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Goldglv last won the day on February 15 2021

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  1. Hi! I would lie if I said I'm not waiting for your Madden editor update anxiously. Any updates on it?

    1. Show previous comments  4 more
    2. Goldglv


      Awesome...thank you.  Will def let you know as soon as I get to the point where I think it's ready.  I always loved the older Madden games, just felt like they played a bit slow, I was happy to see the '17 version I modified speed up a bit.  And yes, been in touch with UltraMagnus, very knowledgeable and helpful.  I'm hoping to get this ready soon, will definitely keep you updated.  Thanks again for offering to test, this is where I spend a ton of time because even though I'm not paid to do this, lol, I want to make sure the Editor is working the way it should.  

    3. Goldglv


      Wanted to update you on the editor....while I thought I was making progress, I ran into a road block that I highly doubt I can get around.  Seems that Madden '98 player names are not in a specific order in the file.  I noticed this when my program skipped certain positions.

      So it seems what they did was instead of listing all of the names in a specific order (QB1, HB1. FB1....), if there are common names across any of the 32 teams, it only lists that name ONCE in the file.  So for instance the name 'ARMSTRONG' is a common name across at least 2 teams.  So it will have that name within Team A's structure but it WILL NOT list that name at all in Team B.  I'm assuming they did this to save space but it makes what I'm trying to do impossible.  

      I did test this by changing the one instance of 'ARMSTRONG' to 'AAAAAA' and sure enough when I opened up the roster in the game, the 2 different teams that had a player named 'ARMSTRONG' were BOTH changed to 'AAAAAA'.

      So as there is some structure in the order the names are listed, it could skip ANY position if the name is duplicated within the file.  So I have no idea if the QB or the RE could possibly have the same name on some other team.  Now I thought about going through each team and if I found duplicate names I would modify them in the file, naming one EDWARDS1 and the other EDWARDS2.  This could have worked if all of the teams had the SAME amount of bytes in the file where the names are listed but they don't.  Some are 449, others are 423 and so on.  I don't think there's a way to insert anywhere in the file to make all of the team player names the same amount of bytes, that would mess up all of the other locations in the file.

      I will still do my best to try and figure this out but I doubt I will be able to come up with anything.  Sorry, was hoping to have better news for you....




    4. EmpireBowl


      Aww, that sucks! Yeah I can see how that's a problem, almost like the player itself its the position in the code so it's position on the team can't be freed for other player.
      I'm no coder, but I can't wrap my head around that, besides having access to the source code, in an ideal world, to mod how it works in the game.

      What sucks more it's knowing that you put all that work on it, just to hit a roadblock. I'm wondering, in the version of the editor you released, you can already edit player attributes only for 98, so, are those shared positions also sharing the edited attributes in that version? Maybe just accepting that issue of the engine and making those positions, the ones that share a player between teams, being connected in the editor, so if you write player AAAA in FB1 it will also be AAAA in the other team that shares it, having a disclaimer that it's a shortcoming of the game and cannot be modified. Now, while that would not be accurate to actual rosters, at least it would be something.

      Another option would be taking a look at how Madden 97 operates, as it's basically the same game, so maybe it does not have that problem. Beyond that, maybe UltraMagnus can take a look at the code and have a better insight on 98 or 97.

      Now, just having people gathering around hobbies and things like old videogames, making and releasing new things just for the fun of it and the enjoyment of others it's a thing of wonder on itself, so whatever happens, thank you for your work on the editor and your disposition, what it can already do it's good enough.

      Still, let me know if there's a breakthrough, I'm not losing hope hahaha. Take care mate.

  2. I mainly designed the editor off Madden 93, which obviously had no player names, just numbers. Luckily all player attributes were literally in sequential order based on team name. Madden 98 has the player names in a completely different position in the rom. Realizing this is going to take a bit longer than I thought but I'm working on it....
  3. I was able to locate the player names in Madden 98, currently working on updating the editor to display and update the names.
  4. I have to tell you guys, seeing posts like this means a lot, thank you. I'm glad I was able to help you guys with the editor. I couldn't stand when Madden introduced the 'sticky blocks' in PS1.....always loved the originals
  5. I agree with you, that's the main reason I developed the editor for Genesis. I will look at the SNES version, I'm curious now. But yes, definitely possible, I'm assuming the player attributes will be in different places which will take some figuring out. One of the other members asked about updating the names in Genesis 98 so I'm currently working on that now. But I will def look into the file structure of SNES Madden 98......
  6. Yes, that's the link, scroll down to the bottom and you will find this link: https://www.dropbox.com/home/Madden '17
  7. LOL....yep, that was the site! This is awesome. I always hoped for one review on the romhacking site, was hoping what I put out there helped ppl, this is so good to hear!
  8. This site hasn't been active in years but I figured I'd post it if anyone was interested. Not sure what happened but I think the guy running it ran into some health issues. https://gensports.proboards.com/
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