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Showing content with the highest reputation on 08/15/2023 in all areas

  1. How-To: Edit the Rink, Sideboards, & More (NHL '94) This thread collects the invaluable insights posted by @Drezz, @Jkline3, @kingraph, @smozoma, @von Ozbourne, @wboy, and others. My goal here is to aggregate some of this information, and present it in a user friendly manner. Furthermore, I would encourage anyone to post their own tips and tricks below, and I will do my best to cross-reference them to this first post, or incorporate them into the Tutorial when I find time. I’ve separated information into multiple posts, which are indexed below. Index Basics. Intermediate. Advanced. Tips, Tricks, & Resources.
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  2. Was away this weekend and finally had some time to dive into this as it deserves far more than just a passing glance. Thanks so much for putting this together Adam! The references are absolutely incredible. Even things that I've been tinkering with for years feel so much clearer - and no more counting 7 tiles over from a known location since you've included all the addresses to boot! The only thing I could add would be that you can do some fun stuff with the center ice logos by combining the "traditional" 6x4 center ice tiles with surrounding tiles. You can enlarge the logo and also use a common palette (second palette is generally most versatile) to create a universal logo for a ROM - international events, tournaments, etc. Not sure what it would be useful for but the center ice tiles also don't HAVE to be at center ice, they can be moved around and manipulated using the techniques you've outlined above. Thank you again for putting this together!
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  3. The credits roll at the bottom of the main splash screen. Credits are arranged into lines, and pages. The credits roll up, line by line, until a page end is reached, then it pauses for a second or so before going onto subsequent lines. Typically you arrange the credits into groups of up to 4 lines (since 4 lines can be displayed at once), but I guess you could create longer pages, but they would just keep scrolling, instead of pausing to let you read them. The credits start at offset @5776 in the ROM The maximum width of a line is 24 displayed characters. A line begins with hex 00xx where xx is the length of the line in hex, plus 2. For example, a line with 18 characters would be preceded with 0014 (since 18dec = 12hex, and add 2 to get 14hex). A line must be an even number of characters. If your line has an odd number of characters, then add a 00 byte on the end. It will display as a space. A 'page' is ended with hex 0004FF00. This creates a pause in the scrolling for a second or so. You have to be careful when editing the credits that you don't change the size of the ROM by inserting or deleting bytes. You need to do your work in overwrite mode. The end of the credit area is at 5B1B. The total size is 3a6. To end the credits, insert two consecutive page ends (0004ff00 0004ff00). You can add an empty line in a page with 0002. I have had trouble editing the first page (the EA copyright notice), so if you're having problems, leave that one alone. Eventually I'll get EARE to do this.
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