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About DeterminedApathy

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    Rush the net and pray
  1. I grew up thinking Poland was known for hockey because of that game.
  2. DeterminedApathy

    NHL 95

    I don't think it's just a dead battery because I've had the same issue with emulation but I appreciate the tutorial all the same since I have other games that I know have a dead battery. Thanks.
  3. DeterminedApathy

    NHL 95

    There's one thing that I've always wondered. Do you have to do something specific to make sure the game saves properly? It seemed like every physical copy I've ever tried wouldn't save but then I also had the same issue on an emulator (where it isn't as big a deal since there are also savestates).
  4. I was of a mind to try some quick tests on them myself since I'm fairly used to using Photoshop for pixel work but everything that's been said about the level of detail is true. They could use more tuning I think, but a storm rolled through as I was working on the Storm.
  5. DeterminedApathy

    NHL 95

    I approve this message.
  6. I love a good fantasy ROM. Here are a few quick ideas. A Mighty Ducks superteam combining the actual NHL franchise, the movies, and the cartoon. Shadow team - blacked out sprites. A bunch of punny/joke names, e.g. a forward named Willie Passit, a defender named Noah Fence. I also remember playing some other hockey game (ESPN NHL, I think) that had a parody take on the "hidden playable celebrity" idea. You could play as a Republican or Democrat team but their stats were as bad as you'd expect from a bunch of middle-aged politicians.
  7. It gets funnier when you compare that to the order of the actual team data. The two expansion teams come at the end after Washington, who apparently come after Winnipeg for some reason. And Dallas is again slotted between LA and Montreal, suggesting the move from Minnesota was a late development. The Islanders are properly positioned, though.
  8. Loving the inclusion of Tsujimoto. That's one of my favorite hockey stories. I haven't had time to take more than a cursory glance but I did notice you misspelled Marty Turco's first name.
  9. Alright, maybe "loathing" was too strong but then "dislike" didn't feel strong enough after that SS emblem comment. I'm biased though, since 95 was my introduction to EA's series. YMMV, agree to disagree, and other cliches.
  10. See, that was something that always bugged me about this place. Why do some of y'all have such intense loathing towards 95?
  11. That 8 is the penalized player's number. He only has 32:11 on the clock. Which is still a good 27 minutes longer than intended but yeah. Like I said, the game definitely didn't like having two different lengths for fighting penalties. More's the pity.
  12. I tried doing a two minute fighting and five minute "fighting and losing" penalty once. The game didn't like it. It ended up completely screwing up the penalty clock for the loser. I have some screenshots from that test on my computer at home but I can't get to them yet. Will post later. EDIT: Didn't have a host handy for embedding so those screens ended up as attachments.
  13. For the most part they're pretty plain but I remember finding a few winners when I was looking through the rosters, like DAL goalie Red Duel, DET defenseman Vern Chern, and EDM forward Bubba Dee. SJ defenseman Speedy Greene is probably my favorite. Some of the names have to be deliberate, though, like Joey LeBlanc and Chandler Perry of NJ. Not to mention Wayne Bruce. Teemu Selanne was given the fake name Rick Flash. I also noticed Provinciano himself is playing defense for at least three different teams: CGY, FLA, and MTL.
  14. To be honest, I hadn't tried it in a 30-team ROM yet when I posted last time. Any prior testing I had done was on one of the Minnesota high school ROMs since they use a 16-team limit like what I have in mind. That said, I just did a test game in a 30-team ROM using the last two teams, since their data probably falls outside of the original data block. I pulled up the records afterwards and... No crash but it's definitely buggy. The goals and saves screens also showed incorrect data, though not to that extreme. It merely had me playing with a different team, though my opponent and the number of goals/saves were both correct.
  15. Hi, long-time lurker here with a question. I've apparently long since lost the readme that came with the 30-team ROM originally and would like a refresher about why the user stat tracking option is supposed to be left off. It was something to do with the data for the extra team slots falling outside of the original game's offsets and thus leading to erratic behavior, wasn't it? More to the point, if the number of available teams is limited to the original game's count or less (I've been idly tinkering with a playoff-esque 16-team ROM), would it be safe to re-enable this option? My limited testing with it has gone well enough so far but thought it might not hurt to ask.