statto Posted August 19, 2008 Report Share Posted August 19, 2008 (edited) You can now download the newest edition of the SNES Editor: (in another thread after 85 downloads) Changes: Can edit NY Islanders/NY Rangers team menu names Bug fixed with adding forwards/defenders More flexibility adding forwards/defenders Team by Team 'juicer' Ability to edit number of selectable playoff teams Ability to edit number of teams displayed in the menu Auto-Banner For the future: Adding/removing players from a team Ability to change the number of goalies in a team (currently hard coded; I don't know how to do this) Fixing up player editor Editing Clocks Please enjoy. SNESv060.zip Edited July 10, 2009 by statto Link to comment Share on other sites More sharing options...
metzgerism Posted August 19, 2008 Report Share Posted August 19, 2008 Can you make a rom with no logos? Link to comment Share on other sites More sharing options...
Xstioph Posted August 19, 2008 Report Share Posted August 19, 2008 Editing number of goalies is simple. Although, when I tried explaining it to Halifax, well I dunno if it got through, but I'll give it a shot. *looks through notes* I.e. Anaheim's number of goalies are defined at (decimal) offset 945506 + 945507 (I think it's the four bytes just before the lines start, or something like that, around the team overall and all that). Two bytes = 4 digits.. Any of those digits that's not a zero is +1 goalie. 1100 = two goalies 4C00 = two goalies 1230 = three goalies B000 = one goalie I bet you'll understand, or at least figure it out. Or just look at a guide for Genesis, it's the same. Only they use just 9's and 0's (if I recall correctly), while SNES uses the range 1-F for each goalie (for some reason, been speculating if it could be an additional stat or something). Link to comment Share on other sites More sharing options...
Xstioph Posted August 19, 2008 Report Share Posted August 19, 2008 Offset Def. Hex Sec 5 min F9D2E 5 min 2C01 300 10 min F9D30 10 min 5802 600 20 min F9D32 20 min B004 1200 OT FC8A2 5 min 2C01 300 SO ?? My notes regarding the clock (maybe you know it all already, but anyway). I didn't explore it a lot. And obviously those offsets are in hex Link to comment Share on other sites More sharing options...
statto Posted August 19, 2008 Author Report Share Posted August 19, 2008 Editing number of goalies is simple. Although, when I tried explaining it to Halifax, well I dunno if it got through, but I'll give it a shot. *looks through notes*I.e. Anaheim's number of goalies are defined at (decimal) offset 945506 + 945507 (I think it's the four bytes just before the lines start, or something like that, around the team overall and all that). Two bytes = 4 digits.. Any of those digits that's not a zero is +1 goalie. 1100 = two goalies 4C00 = two goalies 1230 = three goalies B000 = one goalie I bet you'll understand, or at least figure it out. Or just look at a guide for Genesis, it's the same. Only they use just 9's and 0's (if I recall correctly), while SNES uses the range 1-F for each goalie (for some reason, been speculating if it could be an additional stat or something). This is why you're thanked on the front page. Thanks. I'll take a look, should have a new version out soon. I knew the clock stuff, just haven't gotten around to editing it. Link to comment Share on other sites More sharing options...
metzgerism Posted August 19, 2008 Report Share Posted August 19, 2008 xstioph, did you find a way to change the clock around so that it ticked off real-time or in seconds (like 300, for the current 5:00 period)? Link to comment Share on other sites More sharing options...
statto Posted August 19, 2008 Author Report Share Posted August 19, 2008 xstioph, did you find a way to change the clock around so that it ticked off real-time or in seconds (like 300, for the current 5:00 period)? Well the clock is in seconds right now, so it has to be in some other part of the code. Link to comment Share on other sites More sharing options...
statto Posted August 24, 2008 Author Report Share Posted August 24, 2008 Can you make a rom with no logos? You mean covering up the logos in the menu? There's a centre ice palette somewhere in the game where you can 'white out' the logos. Link to comment Share on other sites More sharing options...
metzgerism Posted August 24, 2008 Report Share Posted August 24, 2008 Yes. Also, I found some of the offsets for penatly length - but I'm sure that you've done the same. Link to comment Share on other sites More sharing options...
statto Posted August 24, 2008 Author Report Share Posted August 24, 2008 Yes.Also, I found some of the offsets for penatly length - but I'm sure that you've done the same. I'm sure you're wrong. IM me. Link to comment Share on other sites More sharing options...
Xstioph Posted November 5, 2008 Report Share Posted November 5, 2008 Hey hey. I finally got some urge to do some rom editing last night and for the first time really tried out this editor! Can safely say it saved a looooot of time! However I have some ideas/requests When you edit jerseys, it would be super nice to have a "copy color" (R+G+ button or something like that, so if you wanna use the same color on some other part you can just press another button. And maybe have an "editbox" (replacing the "label" all together maybe) next to the "scrollbar" where you can enter a value manually, that would be sweet. Oh, and one more thing. Would be very useful/practical if the color (or part of the jersey, those boxes you know) selected would get a border, or in some way showing which one's selected. Thanks for a very very useful tool, statto! Link to comment Share on other sites More sharing options...
metzgerism Posted November 11, 2008 Report Share Posted November 11, 2008 I hate how everything in SNES is reversed from GENS. like it's a reading language different, two every are words around switched. Link to comment Share on other sites More sharing options...
shaftman Posted November 11, 2008 Report Share Posted November 11, 2008 Or is it GENS that is reversed from SNES... =P Link to comment Share on other sites More sharing options...
metzgerism Posted November 11, 2008 Report Share Posted November 11, 2008 No, it's not. The numbers I am talking about are in base-16, for time of periods. They appear as "012C" or "0258" in GENS (300 and 600), which is technically correct for base-16 (or any other numbering system). In SNES it appears as 2C01, which would be 11,265. Link to comment Share on other sites More sharing options...
Xstioph Posted November 11, 2008 Report Share Posted November 11, 2008 Little and Big Endian, guys.. In that sense, SNES is "reversed". Link to comment Share on other sites More sharing options...
statto Posted November 15, 2008 Author Report Share Posted November 15, 2008 Little and Big Endian, guys.. In that sense, SNES is "reversed". I'll see what I can do per your suggestions, and make Goalies editable. Link to comment Share on other sites More sharing options...
MusicalSportswriter Posted May 25, 2010 Report Share Posted May 25, 2010 Awesome bit of software, statto! I just found the web site earlier this week. Is it possible to alter the number of letters in a team name or nickname? I would love to "move" the Dallas Stars back to Minnesota. Link to comment Share on other sites More sharing options...
smozoma Posted May 25, 2010 Report Share Posted May 25, 2010 (edited) Awesome bit of software, statto! I just found the web site earlier this week.Is it possible to alter the number of letters in a team name or nickname? I would love to "move" the Dallas Stars back to Minnesota. try the newer version 0.71 i know you can make team names shorter... not sure if this editor lets you make them longer at this point. maybe this thread should be closed and have a link to the new thread posted in the first message... statto, if you want to remove the existing attachment, you can click on the attachments dropdown list and click the icon with the X on it (when in the full editor). Edited May 25, 2010 by smozoma Link to comment Share on other sites More sharing options...
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