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Showing content with the highest reputation on 11/25/2023 in all areas

  1. Ahh I'll have to look it up. I think for the 0-6 rating, to accomplish multiplying by 18 they did a left bit shift 4 (effectively multiply by 8), add the original value (x8+x1), then left shift 1 more bit ((x8+x1)x2). So I probably did, left bit shift 4 (x8), subtract original value (x8-x1 = x7). And the location for that can be found in the source of smozROM.
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  2. Sorry, I think that I must be confusing everyone. I'm not talking about NOSE or Overall Ratings. Please let me start over. In the original 0-6 rating system, rating an Attribute "2" would translate to the ROM showing a Displayed Value of "42" for that attribute. However, with your 0-15 system, giving that same Attribute a rating of "2" would translate to the ROM showing a displayed value of "32" for that attribute. My question, is why or how? I hypothesize that there is either a multiplier value somewhere (e.g. "take 0-15 rating and multiply by "7" for Displayed Value), or perhaps a look-up table, or perhaps something else entirely. Whatever it is, I would love to know more!
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  3. I think this still applies to the 0-15 ratings?
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  4. Prices on Gamestop "Retro Classics": Mutant League Hockey: $59.99 Ghostbusters: $34.99 Zombies Ate My Neighbors: $29.99 Mutant League Football: $19.99 Can't find it now (sold out?) but I'm sure I saw NHL'94 for $4.99
    1 point
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