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MHL-RJ

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Posts posted by MHL-RJ

  1. The commissioner wrote a script of some sort which takes alphas (online save states produced by the Gens32 emulator the league uses) and processes them for stats. It's pretty nifty, actually, the only problem being that desynchs have to be restarted from the beginning.

    Wonder where I can get one of those...keeping track and doing it by hand for some of my offline tourneys in Excel is a b***h...

  2. Here are some pictoral examples using the UC Colonials, a team entirely comprised of Gundam characters.

    First, the line changes I set up in NOSE:

    linechanges95nose.jpg

    On the first line it's Yuy, Maxwell and Winner as forwards, then Barton and Wufei as defensemen. Then, as it appears in the game itself.

    nhl95_mhledition_000.jpg

    Yamato, Yuy and some Toronto guy (I over-wrote the Leafs to make this team) as forwards, and I think the two defesemen are flip-flopped.

  3. Some odd things I noticed while using NOSE to edit NHL 95 were:

    - The line changes you set up do not actually take place in the game

    - If you change a player's number, the change only shows in the "Team Rosters" menu and not during gameplay

    Any clue on why this could be?

  4. I'm wondering what offset the player pictures start at in TLP. I also want to know how big the picture would be if you arranged all the tiles the right way - so, say, if you wanted to change Wayne Gretzky's pic into...let's say Michael Jackson's mugshot (not that I will!) you could repeat that roughly...48 times. I'm working on a little psuedo-mod for NHL '94...details later.

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