Tickenest Posted February 7, 2014 Report Share Posted February 7, 2014 I've been working on my own save state parser for kicks this week and the resources on the site here have been extremely helpful. One thing I haven't been able to find or tease out is how the game knows whether a player is a forward or a defenseman. Evan's hacking guide makes clear how the game knows that someone is a goalie, but I haven't teased this one out. Any ideas? Quote Link to comment Share on other sites More sharing options...
naples39 Posted February 7, 2014 Report Share Posted February 7, 2014 I only use NOSE, so I'm guessing here based off how NOSE works, but it looks like the game doesn't actually know if a player is a forward or defensemen exactly. When setting up a team roster, you set the number of forwards (0-F). Any players that appear after that number of players is exceeded, are available for lineup selection as defensemen. That might be all there is to it. Quote Link to comment Share on other sites More sharing options...
Tickenest Posted February 7, 2014 Author Report Share Posted February 7, 2014 Interesting...now I just need to know which byte that is. Quote Link to comment Share on other sites More sharing options...
Tickenest Posted February 7, 2014 Author Report Share Posted February 7, 2014 Hah, found it! Thanks to naples39's comment, plus: Evan's goalie number guide: http://nhl94.com/html/editing/edit_bin_lines_goalies.php and to this thread talking about numbers of forwards/defensemen in the SNES version: http://forum.nhl94.com/index.php?/topic/7560-snes-checksumteam-length/ I was able to find it. 20 bytes past the "j" in the away team jersey is the byte that holds this information. So F8 means 15 forwards (F = 15) and 8 defensemen. I guess if you play with the number of goalies a team has you can throw off the forwards number, but it appears that that's the byte that contains the information I needed. Quote Link to comment Share on other sites More sharing options...
Tickenest Posted February 7, 2014 Author Report Share Posted February 7, 2014 Eh, naturally, wboy had it a LONG time ago...I couldn't even find this on the forums. Another thread referred to it and a search finally pulled it up: http://forum.nhl94.com/index.php?/topic/64-number-of-forwards-and-defense-players/ Quote Link to comment Share on other sites More sharing options...
trudatman Posted February 8, 2014 Report Share Posted February 8, 2014 that brings up a good point: it's infuriatingly hard to find old topics around here. it's easy to search the last year or two of posts, but this community is a vast resource with a terrible search restriction parameter set. Quote Link to comment Share on other sites More sharing options...
FlyersHockey1967 Posted February 8, 2014 Report Share Posted February 8, 2014 I just wish those Tile Molester reference screenshots from Wboy were still available somewhere. I'm having a difficult time finding all the palettes I need for editing the Genesis ROM graphics. Quote Link to comment Share on other sites More sharing options...
naples39 Posted February 8, 2014 Report Share Posted February 8, 2014 Here are the TM reference shots; http://forum.nhl94.com/index.php?/topic/2977-reference-tile-molester-reference-screenshots/ I barely need to use them anymore though, because I bookmarked all the tile and palette locations in that xml file I put in that other thread. Quote Link to comment Share on other sites More sharing options...
FlyersHockey1967 Posted February 8, 2014 Report Share Posted February 8, 2014 *facepalm* I didn't realize the zip file contained the screenshots, I thought it was just for Tile Molester program. Quote Link to comment Share on other sites More sharing options...
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