted above:

    a) I'll make an effort to update the Ron Barr page in Season 2 - I think I can do that in Hex Editor? I've done a few things in Hex editor. Wouldn't mind his intro stating the arena - ie "Welcome to The Omni"... and give some details specific to my teams. I'd do this myself I think; but is that how I edit them, in the Hex editor?? Noticed excerpts of his text in the right column when I played around with Hex.

    b ) Editing the center ice logo to be Empty Net'83 would be cool! Possible?????

    c) yeah don't need them to be in alpha order. but thanks for thinking of it.

    d & e) I don't even know what these mean?? There was home ice advantage in the original game?!? Sim data?? (I can probably search this site to find the answers to both I suppose.

    And reading some of the other posts, here including mine. I also ditched the 28-team & Lake Placid idea because Ken Morrow MUST be on the Islanders! in my top 10 favourite goals ever. I hope to score a goal this year with Morrow from the same spot on the ice.

  12. This is a great rom!

    And I love the format, it makes playing the computer super challenging.

    The player ratings are spot on and they play the most like themselves of anything I've seen.

    Very ingenious way to use weight. Though I can't get used to how big Gretzky looks.

    I did not realize how much you can notice the size of the players until I played this.

    Minor trade off for how well it plays.

    So I played a 7 game series best on best Oilers and Isles using goalies and my restrictions.

    No dekes or upper rt corner slappers.

    Oilers swept but the games were all competitive. 3-0, 4-3, 6-4, 5-1.

    Then I played a series of empty net and got swept.

    This would also be really fun Head to Head I think.

    Anyway great job.

    Thank you Coach Mac. This is good to hear, I'm glad it plays well. Certainly couldn't have strategized for the players to play as they do without the knowledge gained from you and others on the site.

    So far it has been very challenging. I just ravaged the computer 8-3-1 in Week 7; not yet posted about - but had a major lineup advantage in many of those tilts. Raises my mark to 37-35-12 on the season playing with the empty net. Ideally I'll win 50-65% of the time - don't mind if I win a few more as I am the "home team". If it gets to 65% or greater I'll just impose more rules against me.

    Right now I do do the deking, but I only try upper rt corner slappers with defencemen. Forwards can only pick the corner from inside the faceoff circle - ie they have to score "in the paint" - to steal a basketball term. So for example, as in the final stages of the Canucks-Firebirds footage I posted, Tom Lysiak gets knocked down before getting a shot off against Rick Lanz and Harold Snepsts - but perhaps if he was playing against weaker D he is able to get the shot off. Occasionally I'll accidentally fire one top corner "illegally" with a forward - OR accidentally force a d'man to put it in his own net - another self-imposed illegal move. I try to self-penalize by purposely passing away a breakaway later in the game if I can. If it's a real egregious break of my rule I'll just put it in my own net and shave the goals off the final score (if it's a non-televised game!)

    I would like to figure out what makes goalies effective? I've always suspected that right-handed catching goalies are a bit tougher to score on. I seem to be noticing that some of my lower-rated tenders are just as good - if not better - at stopping the deke than the higher rated guys. ..And check out some of the stinkers 85 rating Richard Brodeur gives up in the VAN-ATL highlight package. Then I play against the Penguins and 40 rating Denis Herron is stoning me. I don't get it.

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