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Showing content with the highest reputation on 11/15/2019 in all areas

  1. I have been working on a smaller goal mod for NHL 94 on Genesis. I have edited the artwork to work with the code that edits the barrier of the goal posts and of the boards. So this is complete with accurate collision of the goal posts with the puck with updated goal artwork. There are several different sizes of goals. Here are some photos of the smallest goal: (updated 11/16/19) Playing roms with this goal size produces very low scoring games. One way I have made this goal size more playable is by lowering goalie glove ratings to create more shots that bounce off the goalie. Smallest Goal v1.1 ROM : (released 12/28/19) smallestgoalFBFF0000v11.bin Version 1.1 Notes: -Disabled the Auto Goalie Diving Save Angles code used in v1.0 due to it causing all players to be Lefties in-game. In version v1.1 the new Goalie Diving Save Angles are Off by default, though they can be enabled in this version without it causing all players to be Lefties by running 2 RAM codes during gameplay. (see ROM for details) -Increased all Goalies Weight ratings by 4 in an effort to reduce cheap goals -Made some minor corrections and graphical improvements Smallest Goal v1.0 ROM : smallestgoalFBFF0000v1.bin Here are some photos of the medium size goal : The medium version's posts are black while the smaller goal's posts are red because below the size editable in the goal artwork tile you have to choose from predetermined artwork by changing a single-byte vale. Here is the larger version of the goal done from the goal art tiles : This one is slightly smaller than the normal goals in NHL 94. Each version works with a different value for the barriers code and each of these versions provide different challenges with different goal post and board collision values. I have roms for each goal size, and you could start by playing the larger version of the goal then try the smaller versions and see if you can score. You will be blown away by the goal post collisions and when goals miss the goal on shots compared to what you're used to. You can look at this as a way to adjust the accuracy of one-timers and shots. On the smaller goals hitting wide open nets with shots will no longer be automatic. You will now have to place your shots and pay more attention to angles since the goal post barrier code has been tailored to the artwork. If you play on the smallest goal you should expect a lot of 0 - 0 games and if you score it could end up being the winner. Playing on longer periods and real-time clock is essential to this mod since the smaller the goal the longer it will take you to score. Are you interested in testing NHL 94 with smaller goals with all the goal artwork updated? Will it change your strategy on how you score? Playing with smaller goals will make one-timers more realistic because they no longer will be automatic scores. Now they will hit off the post more or miss the goal completely. With different versions of goal sizes you can play on the goal size that you want, if the smallest version of the goal is too small and you are getting frustrated at not being able to score goals you can use the medium one. There really aren't too many other goal sizes that are possible than these due to the artwork limitation. Any smaller than the smallest one it's pretty much impossible to score. But be forewarned, after you experience playing NHL 94 with these smaller goals and adjusted collision you may not be able to go back to playing with regular sized goals again because you may find it too easy to score. Playing on these roms will make your NHL 94 experience more advanced and strategic since scoring becomes more difficult with a smaller target to score. Note : Some of you may want to know more about the Goalie Diving Saves codes that I have put into this mod. I have included this screenshot to illustrate what these codes do. I attempted to put this code into the rom as a ROM code in v1.0 but as you seen, it had the affect of making all players lefties regardless of their handedness rating. So in v1.1 I had to remove it from the rom and offer it as a RAM code that you have the option to use. I want to explain why it was so important that I included this in the rom one way or another, because of what it does. And to better understand what these codes do, I have provided this screenshot : You see how the goalie is doing a feet first diving save attempt? These kinds of goalie diving saves don't occur too often if at all unless you have the two codes that I provided in the rom on. One code affects the human/p1 team's goalie the other code affects the cpu/p2 team's goalie. These codes don't seem to affect the goalie when manually controlled by a player, only when the goalie is under Auto-control. So this is in regards to C-button Goalie diving save attempts, but specifically when triggered by the CPU / Auto Goalie. That's what these codes affect and improve. As you can see from the screenshot, I was controlling the Devils skating right to left then attempted a shot. Normally this action would cause the CPU/Auto goalie to dive left or make the wrong decision and dive right which caused a glitch when the shot is taken : the shot would hit off an invisible wall where the game thinks the goalie is, but the goalie is seen diving to the opposite side. Instead of this situation, with the codes on, in situations like this, the goalie will often dive feet first instead of left or right. And unlike before, the puck now won't hit off an invisible wall when you take a shot, to the open net, or the side that the game thinks that the goalie has dived to, when the goalie is seen diving to the other side. With the codes on, sometimes goalies will still do C-button diving saves to the left or right in situations like this, but in those instances they'll be to the correct side more often and won't have this glitch. It's not that I've 100% solved the glitch from happening, it's that in general through the two codes, I've made auto goalie diving saves look cooler with these new angles and I've increased the accuracy of auto goalies diving to the correct side when they dive left or right which avoids the wrong sided goalie diving save glitch.
    3 points
  2. Team draft selection has begun! We will have a 10 team "A" league and 12 team "B" league. I weighted the draft in B to give new players a better chance at a high draft pick in B. I did the same with "A" , but just slightly. When it is your turn, reply to this thread to choose your team (or hit me up on Discord). You can choose any team that has not already been selected in your league. I honestly don't think there will be a need for deadlines (haven't ever used them before), but if we go 24 hours without your pick, your turn will be skipped and you will be given best available team at the end of the draft based on the default list. You can also post your draft list in this thread, or PM me your list if you don't want to post your team selections. ON THE CLOCK: A: DONE! 01 - aqualizard - CHI 02 - AtomicRaven - DET 03 - Schmidt - BUF 04 - LeifErikson - BOS 05 - wallywojo - WPG 06 - MikeGartner22 - MTL 07 - dcicon5148 - VAN 08 - zeppelin55 - LAK 09 - corbettkb - DAL 10 - angryjay93 - HFD B: DONE! 01 - seventieslord - DET 02 - Ozmataz_Buckshank - QUE 03 - MR.T - CHI 04 - Chris O - MTL 05 - Boehm23 - VAN 06 - AdamWoodrow - CGY 07 - Dantml7 - BUF 08 - sonoffett87 - BOS 09 - Chefstar88 - WPG 10 - jmj - STL 11 - jer_33 - TOR 12 - Quetzalcoatlus - DAL DEFAULT DRAFT LIST (links are to "Building Lines with AJ" Thread)
    3 points
  3. I guess I should do my intro. I joined because there was an NHL94 tourney in Regina, and upon doing research on the top NHL94 players in the world, I found there were some from Sask, Canada, but none from my city!! So I sought to change that. I would have won the tournament if not for Halifax driving his and his buddy Matt's ass 2.5 hours to scoop the prize. Anyways... after that, I dragged my bro (seventieslord) and my cousin (boehm23) away from their other games of choice. Fun fact: Seventieslord writes for The Hockey news and is a badass hockey historian. The last NHL game we bought as kids was NHL 97. We saved up our own money to do it. Seventieslord was 16. I was 13. Boehmer was 6. He didn't come into the picture until much later lol. Anyways, we had a good crew of NHL 97'ers. I do appreciate a few things from that game. fake shots were integral to getting around seventieslord's over aggressive manual goalie. he liked blocking shots, but I never utilized that much. Season mode was cool and so was Gilmour's "deke and deliver". Also being able to get up using spin-o-rama after being checked was nice. BUT, that all being said, I am getting used to 94 and can see why most consider it the best gameplay overall. Over the past month, I've played about 400 exis over Retroarch and helped ten other new members get set up on static IP and fort forwarding. Once I did it while I was playing an exi and the guy was flabbergasted. Most games have been against Schmidt which was quite a rude awakening. I estimate I'm about 69-321-10 over those first 400 games. While he says my skill is improving, I feel much like a mouse caught by the tail by a cat, while the cat says I'm getting really good at struggling... Either way, I thought I would quit after my local tourney, but I'll stick with it and probably attend any close in-person tourneys and try to improve my skill and ranking and be the first Regina player in the top 30 Sega rankings. Happy to be here. Cheers.
    3 points
  4. Check SegaVisions, doubleissue (October, November) from 1993, Hot hints. According to that its all about timing.
    2 points
  5. I have come to the conclusion that it involves using the hold down B button and press a direction method of passing. The trick is you can't starting holding down the B button too early. I think a lot of people get stuck on this part. If you start holding down B too early then wait for the ref to drop it before pressing a direction with B held down chances are you will lose the face-off. When you are holding down B too long you give your opponent the opportunity to press the B button themselves hold it down and press a direction and gain the advantage. The CPU team mimics this button sequence as well and it's random. The key is to wait until the last possible second before the ref starts his drop puck animation to start holding B down. It's holding down B and pressing a direction in a fluid motion right before the ref drops the puck. This takes a lot of practice to get used to it, but I've determined that it's the best way to win face-offs and the most fun. This was a mystery to me and a source of frustration at not getting how you're supposed to win face-offs. I encourage you to try this method and see if you find success winning face-offs. I sure have.
    1 point
  6. Check out @CoachMac's historical ROMs, he is our resident historian and ROM creator! https://forum.nhl94.com/index.php?/topic/18009-coach-macs-historic-roms/ As far as making your own ROMs, the NOSE tool allows you to make roster edits very quickly and easily. Graphic hacks take a little more time and effort with Tile Molester, but once you get the hang of it, it's not that bad. Ultimately any ROM will take many hours to complete, without considering the amount of time it would take to rate players. Check out the hacking and editing section of the forums to get a better sense of what is involved, there is plenty of information and a bunch of modders who will be happy to answer questions/help (including me)!
    1 point
  7. There is mail address at tru's profile. About adding teams, editing, knowledge and so on: Adding teams is just too difficult, forget about trying to figure it out without coding knowledge. With it its *maybe* even not possible. If it is, no one tells you without proper investigation and if there hasnt been anyone interested so far, there will hardly be any hackers-newcomers. Take it as it is and work with original 26+2 teams, dont waste your time and dont wait for 30 teams rom to come, you can wait forerver ;-) All the knowledge about erasing center ice logos, altering jerseys colors and everything else needed for editing and updating the game can be found in SNES subforum, I always explained everything in detail so even people without hacking knowledge should know what to do when they want to change something, usually its step-by-step tutorial and you cant go wrong. SNES editor for editing players, numbers skills etc. exists, but... So keep it on your mind when editing rosters.
    1 point
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