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The Dopefish

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Posts posted by The Dopefish

  1. 10 minutes ago, aqualizard said:

    Another quirk I like, are the goofy goals.  Like when you slide a pass from center ice, and it on occasion it goes five hole.  I have never seen it happen to Roy or Eddie, but the netminder tiers under those giants are all vulnerable.  On Hrudey it happens a lot, lol.

    It kind of mirrors real life: there *should* be some glitchy goals like that.  And the same way the seconds actually go faster in the game, the goofy goals (pass from from center ice, rebound off boards then off goalie's butt, A button launch down the ice that lofts straight into the net) happen more frequently, too.  But it all just feels right.

    On this note, another quirk: when you take a hard enough shot in the top corner that the goalie initially saves but goes in.

  2. Just now, smozoma said:

    Another checking quirk is that sometimes you'll check the player and then continue your speed boost check really far, like from the goal line up until almost centre ice.

    If you aim for the top corner from in close and off to the side of the net, but miss the net, the puck will fly off into the sky at a billion miles per hour.

    You can one-time the puck out of mid-air.

    Sometimes the player will automatically one-time their own rebound (regular slapshot on goal, bounces off the goalie, player automatically makes a huge wind-up and slapshots it again, usually for a goal).

    It is possible for two players to check one player at the same time (with the crosscheck animation, into the boards)

    Sometimes the goalie spontaneously morphs into a skater and lays a huge crosscheck on an opponent who got too close.

    If you check a player and he's relatively near the boards, but another player is between him and the boards, he will still fly into the boards, but from farther than usual.

    If you slapshot a puck and hit a player in the head when he's near the boards, he'll fly into the boards violently.

    Most of these appear in my old highlights videos

    https://www.youtube.com/watch?v=7bMFquzwdFw

    https://www.youtube.com/watch?v=RyYwEXRUYE8

     

    The bold one I didn't know about, and the italics I do (particularly the rebound one).  I forgot to mention that once in a while a player will maintain his speed and handles oddly.

  3. I don't know if these have been discussed at all, but I'm curious to know what everyone else likes about NHL '94 that is kinda quirky!

    One that comes to mind is when you check someone into the boards just right and it sends the opponent flying off into the middle of the ice.  Another one is when you have offsides on and you pass to a skater who is offside but still score a goal with a one timer; doesn't happen often but it's funny when it works!

    Anyone have some good quirks they want to share?

    • Like 2
  4. I use OpenEmu on my MacBook.  Installation may be stalled by the Security & Privacy settings, but that should be a quick override by going into the System Preferences immediately after trying to install whatever emulator you are trying and "Unlocking" the Security & Privacy tab to allow you to proceed.  There shouldn't be any need to restart, and it's possible doing so might have undone that permission.  Unless you are explicitly told to restart, don't bother.

    After that, the .bin files do not need to be further decompressed so they should work without issue.

    What emulator(s) are you trying to install?

  5. I had an idea for a "speed run" of sorts: how fast can you get each one of your team's players to record a point? I was just trying myself: in 20 minute periods, with no penalties and no line changes (besides editing the lines after each player records a point), using skip's 2017 playoff ROM, I was able to do it with the Penguins against the Predators with 10:11 left in the third period.

    I had ideas on expanding on that and making something like a points system, based on

    • how quickly you complete the run
    • how efficiently you complete the run (i.e., in as few goals as possible)
    • if the run is done in a shutout
    • and so on

    But for now, I'm curious to see how quickly everyone can do this!

  6. I've been playing for a long time, but I don't think I've ever had this happen.  I had a power play in overtime, there's a delayed penalty, and I score the game-winning goal.  Penalty is still called of course but then the game gets stuck in a loop showing the penalty boxes and the ref standing there.

    Too bad this happened in OpenEmu, because it saves states when you close the program/ROM and I was in the middle of a playoff series.

    • Like 1
  7. 17 hours ago, redkarpet said:

    Hi, Naples,

    I like to play as teammates, but when you select teammates and start new playoffs, after the first game, it defaults back to one-on-one.

    I can't confirm if that's an original feature, but is that something you're able to modify? My brother and I would like to raise the cup as teammates.

    Thanks for everything you've done for the community. Would love to help if you ever needed it. 

    I believe this is a glitch that originates in the original NHL '94.

  8. I'm not trying to take anything any from naples at all, I'm just curious about his methodology.  I am equally as curious about how skip does his ROMs. I shouldn't have to say it, but I think anyone who puts in their own time and effort to continue the legacy of NHL '94 has to be respected.  I also played your throwback ROMs CoachMac and I appreciate all your effort regardless of which guy's ROM I like the best.  I love playing around with these games to see what you can come up with, what will be a new and different experience, so I like to try to find out what people are thinking when they do what they do.

    I don't think it's unreasonable to ask for someone's perspective, even if it differs from mine, because hearing everyone's perspective is valuable.  I understand that you may be offended by what I said or how I said it, but I have nothing but the best of intentions.

    • Like 1
  9. I do appreciate the different perspective, although I do prefer skip's ROM as his is more like the original NHL '94 where the best players are up in the 90s.  I'm curious (as I haven't seen an explanation) if your perspective is representative of a view that today's players aren't as good as those back in the 1990s?

  10. Thanks for the hard work again as always skip!

    (ETA: actually, that spreadsheet doesn't look updated; looking at the Penguins I see guys like Bennett, Plotnikov, Zatkoff.  I know they're not in the ROM, I'm just curious to see the updated spreadsheet because I'm a dork.)

    (ETA again: I see that the tabs for the individual positions has the corrected rosters, so never mind! :))

  11. Hi guys, I don't know how valuable my input would be as someone who mostly lurks, doesn't participate in leagues, and just likes to play against the computer, but I wanted to offer my two cents anyway.  I also didn't read the whole thread, so sorry if this overlaps with anyone else's thoughts.

    If the idea is attracting new, young people to NHL '94, you're going to have a tough time competing with several issues:

    • On a Venn diagram, PC gaming and sports gaming are pulling apart year after year.  This means that people who play modern EA NHL games are used to being able to pick up and play against a friend online with little difficulty.  Personally I don't think the process of playing NHL '94 on Windows against someone else is too onerous (having grown up in the age of server browsers, old), but consider the ease with which someone can do it on PS4/X1 and you have a natural impediment to one's desire to participate.
    • Playing NHL '94 likely won't have much appeal unless the rosters and graphics are continually updated (which, gratefully they are), but beyond that there are several aspects of the game that so far cannot be modified (rule changes, roster sizes, minor leagues, game modes like a full regular season, statistics...things that are taken for granted in new games).  The novelty of playing NHL '94 with updated graphics and rosters can wear thin.
    • Then, making a fantasy league/team is not a straight-forward process either.  If I knew how to modify the updated NHL '94 so I could do it myself, I still can imagine the process being time-consuming.  Nevertheless, herein lies the main source of modification the game and any leagues can offer.
    • Finally, I have an expectation that the people who play in NHL '94 leagues with some regularity are formidable opponents for a variety of reasons.  In a general sense, this community is full of NHL '94 veterans, and even the idea of competing with people who have been at this for upwards of twenty-three years sounds daunting even to me.
    • Speaking even more broadly, I get the sense that this community hasn't had an infusion of regular new blood in a while.  Being a more open and accessible community would always be beneficial.  To that extent, I like the ideas of mentoring, expanding into "C" leagues, using Discord, having ladders and relegation/promotion, streaming and game nights...but is there enough of a potential user base to make the most of those ideas?
    • What would one even do to encourage people to seek out this community? I know there's a Twitter handle, I'm sure there's a Facebook page...is there a YouTube channel? How about Twitch? Does anyone stream the games already? Play-by-play/color-commentary would be fun as long as there were professional-enough people doing it.
    • (As a side note, I know there's a group on AIM for NHL '94 and people seeking out exhibitions, but my understanding is that the OSCAR protocol will not be supported by third-party software by the end of this month.  I don't know the full details on this, but it may server to expedite shifting over to a Discord channel.)
    • Ultimately, how do we make NHL '94 appeal to young people? It's got outdated graphics, outdated rules, not enough variety or depth in game modes, and the competition would be stiff.  I think if we came up with something like an Elo rating system that gave a clearer understanding of how good a player is, instead of just A/B/C level, that may help players integrate and find the most suitable competition for themselves.  I don't think this would be too radical an impact on the leagues and the players out there now

    I hope I'm not too out-of-the-loop for my thoughts to not be considered, but I would like this community to thrive and survive where I've seen others fall apart due to stagnation.

     

    • Like 2
  12. I played a period of the Frozen Four 2007 mod just now to try it out (5min, no penalties, no offsides, no line changes).  I appreciate the effort to make the time scale more appropriate to real time, as I always feel like there's not enough time to mount a comeback if you're losing in standard NHL '94 time.  That being said, I feel like there's the opposite in this FF07 mod: there's too much time now.  In just one period against the computer (U. Maine v. UNH) I had a 4-0 lead...which isn't much different from what I could get in a standard-timed period.  I feel as though the speed of the skaters balanced well against the speed of the clock in standard time, but in a realistically-timed game the skating speed isn't scaled to reflect the time change.  I also don't feel like the gameplay is really any different from standard NHL '94 play; not being familiar with this FF07 mod, I wonder if the weight bug and C/B bug has been corrected or not.

    I decided then to play a game with penalties and line changes on, and I think I see more of what you're getting at.  The biggest change is players getting fatigued more quickly and that affects their speed enough to offset the game clock change.  Where I see a problem is when you have a power play, the fatigue becomes too much of an issue as the penalty wears on, and then you have two teams of players sluggishly puttering around the ice, and then when the penalty expires both teams will be in a hurry to put out a fresh line.  I'll have to try a few more games to get a better feel for it, but the lack of extra lines/players to accommodate for this sluggishness is where it needs improvement.

    • Like 1
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