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Showing content with the highest reputation on 06/08/2022 in all areas

  1. As I suspected, the blood is a separate tile sequence that is on top of the sprite. I found a few blood tiles and changed them to 1,2,3. I think this will be helpful once I can identify which tile numbers they are in reference to the sprites. The trace will be easier to identify (I think). Original Tiles Altered Another Example (I've since found the first tiles) I've gotten about 19 tiles so far...I have to see all the blood animations. I think there are two more from fighting...left and right.
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  2. Thanks man, I appreciate all the feedback!
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  3. to apply the patch, if you have windows. this tool is doing it. Had no problems with it. A utility called 'Beat'. https://www.romhacking.net/utilities/893/ Played a game on each version: each game was Colorado-Detroit. On the 'arcade' version, I wasn't totally thrown off by the speed. I would make it speedier. The 'original' had a great feel. Had a great game and I scored 2 goals. Love the flow of the game. For the 'rookie' bizarrely, I only scored a goal and thought it would be a goalfest. The flow of the game is good but like the 'arcade' I would like more goals. I haven't played nhl 94 in awhile so maybe I am slightly offbase with my observations but all I know is that all 3 versions were very pleasant and thus, gives a great hockey experience. Maybe some twinking is needed to differentiate more the versions from each other. Other than that, all 3 are great to introduce a noob to nhl 94. hope it helps, Cheers!
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  4. OK, first public Beta of 6.0 is ready! Any and all feedback is welcome and encouraged, but I should stop to explain what I'm trying to do with this for context. I am trying to revise & refine the gameplay to be both more realistic, and more characteristic of how NHL hockey is played today. More realistic… Energy should deplete & recover at a more realistic rate, where more realistic shift lengths are rewarded, while tired players recharge much faster on the bench If you are playing with line changes on, you should have to deal with the real life decision of putting on fresh third liners or keeping yoru best out there even though they are showing signs of fatigue The puck should move faster than the players! Seriously, I know this sounds obvious, but in the original it was possible to outstate a wrist shot in some circumstances, while passes were were often faster than than shots. I've tried to balance the speed of skating, to passing, to shooting, with consideration for how quickly objects move across fixed sections of the ice (like skating time from blue-line to blue-line). More realistic speed burst. Harder to score goals. More contemporary… Faster and more agile skating. Much faster shooting. Fewer hits & penalties. More parity (less disparity) between the best and the worst of the league. Much better goaltending. Of course there is much more to it than this, but I think that's a pretty decent overview of what I'm trying to do. Now, because I know not everyone shares my same desire for more of a Simulation style gameplay, I am releasing two patches with this ROM to customize the game. One patch will give you a Rookie mode, where the defence it a little more tame, and the goalies aren't quite as sharp. The other introduces an Arcade mode, where the puck and the players move even faster, and the original exaggerated speed boost is restored. One more thing. I am not going to provide multiple ROMs for version 6.0, just one ROM, but multiple optional patches. Those are located in the ZIP with the ROM. If you don't know how to install a patch over a ROM, I assure you that it is super easy, and can even be done online. I am just too exhausted to support anyone on doing that, so I hope the community can point people in the right direction. If you are using a Mac, I highly recommend the free software Multipatch https://projects.sappharad.com/multipatch/ You will know you have installed the patch properly, because the opening credits will indicate "Rookie Mode" or "Arcade Mode" or "2022 Edition" accordingly. I am really looking forward to your feedback. And PLEASE point out any errors if you see them! There's been a myriad of minor fixes and improvements, but I won't detail them now. cheers, -Adam @Fastlane The rookie mode is essentially for you, so please let me know how it does and does not work for you, so I can tweak it! @George Please let me know how you think we are doing on the penalty front! @Tabs3121 The Arcade patch is here, let me know if this is what you had in mind!
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  5. I have been thinking about this for a while and decided I should at least start this hack and post on the forums for documentation/progress. My initial thought process is as follows: I assume the blood animation is a separate graphic and not an entirely new set of sprites (CONFIRMED) Find the blood animation tiles in NHLPA'93 (DONE, most likely) Trace and reverse engineer the code on a blood injury in '93 (current phase) Bring those elements into '94 I think the first two bullets I will confirm and get done rather quickly, but the hard work will be understanding and isolating the code in '93. My starting assumption will be that when an injury for game is triggered, the blood animation sequence is called and overlayed by the sprites head. Who knows if that's right. I'll continue to post updates here as I work on this project.
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