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Showing content with the highest reputation on 07/07/2023 in all areas

  1. Hah! Ironically, I stumbled across this thread from DuckDuckGo, while looking for info on optimizing my Neo Geo core. Great explanation on latency controls above, better than most stuff I could find, presumably why it showed Ip so high in my search rankings. Plus the advice comes from guys I already trust. Thought I’d throw in a +1 to Smozoma’s words on laptops. Every sub $500 machine I’ve seen is essentially a dedicated web browser, and a lost cause for being a true multifunction computing tool. They cut so many quarters on design and production, that you can actually coax better performance running off of a high quality phone or tablet. No disrespect to anyone who is limited by budget, just be realistic about the results you can expect if you’re limited to such a device. I’m sure Smoz meant to say this, but obviously intel i9 chips are great. if you’re buying a new laptop, for most people the i5 is actually ideal, because of how it is engineered to be a jack of all trades. If you’re the sort of person who would benefit from an i7 or i9, you already know who you are and are more than capable of looking up which varient of each chip would be ideal for you. I’m told that the new generation of AMD mobile CPUs are respectable now, but I have no idea if that extends to Retroarch performance. But let’s say that you’re on a sub optimal machine or a machine that’s giving you issues. Beyond Norton, McAfee etc, just make sure that you have as little running as possible in the background on your machine. On a Mac, launch your Activity Monitor (I think the equivalent on Windows is called Task Manager), and make sure nothing superfluous is running, that may suddenly decide to check for updates, or whatever. You can also use a free open source firewall like LuLu to lockdown all outgoing access on your machine, so that nothing else is compromising your outgoing connection latency. Lastly, you could go full hardcore and create a clean user account dedicated to playing games, with no superfluous software installed or authorized to run.
    2 points
  2. Alright, Columbo has finally left the room, so it's time I put this one out before he comes back. As I was literally just informed that Vegas beat Florida four games to one yesterday, I am compelled to think back on some recent playoff games that I was much more interested in and the game that was released to commemorate it. Presenting: While not involved in any current-gen release of the popular franchise, Team 1920 is back at it with another 16-bit, '94-esc retro replay edition. In keeping with the IIHF trend of not highlighting one particular cover athlete, unlike the NHL counterparts, this time around we get this guy? Who appears to be some amalgamation of celebratory player that was used in the promotional art for the World Championships prior to any country naming any player on their roster [which makes sense when you put it that way]. Extending the motif to the opening splash screens, I am curious what EA thinks of the Finnish-blue-to-Latvian-maroon gradient. Team 1920 continues the tradition of adapting their logo to the tournament artwork, this time with the motto to promote the first post-lockdown tournament. Using this year's retro NHL menu screen as a base, the artwork is updated with the country flags and long time main sponsor Skoda's logo at center ice. The jersey logos and banners get a new look as well. If you are slow to pick your team, the main menu logos will make way for the roster names and photos, scrolling through the entire team to remind you who made the team and help you choose what country you'd like to play as. TSN studio presenter Laura Daikin lends her likeness to this one with some fun pre-game commentary. It should be noted that Daikin was TSN's main studio presenter for both the Men's and Women's World Championships. [foreshadowing?] The pre-game menu reminds you that Skoda is the main sponsor and gets in there again, along with EA this time, as you get ready to start playing. TSN gets their name out there too as the presentation continues to add up as we finally get to the first drop of the puck. And we catch our first glimpse of Skoda's giant green center ice logo from Tampere and Riga. Eagle eyed players might notice that the ref got a couple updates to his a puck dropping animation when compared to the original Genesis classic. The nets seemed to get a bit of a tweaking as well. The IIHF logos get carried through to new player cards screens where all something-hundred-and-something players get their own individual player photos and no Skoda logos. I've heard of issues with crashing when using this feature, but I've not seen any problem with this in this game. From the game menu, you can also see scores from other games around the federation, presented by TSN's Sportscentre. While the players are organized in numerical order and divided by traditional forward and defence roles, it should be noted that all players are available to be assigned any position. Use this feature for your 4-1 powerplay, or clog up the ice with four d-men to try to keep the score respectable for your outmatched Kazakhs or Hungarians. Just showing off some more team logos to balance the images out, but this is also a good example of the updated logo on the watermark. The main draw on this game is the Tournament Playoff mode. Every team "should" be able to face off against every other team in the Top Division, although I've noticed some laziness with the RNG that determines the first round match-ups. Regardless of who you play as/against, winners are rewarded with hoisting the World Championship trophy and likely a star of the game or three. Not much else to say about this one. The game play is pretty recognizable if you've played '94 before. You may notice that some of the lower ranked teams are a bit tougher to win with due to the lesser speed and skill to work with, but there is a notable gradient between the higher and lower rated players. 8-bits out of 10. Give it a try IIHF 2023 V1.1.bin Oh yeah. Just one more thing... Should mention the special edition feature. While this may look like the home and away logos show up differently, it's actually a matter of this game really being two in one.
    1 point
  3. What's the process on making these and how much does it cost? (I'd rather people make their own than get them from random sellers who pretend they are official/rare and charge a premium). If you can post a guide here (instead of DMs), it will benefit everyone down the line . (I can move the guide to a new topic so it's easy to find)
    1 point
  4. I have a bit of experience making repros so was able to put together a physical edition for myself without too much trouble. If anyone needs tips on making their own cart shoot me a message 😊
    1 point
  5. This is actually why I doubled back and specified the alpha-3 codes, which differ slightly from the 3166-1 codes, 'cause if there's one thing I know about standardization, people love when things are standardized. Just as long as it's standardized to the way they like it. However, you have brought to my attention that I for some inexplicable reason started using outdated information. https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3#Indeterminate_reservations I also seem to have combined Latvia [LVA] and Lithuania [LTU]. Maybe I was thinking of Lathuvania. II. Simon's Quest. Guess I'll just stealthily update that...
    1 point
  6. Okay, breaking kayfabe for a minute since this one is built on such a high number of community contributions, I figure the "you know who they are" level of thanks isn't good enough in this case. So in no particular order, shout outs to @wboy, @slapshot67 and @smozoma for their great work with ROM cracking and tools. @AdamCatalyst for his more recent breakthroughs like three-star code and seeing the distracted ref. @Drezz for his breakthrough on the menu and watermark backgrounds. @Jkline3 for his masochism in redrawing all of the player sprite striping patterns so I didn't have to. Guys like @Sean & @Sedge for putting out some interesting games to draw inspiration and perspective from. And anyone else I may have forgotten to mention, no slight intended.
    1 point
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