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von Ozbourme

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von Ozbourme last won the day on January 10

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    Whatever makes the CPRail horn blow

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  1. Curious how you added the extra strip option in there. Tell me it's not as easy as just opening up the .ini in notepad and typing another listing in there. Also, not necessarily related to '94, but if you're looking into NOSE's guts, have you perhaps seen anything related to the default Menu tab for '96? I know that the navigation is different in those games so they don't translate as well as in '92-'95, but it would be nice to figure out how to set the default matchup at the very least.
  2. That's a shame. I really liked Elvis when I'd see him playing for Latvia in the World Championships. Granted Latvia also plays a better defensive system that Columbus so that helps. But he would be lights out in those short tournaments, sometimes single-handedly keeping the score closer than it has any business being. I do wonder how he might do if he was able to land a trade to a better team. It's quite possible that, similar to how Edmonton's poor management led to some demoralizingly bad seasons that almost scuttled the careers of young Jordan Eberle and Taylor Hall before they got out, the change in scenery is what he needs. Nuge at least made it to the McDavid/Draisaitl era, but then without better defence and goaltending, all three might end up bouncing around in the back 9 of their careers still chasing that first Cup. Not to make excuses for the guy, but I have talked to a couple guys from the expansion Ottawa Senators and they were basically joking in the dressing room before a game on the over/under of how badly they were going to lose. It's not surprising that some of those guys were not only out of Ottawa, but also the League by the time the likes of Alfredsson and Spezza showed up and they started turning things around. And with goaltending being such a cerebral position, Elvis is probably getting into his own head too much, just wondering when the tide is going to turn. And of course that's when it becomes a self fulfilling prophecy and the entire team says "Here we go again" and then it goes again.
  3. I used to see a retro game seller at the farmer's market I would go to. While perusing one day, I overheard her talking to another couple of people. "What's this game like?" "Oh, It's about <insert back-of-the-box synopsis>." "What if I can't get it to work?" "Oh, sometimes you just need to take it out and blow into the cartridge." [WHAT?! NO!!!] "It's a bit pricey..." "Well I just go by ebay prices." People like this getting into the game, along with the rampant counterfeiting, are the reason why I don't buy original games that much anymore. That and I figure if I'm looking to buy a copy of City Connection, or maybe to stay topical Pro Sport Hockey, but Jaleco isn't getting a penny from me anyway, then I feel no problem with just going with a flashcart/emulator. I'm only interested in playing the games, not padding the wallets of speculators.
  4. @AdamCatalyst Ahh.. Sorry no. Although if you want to ramp them up, I might recommend the PAL versions... no? Funny, that never even occurred to me. But then I tend to mostly watch international events that are played in smaller, sometimes temporary, settings where the announcer will inevitably comment on how "This arena has some lively boards" and the dasher or older style stanchions will sometimes kick the puck out hard and possibly in a surprising direction.
  5. On a hunch I looked to see if 92 and 93 shared the same code as 94. The location was different, but doing a search for 0001 0005 0005 0018 yielded the same pairs of 0005's that determines the collision distances. Changing the 0's to F's made the puck bounce off the crowd's feet in every game. I actually just checked '95 to '98 and noticed the exact same thing for every game, so that was considerate of the coders. I pasted the locations into the comments of that original How To if you're interested.
  6. Figure I would share this here, since I figured out where the code was to do this same thing in all of the other Genesis games from NHL Hockey (92) to NHL '98. Turns out that every game follows the same pattern as '94, so the easy way is to just search for a Hex Value of 0001 0005 0005 0018. [Although in '95 it might be 0001 0005 0005 0001] It should be the only thing that comes up. That 0005 0005 is the only thing you want to change, but it will do the same thing in every game. OR The direct locations for each game if you prefer that is: For NHL HOCKEY [92] Location is D1BE & D1C0 For EA HOCKEY [92]PAL Location is CDEE & CDF0 FOR NHLPA'93 Location is 127F4 & 127F6 For NHL '94 Location is 017012 & 017014 For NHL '95 Location is A8CA & A8CC For NHL '96 Location is 21392 & 21394 For NHL '97 Location is 2653E & 26540 For NHL '98 Location is 2696E & 26970 By the way, I tested '95 with a collision of FFE5 and the boards were merely a suggestion. Rather than bouncing off anything, the puck would just sail into the crowd on any pass or shot that wasn't intercepted by a player first.
  7. Actually truth be known, I found the corresponding offset for the puck collision detection in EA [PAL] and NHL [NTSC] Hockey (92) games and it was the PAL version that I had modded. [I am slightly obsessed with the +20% "turbo mode" physics that playing the 50Hz game on the 60Hz setting gives you] It does seem to also make it harder for the CPU players to score so you might want to play around with it. I tried it out and had back-to-back 0-0 games, so results may vary. But the gist of it was that the whole team had a shot accuracy of 1 or 2 out of 6, so combined with the net collision being set to 0002 instead of the default 0005, it made for a play experience somewhere between complete frustration and masochistic joy, depending on how seriously you take your games. It's a weird one, so I'm not sure how much appeal it would have, but it's also only 90% complete. I can see about posting it when the progress bar reached 100% though.
  8. Maybe it's because it was the second game I ever owned, [after the Mario/Duck Hunt pack-in] but I have to go Blades of Steel. I did play Ice Hockey a bunch because a friend had it back in the day, but while it was a lot of fun, I wasn't a fan of the 3-on-3 format. And sorry to contradict Seth's old comment, but there were some notable differences in team skills [although all players on a team were the same if that was his meaning] and you could employ some different game play strategies like picking your angle and using the arrow to your advantage. As well as putting your opponent at a literal disadvantage by winning fights. Maybe it was just the amount of time I sunk into each, but Ice Hockey's strategy, especially against the guys I played against all the time, was to just try to get open and get a quick shot or just blast it and hope. Could also be that most of my friends were good at offence and sucked on D, and I was the opposite, but we also tended to have a lot of 1-0, 2-1 games. Also, have to give a nod to Konami because they used to make games that were and they were totally awesome.
  9. Funny, I just got a message yesterday from my brother about a ROM I pranked him with. Small nets and awful shot accuracy. "What the hell did you do to my team?!" "Yeah. Sorry man. I'll fix that." "No! I'm losing 4-0! I love it!"
  10. Yeah it's the reverse angle, but that's pretty awesome. Just sad his comment of "lost media". As someone who appreciates historical records, never not annoyed and disappointed when I hear the phrase "The tapes were scrubbed to be reused and free up storage space."
  11. Oh. Okay this is a thing that I've been wanting to do for a long time. Hope I don't sound pushy, but I'm more artist than coder, so I still need some step-by-step guides if you find the time to put some together. I will of course be ever grateful and in your debt.
  12. I think it could work. In the 30 team 94 ROM, I added it to the tail end of the code and there was still quite a bit of room left over in the 2MB version. I believe you could essentially do the same thing in 95 unless there is some weird issue with available RAM. I had to slightly increase the amount of tiles to accommodate the player cards coming through, so I suspect this would be the case for 95. I'm not familiar with trying Drezz's method in '95, but I did notice that there are 727 unique tiles in the ROM data. while the menu background is 40x28=1120 tiles. I was able to use the less intrusive method of reordering them to get some different looks, but I was playing around with the 34-team ROM though and encountering a lot of glitches similar to @kingraph's playoff screen issue any time I tried to get too fancy with that and other assets. Haven't tried using the much-more-stable original 26-team ROM. Might yield better results. [assuming that RAM concern doesn't prove prophetic]
  13. Very interesting. Reminded me of how much I miss the longer individualized team descriptions when they were omitted from '94. I'm curious though, I had intended on taking a look into this version of '93 at some point, mainly for the same reasons as you, and party because I like the spinning EASN logos on the opening splash screen. The disconnect of the All-Star teams is a little bit of a draw back though. Makes me wonder if there is an easy way around that or if it's just how it is if you want to modify the teams in any way. [read: more trouble than it's worth]
  14. This is pretty cool. Sign me up for guys that would be interested if you're up for sharing notes. I've played around with that background for a few mods, but always gone with just editing and reordering the existing background tiles. Totally up for a less fiddly and time consuming option.
  15. Think we might need more information to go on to figure out where you are, but something comes to mind that we should get out of the way first. I'm curious, are you using the 30 or the 32-team ROM? The problem with the 32-team mod is that, like the original game, only the starting lineup gets a picture and every other player is stuck with default left/right-handed player/goalie image. Now if you're using the 30-team mod, you should already have an image in the ROM data for every player, so it should just be a matter of tracking that down and replacing it. [Once you've been able to determine where that player's data references are of course]
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