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  1. Playoffs/Standings/Matchups, I've ONLY been using what is in place from all the previoius GDL's.

    The only thing I changed is the draft order, and how I was going to handle who would be allowed to be renewed.

    I thought in GDL, DNP's cost you playoff standing, but once you determined who is IN the playoffs, you then seeded everyone based on their WIN %.

    And, for Rounds 2 through Finals, no re-seeding.

    Someone correct me if I'm wrong about what WAS done, not what they want to be done.

    Pretty sure that format is for Blitz.

    Last GDL I assigned win/loss to the unplayed games by win percentage. Slackers always lost but in the case of two slackers I used win percentage.

  2. Exis are something done on the side. The point of moving to Discord is that it is better than AIM.

    One thing is that nhl94online.com has used "AIM Screenname" instead of "AIM Login" for years. We've probably tricked about 20% of new users into never playing online because they never registered correctly. Not only that, but if someone does register correctly, they still have no idea what to do (who to add, how to find games, etc.) On Discord, one doesn't even need to register and one does not have to be invited to join a chat. Ideally we would redirect newcomers who are potentially interested in joining the community to our chat. This means that the new guys would come into our chat looking to get started. That's how it's done now. Most online game communities have already converted to Discord.

    The interface of Discord is brilliant as well. It's modern and not old-fashioned like AIM!!! Makes it very easy to create new chat channels and it's easy to mute them. Discord also has voice chat and it has a mobile app. So anyone with a microphone (could even be on their earphones) could use voice chat. You could even set it to show that you are playing GENS/ZSNES or whatever.

    Discord would also benefit leagues. The basic setup would be:

    • A general channel, for random everyday discussions
    • A draft channel, for during the draft
    • A trade channel, for trade talk
    • A scheduling channel, to look for/schedule games and to post availability

    Seriously, check it out. It has a ton of features :)

    EDIT: I forgot, you can also incorporate it with nhl94online!! We would be able to see who is online and available for games right from nhl94online.com.

  3. By the time you need 2 games played, there are 6 games released on the schedule. In the league, the most you would play someone is twice (they are in your division). You have one game against all other opponents.

    It works when you have a small schedule like this. In our situation, we have 40+ game seasons, with multiple games against all coaches. I'm not sure how well it would work for us.

    I like the demerit system quite a bit. But I agree with what was said above, that getting the timing down for large leagues with 44 or 56 games would be extremely difficult to accomplish. Guys go on vacations/business trips, etc. and can miss two weeks at a time, but still catch up two weeks down the line.

    :huh: We usually play all of our games against a coach at once. Like I said, their leagues are larger than ours. The amount of games played is not a factor in how well it would work. It depends on how many coaches you have to play within the time frame of the season. You could make some coaches not play each other over the course of the season. That, or make the league smaller, or try and fit in twenty-three match-ups into the schedule.

  4. http://tecmobowl.org/forum/topic/67468-hstl-s35-schedule-deadlines-consequences/

    Take a look at how the Tecmo Bowl guys run their leagues. Note that these leagues have 24+ coaches too, so certain coaches don't match up in leagues that have more than 17 coaches unless the length of the season is extended or a higher rate of coaches are added to the releases.

    If/When you completely understand this format, you'll realize how clever it is. If you don't think it's a great system, you aren't examining it correctly.

    What if we used this format, but allowed for games to be uploaded in advance (before they are released) without any effect (on checkpoints and optionally the website) until they are actually released?

  5. GDL 14 will be my last season of online play here.

    While I do enjoy playing the game, I never get to feel the intense burn of a competitive series like I did against Raph in Survivor, annatar in SDL, or TomKabs back in my GENS-B days.

    I've won five draft titles (Blitz 09-11, GDL 11,13), and I have only won ONE game 7. I've only lost two, both in seven games and both times my teams weren't competitive (no shooters, lack of speed, etc.). Last time I missed the finals in any draft league was October 2013, since then I've made the finals six times in a row, and all five my titles were won during this streak.

    For me, the fun and the motivation has been coming from the fact that I love to win. I still do love to win, but NHL '94 is just not relevant enough (yet, hopefully) for me to keep powering through.

    I will finish GDL 14 in hopes of repeating and becoming a three-time champ, but win or lose, it's my last season.

  6. no, we're both reading it partially correct.

    He's wondering how his buggers can get knocked down so easily

    AND

    how come they can't knock others down.

    Yeah.. and it's not because of the CB check. Since when does the CB check make light players suck with the C check?

    He's trying to say the checking is messed up for him and when he means that his light players are being checked, I'm pretty sure he's referring to regular C checks and not CB checks.

  7. You read it wrong and I read it right. What he is trying to say is that.. The checking in the ROM is messed up (for him at least).

    I know the CB check has no influence on a player's ability to check a player with a normal C check... so to ME (and EA) it makes sense not to think that the CB check is the correct answer as to why his 4 weight buggers cannot make a regular C check, but are being checked.

  8. There is no disadvantage for anyone as long as players are free to pick whatever team they want to.

    How could one guy be at a disadvantage when there are so many competitive teams to choose from?

    Well, there is the very slight advantage of picking second (which is better than picking home/away)

    So, the coin toss winner hardly gets an advantage at best I guess, but not really.

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