February 6, 20233 yr Author comment_195664 Alright. Just resurrecting this thread to note that in light of the widescreen patch, I decided to make an IIHF 99 Widescreen Edition. It's pretty nice and does help the game play look like an upgrade to match all of the graphical changes I tried to do in this version. I will mention that one drawback is in the drawing of player sprites. I noticed that the players seemed to blink out when they get too close to the edge of the screen. I think it has to do with the way the patch works in that the background displays at the wider resolution, but the player sprites are unloaded from memory when they reach edge of the original display area. Given the trade off, I kept both versions. Version 1.1 has fixed this. And it looks great. There is another change to this version however, with the addition of the puck collision data for the full series of Genesis games, this widescreen edition also features a closer tolerance to the board and net sprites. Not too drastic, just going from a 0005 to a 0002. Not that the '98 engine needs any help in making it more difficult to score, but I like the slightly closer bounce off the boards. Also copied to the main post. Edited February 7, 20233 yr by von Ozbourme Report
February 7, 20233 yr Author comment_195687 What a difference a day makes. Version 1.1 of the widescreen patch means Version 1.1 of the Widescreen Edition. IIHF 99 - [Widescreen Edition 1.1].bin Report
March 18, 20233 yr Author comment_196331 Widescreen Patch 1.2 posted on Romhacking.net fixed some of the crowd animation and player display issues. Updated IIHF 99's widescreen mode. IIHF 99 - [Widescreen Edition 1.2].bin Updated in the original post as well. Report
December 10, 20232 yr Author comment_199520 Apparently art is never completed, just abandoned. ...and then picked back up later on. UPDATE: Version features corrected the bench players, so they wear the same uniforms as the guys on the ice. And also up in the original old post. IIHF Hockey (91) F3.binIIHF Hockey 92 F3.bin Edited December 10, 20232 yr by von Ozbourne Report
November 9, 2025Nov 9 comment_212480 On 6/18/2021 at 12:08 AM, von Ozbourne said: With the Final Cut editions out of the way, it seems it is time to release the next installment in the series. And it gives me the chance to make another retro review so I'm going to take it. With EA outsourcing the development of the SEGA Genesis version of NHL 98 to THQ while they concentrated on the fancy new PlayStation and PC versions, Team 1920 still took care of the Genesis conversion for IIHF 98. However, when EA started work on the '99 installment of their hockey franchise, it would only see a release on the Playstaion, PC and N64. This would not normally have been an issue, however the team was unable to procure a dev kit for the new systems and EA seemed to have forgotten they were still around; as evidenced by the fact that EA had not yet attempted to buy 1920 out, before they started neglecting the small production company. With nothing else going on at the time, the team decided to take matters into their own hands and do what they do best; make a Genesis game. And 'cuz they say... 2000 zero zero, game over, oops, out of time. So tonight I'm gonna party and play... After two years without a title screen athlete, the developer made the decision to feature eventual #2 overall scorer and #1 fan favourite, Finland's Teemu Selanne. The game was again based on the '96-'98 game engine and would feature the improvements that appeared in the '98 version like switching team controllers, line coaching, goalie changes/injuries and less predictable AI. Also, after a year of forgetting to do so, Fighting majors are again assessed a 10 minute misconduct. As the dev team was not a fan of the dark, and in some cases quite ugly, graphics style they were constrained to in '97 and '98, they took the opportunity to go for a much lighter scheme, while taking every opportunity to change as many assets as possible. Not wanting to reuse the team selection "Flag in a circle" logos for yet a fourth year in a row, and to emphasize their full licensing agreement, National Team sweater logos are now featured in place. The new team name font that debuted in IIHF 98 does make a return, while the menu titles get a new jumbotron dot matrix light styling. While the top 26 ranked teams did not change from the previous year, the five unranked teams were switched out in favour of some less highlighted teams from the bottom five in 36th placed South Africa [making a return for the first time since IIHF '93], 37th ranked New Zealand, 38th place - 2nd year participant - Turkey, 39th overall Greece and 40th place rookie Iceland. To spruce up the playoff bracket, a rink style background was added, reminiscent of the ice surface in IIHF '94. For uniformity [and limitations] of the season mode logos, a clean new set of flag logos were added similar to what the IIHF would use on their website 20 years later! The full contingent of uniform logos would be carried over to the center ice area. The "Champion is you!" picture and winning team photo were carried over from the previous year however because the dev's art director was already going quite batty and just couldn't be asked to spend any more time on those things. The team selection rankings also still posed a challenge that was only overcome with mockery, but it's funny to wonder if perhaps Canada is ranked 6th in tape usage because their 26th ranked stick boy has been eating it. That said, I'd give it a perfect 5 out of 7. IIHF 99.bin 2 MB · 646 downloads Love the graphical changes! I wonder where NHL 98 stores them. Report
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