smozoma 484 Posted July 15, 2010 Author Report Share Posted July 15, 2010 Wow - this is amazing. To be able to edit the banners is really cool. Can't wait to have a proper look. I know you said your finished for now but was just wondering how easy it would be to make the rink editable? Also are the players on the bench editable?? and puck and goal and siren and.... I won't be looking into the sounds. Some of the sprites and tiles are decompressed, so you can just open the ROM up in tile molester or tile layer pro and see what you can do. I think a lot (all?) of the rink tiles are uncompressed, as well as the player sprites. So you might be able to just spot them and edit them (ie there's nothing for me to do). I think the only difficulty would be that some rink tiles will be shared (so if you edit one, it shows up in multiple places, which I think was what made making the trapezoid so difficult in gens), but I don't want to spend the time to do the stuff it would take to fix that. Quote Link to post Share on other sites
Xstioph 10 Posted July 17, 2010 Report Share Posted July 17, 2010 (edited) and puck and goal and siren and.... If you're talking about the sound of the siren... It works in Snes9x, so it's an emulator issue, dunno what can be done there. Edited July 17, 2010 by Xstioph Quote Link to post Share on other sites
top shelf 0 Posted July 17, 2010 Report Share Posted July 17, 2010 I won't be looking into the sounds. Some of the sprites and tiles are decompressed, so you can just open the ROM up in tile molester or tile layer pro and see what you can do. I think a lot (all?) of the rink tiles are uncompressed, as well as the player sprites. So you might be able to just spot them and edit them (ie there's nothing for me to do). I think the only difficulty would be that some rink tiles will be shared (so if you edit one, it shows up in multiple places, which I think was what made making the trapezoid so difficult in gens), but I don't want to spend the time to do the stuff it would take to fix that. Are you sure the rink tiles are uncompressed?? They are on the Sega version but not on the SNES unless I'm being very blind. I managed to change the rink tiles on the penalty box screen but nowhere else. The tiles will be shared but isn't too hard to do once you get used to it. It think the rink is fairly generic so I should be able to just copy my Sega rink hacks over to SNES - hence why I was asking about making the rink editable. The puck and nets are editable (managed to remove the nets). All the player sprites are editable except those on the bench - or I can't find those either. I have pretty much finished my striphack for this game where all of the jersey/helmets are seperate. Looks pretty good apart from the players on the bench which are different because I can't edit them. Quote Link to post Share on other sites
smozoma 484 Posted July 18, 2010 Author Report Share Posted July 18, 2010 Are you sure the rink tiles are uncompressed?? They are on the Sega version but not on the SNES unless I'm being very blind. I managed to change the rink tiles on the penalty box screen but nowhere else. The tiles will be shared but isn't too hard to do once you get used to it. It think the rink is fairly generic so I should be able to just copy my Sega rink hacks over to SNES - hence why I was asking about making the rink editable. The puck and nets are editable (managed to remove the nets). All the player sprites are editable except those on the bench - or I can't find those either. I have pretty much finished my striphack for this game where all of the jersey/helmets are seperate. Looks pretty good apart from the players on the bench which are different because I can't edit them. sorry, i'm probably wrong. I saw a bunch of editable stuff and figured it all would be. Quote Link to post Share on other sites
top shelf 0 Posted January 5, 2011 Report Share Posted January 5, 2011 (edited) How Do I Edit the Ron Barr text?: The Ron Barr text is found at offset @90000 in the ROM. Each blurb MUST end with the '0D' hex character, as the game counts these to know which blurb to display. You can change the size of the blurbs if you want. There needs to always be 64 team blurbs, even if there are not 64 teams in the ROM. The game searches for the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." text in location 65, so all other 64 need to be there, even if they aren't used. Smoz, can I change the location of the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." because I only want a rom with 23 teams, so need it to be the 24th instead of the 64th? Is there a quick way of doing this? Edited January 5, 2011 by top shelf Quote Link to post Share on other sites
smozoma 484 Posted January 5, 2011 Author Report Share Posted January 5, 2011 Smoz, can I change the location of the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." because I only want a rom with 23 teams, so need it to be the 24th instead of the 64th? Is there a quick way of doing this? Does it not work if you have fewer teams? From what I wrote before, it sounds like it should work no matter how many teams are used (displayed in the main menu) in the ROM. Quote Link to post Share on other sites
top shelf 0 Posted January 5, 2011 Report Share Posted January 5, 2011 Does it not work if you have fewer teams? From what I wrote before, it sounds like it should work no matter how many teams are used (displayed in the main menu) in the ROM. No it doesn't it crashes at Ron Barr screen. I copied the data from a .bin file. as already had OD at the end. However the data is longer than your 64 team data so the 'Welcome to' is now at 9470D and is #24 rather than #65 Quote Link to post Share on other sites
smozoma 484 Posted January 6, 2011 Author Report Share Posted January 6, 2011 No it doesn't it crashes at Ron Barr screen. I copied the data from a .bin file. as already had OD at the end. However the data is longer than your 64 team data so the 'Welcome to' is now at 9470D and is #24 rather than #65 You can change the value at offset 7DE35 from 40 hex (64 dec) to 17 hex (23 dec). I always expected people would just edit the text manually, and insert the correct number of '0D' characters, but alternatively you can do it by changing the value above. Quote Link to post Share on other sites
top shelf 0 Posted January 11, 2011 Report Share Posted January 11, 2011 You can change the value at offset 7DE35 from 40 hex (64 dec) to 17 hex (23 dec). I always expected people would just edit the text manually, and insert the correct number of '0D' characters, but alternatively you can do it by changing the value above. I tried this and it runs through but then crashes!! Is there anything else to change? Tried 18 but this missed the blurbs out then crashed after the goalie bit?? Quote Link to post Share on other sites
smozoma 484 Posted January 11, 2011 Author Report Share Posted January 11, 2011 Go back and copy the original where I set up 64 spaces for team blurbs, and just stick to those areas If you overflow an area, then just make sure you have the correct number of '0D' bytes. The way I have it set up, I think every blurb (except the first one) 'starts' with an 0D (but that 0D is actually the ending of the previous blurb, which is why the first blurb doesn't have an 0D at the start). EDIT: I guess your blurbs are really huge. What you need to do is this: Paste in your 23 blurbs. At this point you should have 23 '0D' characters. Add 41 more '0D' characters to get 64 total. Copy in the other Ron Barr text from the original ROM after that 64th '0D' I think that will work. Quote Link to post Share on other sites
Jlnhlsegafan 9 Posted November 23, 2017 Report Share Posted November 23, 2017 (edited) I use iHex on Mac. There's just NO PLACE to put any changes, except the R O N Â B A R R Â blurbs, and the pause menu. Edited November 23, 2017 by Jlnhlsegafan Quote Link to post Share on other sites
smozoma 484 Posted November 23, 2017 Author Report Share Posted November 23, 2017 1 hour ago, Jlnhlsegafan said: I use iHex on Mac. There's just NO PLACE to put any changes, except the R O N Â B A R R Â blurbs, and the pause menu. What changes are you trying to make? Quote Link to post Share on other sites
Jlnhlsegafan 9 Posted November 23, 2017 Report Share Posted November 23, 2017 I'm trying to replace some names in the editor, but there's no place to put the hex the changes use on the rom itself. Quote Link to post Share on other sites
smozoma 484 Posted November 24, 2017 Author Report Share Posted November 24, 2017 6 hours ago, Jlnhlsegafan said: I'm trying to replace some names in the editor, but there's no place to put the hex the changes use on the rom itself. You can remove players and/or teams to make your modifications fit. How to do it is mentioned in the 2nd post Let me know if you have any problems (the more detailed info you give me, the better I can help) Quote Link to post Share on other sites
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