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Showing content with the highest reputation on 10/25/2021 in all areas

  1. Hi everyone! It's that time again... As with past years, I am posting my NHL94 2022 edition ROM (various updates, to come, throughout the season). I'll start with Preseason and post additional versions as the season progresses. About the ROM: *32 teams. Seattle Kraken are included. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT. *The ROM has the "weight bug fix". *The ROM has Clockwise's sprite patch. *The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. *Uniforms have been updated for Arizona (both home and away). *Lines/d pairs may not accurate. Not all players will make the roster due to limits as well as some injured players will be back and that's why they are not removed. If you notice any mistakes, please let me know... enjoy! Season ROM - V1 (posted 10/13/21) NHL94 2022 v1.bin Season ROM - VPO (posted 5/1/22) - END OF REGULAR SEASON/PLAYOFF VERSION NHL94 2022 vPO.bin
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  2. Looks like I took files from wrong folder. This one should be right. 21_6.rar
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  3. First, Hey welcome. Second, figured since I have made some mods in '98 I might have some helpful info. While taking the wonderful expanded teams mods for '93, '94 and '95 into consideration, it theoretically *could* be possible to add another team to '98, it's easier said than done. I know there was a '97 based mod that tried to add the All-Star teams to the playoff format, but using them was a bit glitchy. That said, including the All-Star/National Teams, you would have 31 total teams to work with already in the game, [yes 33 if you count the EA and THQ teams, but they just end up taking the place of the East/West teams] just that the last five would not be included in season or playoff mode. The other thing that you may have noted is that on the team selection screens, the team names are entirely sprite based, meaning that in addition to changing the text in NOSE, you would also need to edit the team name sprites along with the logos in Tile Molester. The unfortunate side effect of that is that some of the teams [like Team USA] have a limited number of sprites to work with so fitting the new names in there sometimes takes some creative hex editing as well. Not sure if international hockey is your thing, but here's a thread with a pair of mods I made using '98 if it helps in dissecting the game. Also have some notes, not sure how easy it is to follow [I got rather lazy in making them], but I can lend some of those as well. https://forum.nhl94.com/index.php?/topic/20403-the-world-championships-series/
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  4. The new NHL season is upon us! Well, technically, it started last night. Anywho... I just posted V1 of my season ROM. I will keep the preseason ROM posted for a little while but will take it down sometime later this month. What to expect: *Lots of new skaters (many rookies) since my last post. *Updated some headshots. *Removed Jack Eichel. I know he is a star player but it's not looking good that he'll play this year due to Buffalo's management being dumb and, recovery time needed if he gets the surgery he desires. *Lines/D-pairings may not be 100% accurate. Not all opening night skaters will be in this version. I left several injured players in the game as they are expected to return soon (Crosby) or later in the season. I'd say 98-99% of the opening night roster folks are in this ROM. If you notice any mistakes, please let me know. I will update my 3v3 version sometime over the next week or two. Cheers!
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  5. EA received a ton of criticism for having him as their cover star for the 2nd time in 3 years so even more reason not to do it.
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  6. You're welcome! I have no interest in copying them so my ROM cover stars have been different each year.
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