smozoma Posted July 8, 2012 Report Share Posted July 8, 2012 (edited) Version 1.2 released! Dec 22, 2023 (SNES support added in v1.2) This program takes a full-colour (24-bit) BMP and converts it to a bunch of 16-colour images. Choose the 16-colour image you like best, then pass it through the program again to prepare the image for importing into Tile Molester. There is a detailed README.txt in the package, so please read it. If after reading the README.txt, you have more question, feel free to ask! Let me know if there are any problems. If the program crashes, please give me the error message if there is one. Unzip, drag and drop your image onto Ditherer.exe. NOTE: I think the problems with disappearing files, and paths and filenames with spaces in them have been solved in v1.1. NOTE: For some people, the program will create a new folder in your My Documents and put the files there. (I don't know what the folder is called, CoachMac reported the issue but didn't say the name). NOTE 2: Do not put the program in a path with spaces in it, or have spaces in the file name. If you get the problem with "File Size: 0" that is probably the cause. v1.2.0 - Dec 22, 2023 SmozDitherer_v1.2.0.zip OLD v1.1.0 - Feb 26, 2023 (had 16 downloads) GenesisImageDitherer_v1.1.0.zip OLD v1.0.0 - Jul 8, 2012 GenesisImageDitherer_v100.zip GenesisImageDitherer_v100.zip -- Starting image: -- Dithered image (my favourite from the 48 images generated by the program): (You need to click it to zoom in and see the dithering/pixelation) -- Image prepared for importing into Tile Molester (which expects it to be darker than it actually will display as): (You need to click it to zoom in and see the dithering/pixelation) Edited December 22, 2023 by smozoma v1.2.0 1 Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 8, 2012 Report Share Posted July 8, 2012 Hey Smoz. I chose method 1 and I followed your instructions precisely. It took about half an hour to run all the evolutions and randomizations and whatnot; when it finished, it said to press any key to continue (so I did). NOTHING. Where are my 48 images? Aren't they supposed to be in the same directory where I dragged my .bmp image onto the thing? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 8, 2012 Author Report Share Posted July 8, 2012 They should be in the same directory as the image was that you dragged onto the file. You might need to hit F5 in the explorer window to get windows to refresh the folder and show the pictures. If not, try the windows search and if your image was named, say, "coverimage7.bmp", search for "coverimage7*.bmp" (note the * before .bmp). Do either of these work? Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 8, 2012 Report Share Posted July 8, 2012 Neither of your suggestions work, unfortunately. I had a theory that maybe the problem was my original .bmp had spaces in the title; therefore, I chose to try the whole thing again. What I originally used: Claude Giroux NHL 13.bmp What I tried moments ago: Girouxcover.bmp Space or no space, I still get the same results. It does all the mutations/randomizations and whatnot, and then it says "Press any key to continue." I press any key and.... NOTHING. I even refresh the folder... nothing. I used the searches (with and without the *).... nothing. Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 8, 2012 Author Report Share Posted July 8, 2012 very strange.. Hit me up on AIM and send me the pic, and I'll generate the results for you Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 8, 2012 Author Report Share Posted July 8, 2012 make sure when you search that you are searching the base drive (C:, D: whatever..), not just the one folder that the source image is in. I'm wondering if it's throwing it in some other unexpected folder (maybe straight on C:\) Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 9, 2012 Report Share Posted July 9, 2012 Hey Smoz. Here's the image. Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 9, 2012 Report Share Posted July 9, 2012 WTF? Going to try again for a 2nd time to attach the bitmap image. Hoping this works... Girouxcover.bmp Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 9, 2012 Author Report Share Posted July 9, 2012 K, I sent the package of images to your PM box. Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 9, 2012 Report Share Posted July 9, 2012 It is my recommendation that this topic be pinned and that Smoz use it to provide any necessary notes to help users with this program of his (unless he decides he wants to create a new topic himself to pin). To those of you who try Smoz's program: in my experience, I found that I had to make the first color in the palette 0-0-0 and the 16th color in the palette 224-224-224. The remaining colors are the RGB values found in the notepad file that his dithering program provides you. The only mystery that remains in my experience now is wondering why I did not get 48 images... thank you, Smoz, for providing me with the 48 images yourself. Your program did the work for me after that point; however, it boggles my mind that the earlier steps did not work for me. 1 Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 9, 2012 Author Report Share Posted July 9, 2012 The part that really confuses me is that you were apparently able to generate the Giroux-TileMolester.BMP using option 3. Did you ever try putting your giroux.bmp in the same folder as the executable then use option 1? Quote Link to comment Share on other sites More sharing options...
TruePensFan1981 Posted July 9, 2012 Report Share Posted July 9, 2012 The part that really confuses me is that you were apparently able to generate the Giroux-TileMolester.BMP using option 3. Did you ever try putting your giroux.bmp in the same folder as the executable then use option 1? I did have it in the same folder as the executable when using option 1. When you gave me the 48 images, I had the 48 images in a separate folder because I did not feel like having to scroll all the way up to drag my chosen image onto the EXE at all. Once I found the image I wanted to use among the 48, I copied it and then pasted it into the same folder as the EXE, then dragged it to the EXE and was able to successfully do step 3. I find it rather odd that I was unable to have the 48 generated images when I did step 1 with the image in the same folder as the EXE. Quote Link to comment Share on other sites More sharing options...
brianon Posted July 23, 2012 Report Share Posted July 23, 2012 Hi. I just used this to create a title screen for my rom. It seemed to work great. bmp of 256224, Option 1, select best pic, option 3. Great Open tilemolester. Import Internal Pallette (1152422, 64, Motorola). Navigate Offset (1125A6), 32x28 Tiles Size, 4bpp Linear. There's the old title screen. I then Edit->Paste From... and select the Image Ditherer Option 3 bmp file. I then change the pallette based on the txt file of the Option 3 bmp. All looks great. I save the rom. Load it in Fusion.exe. hmmmm.... The palette is changed (seemingly correctly) but the old image is still there. Is there something I am doing wrong ? I suspect I'm messing up with TileMoleseter but not sure. Any ideas ? Is Edit->Paste From the normal method to get your ImageDithered bmp into the rom ? Quote Link to comment Share on other sites More sharing options...
brianon Posted July 23, 2012 Report Share Posted July 23, 2012 Apparently I'm a damn dirty liar ! When I used Edit->Paste I wasn't then saving the image change correctly. Seems to work pretty good now though Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 23, 2012 Author Report Share Posted July 23, 2012 Cool, good to know it works! thanks for the feedback. Would love to see the image you picked. Quote Link to comment Share on other sites More sharing options...
brianon Posted July 25, 2012 Report Share Posted July 25, 2012 (edited) Splash 1 Splash 2 This was the image just before I added it to tilemolester. Title - 256x224-001844-01-fs-squared-TileMolester.bmp And in game (gens). It looks better in Fusion so who knows what it will look like when it makes its way onto my megadrive. While i have ya .... any idea how I change the credits text on the main title screen. The ones that scroll up the screen. Edited July 25, 2012 by brianon Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 25, 2012 Author Report Share Posted July 25, 2012 Hm for the last image, you should probably go into an image editor and change the colours of the ads in the background to match the players, so the players don't look so washed out. You only get 16 colours, why waste them on ads Quote Link to comment Share on other sites More sharing options...
brianon Posted July 25, 2012 Report Share Posted July 25, 2012 Might be worth a go alright. Thanks. Quote Link to comment Share on other sites More sharing options...
gotroot801 Posted March 8, 2013 Report Share Posted March 8, 2013 (edited) I feel like I'm missing something here... I generated a TileMolestor-friendly image, pasted it into TM, and edited the palette according to the text file. The problem is that none of the colors match: Attached are four files: the BMP and TXT generated by Ditherer, a screenshot of TM after the pallette's been edited, and the end result in Fusion. This is my first attempt at hacking a ROM (a hack based on TheTome's 4v4 ball hockey ROM, since it looked a bit like broomball), but I've managed to modify the banners for each team and remove the center ice logo via TM, so I think I'm doing alright despite this setback. Thoughts? 29URBAN-articleLarge-020556-02-fs-cubed-TileMolester.bmp 29URBAN-articleLarge-020556-02-fs-cubed-TileMolester.txt Edited March 8, 2013 by gotroot801 Quote Link to comment Share on other sites More sharing options...
PlabaxV2 Posted March 8, 2013 Report Share Posted March 8, 2013 Two things: 1. The first colour has to be 0-0-0 and the last colour has to be 224-224-224 2. Once you have done that repaste the photo over it and see if it works 1 Quote Link to comment Share on other sites More sharing options...
smozoma Posted March 8, 2013 Author Report Share Posted March 8, 2013 Some ideas: make sure you have the correct palette loaded (this is different than the image location. see the "palette" menu) Edit the palette before importing the image. It'll re-process the image with your new palette colours. Try putting black (0, 0, 0) as the first (top left) colour. Quote Link to comment Share on other sites More sharing options...
gotroot801 Posted March 8, 2013 Report Share Posted March 8, 2013 (edited) Thanks for the tips, guys! I'm getting closer, at least. The colors don't match 100%, but I feel like at this point it's minor tweaks as opposed to "screw it, start over". Now if only my league had team logos. Oh well; hope my teammates don't mind being the Mighty Ducks... Edited March 8, 2013 by gotroot801 Quote Link to comment Share on other sites More sharing options...
poppop Posted June 6, 2013 Report Share Posted June 6, 2013 Hey when I run the program I get an error that says the picture is too small and shows the file size is 0 any way to fix it Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 6, 2013 Author Report Share Posted June 6, 2013 What are the dimensions of your image? Also, make sure it's saves as 24-bit colour. Quote Link to comment Share on other sites More sharing options...
poppop Posted June 6, 2013 Report Share Posted June 6, 2013 I used the bure picture as a templete 256x224 saved it as 24 bite bmp in photoshop Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 6, 2013 Author Report Share Posted June 6, 2013 I wonder if photoshop is doing something funny. Can you try opening the picture in "Paint" and re-saving it? Quote Link to comment Share on other sites More sharing options...
poppop Posted June 6, 2013 Report Share Posted June 6, 2013 did it and still saying file size zero file to small I even reinstalled the program twice Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 6, 2013 Author Report Share Posted June 6, 2013 hm, post it here? Quote Link to comment Share on other sites More sharing options...
poppop Posted June 6, 2013 Report Share Posted June 6, 2013 there it is but its not as a bmp I couldn't put that up Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 6, 2013 Author Report Share Posted June 6, 2013 Did you extract the files from the zip package? You can't run it from inside the zip. Are you running it on a network share? It probably needs to be on a drive (C:\something, D:\something, etc, rather than \\someshare) Quote Link to comment Share on other sites More sharing options...
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