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Showing content with the highest reputation on 04/27/2023 in all areas

  1. How-to: Change the Colour Palette for the Puck & more (NHL '94) The Journey I couldn't stop thinking about this. I obsessed over the code for a few hours and eventually got too frustrated, so I went for a short walk. When I sat back down I looked at my notes again, and it hit me… Assume, for arguments sake, that the puck tiles are referenced using a 16 column grid, and similar syntax to the other major tile groups. Seeing as the puck tiles are amidst the sprite tiles, let's assume that the very first sprite tile is x000. Counting from this registration point, that would mean that the code that references the puck tiles, would likely be specified as "02F5" to "02FC." Doing a search for "02F5" yields only two results, and the first result is followed by "02F6," six-bytes later, and then "02F7" six-bytes, after that, etc. The next two bytes after these potential tile references are either "0000" or "0800". If you don't know what this means, read this post to understand. There's more here than just the puck. I believe that using this logic to navigate this section of code has untapped potential to modify some previously out of reach elements. So far, the quick tests I've done have seemed to support that notion. I make no claims that this is complete, but I have the elusive "Home Team Colour" puck seemingly working right now. I'll leave the rest up to whoever can take on the next leg of the journey. I'm done my quest for now. Home Team Coloured Puck 0xA1670 00 to 40 0xA1678 00 to 40 0xA1680 00 to 40 0xA1688 08 to 48 0xA1690 00 to 40 0xA1698 00 to 40 0xA16A0 08 to 48 0xA16A8 08 to 48 0xA16B0 08 to 48 0xA16B8 08 to 48 Resources If you don't understand what this code is doing, check out this post which will teach you the basics, and so much more.
    2 points
  2. Well to be fair, that's kind of like asking a novice high jumper to clear a bar that was sitting on two cinder blocks.
    2 points
  3. @RatofSteel1984 Я заканчиваю обновление на выходных для 2023 года. Также буду делать годовые ромы для всех сезонов с 2008 года по настоящее время.
    1 point
  4. Thanks in advance and apologies for all the questions I have, I'm just learning about the cult following of NHL '94. My last real video game experience came in the 16 bit era, including this game. I now have a Raspberry Pi with some wireless SNES controllers that I'm using to play. I know a lot of people play online and on PC, for now I'm opting for plug and play with either console version. Genesis seems to be the go to and the SNES controller seems to do a good job. I'm pretty rusty, so I was looking some kind of cheat sheet as opposed to the 40+ pages in each manual I downloaded. My first question is, are there any significant move/controller function differences between SNES, Sega Genesis or changes in the latest ROM hack versions I should be aware of?
    1 point
  5. A few things I've learned so far. Even though SNES was a little more popular and sold more consoles, Sega Genesis seems to be the way to go for NHL/sports games. Lots of cool, updated NHL '94 ROM's based on the Sega Genesis version. I'm using a downloaded Sega Genesis NHL '94 manual for game play instructions. As far as I can tell, the only controller function affected by updated ROM's is, if you have a Y button it will initiate manual goalie control. The wireless SNES controller I have works fine, but l'm leaning toward getting a 6 button Sega Genesis style controller. If I remember right, they're sturdier and more comfortable. And the Adam Catalyst 2023 updated ROM is amazing. Lots of great work in this community, thanks.
    1 point
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