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Matt55

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Everything posted by Matt55

  1. I already knew that most people prefer '94, so I posted this comment under the '93 posts. I intentionally made no pokes against '94 because my point was just to observe and appreciate a part of '93 without taking any shots against the beauty of '94. '93 is not great because I compare it to '94; it is just great.
  2. Maybe you all knew, but I haven't noticed anyone pointing it out ... One of the keys to NHLPA 93's ratings is that it used the full range (using line changes, players go from a 1 to a couple of 95's; even without line changes, starters can vary greatly). It also had "a 0-15" scale, but did you notice that players' ratings were directly affected by the quality of their team? What I mean is that the 21 teams (leaving out expansion and all-star), split perfectly into upper (7-9 team rating), mid (4-6 team rating), and lower (1-3 team ratings) thirds (exactly 7 teams per tier). Then the 0-15 scale was used like this: 1. Top Third uses ratings ending in 6's (26, 46, 66, 86) 2. Middle Third uses ratings ending in 0's (20, 40, 60, 80) 3. Lower Third uses ratings ending in 3's (13, 33, 53, 73) (Throw in the 0, 6, 93, and 100 also.) * An unexplained exception is Philly, a lower third team that uses players ratings ending in 0's. What does this mean? A player who gets an 80 speed on an average team would get an 86 if he were on a good team or a 73 if he were on a bad team. Net result is a wide spread of players AND a wide spread of teams. I think that NHLPA's ratings created a superior variety of playing experiences. I imitate this distribution when I make my own projects. Don't allow yourself the breakaway move and choose a bottom third team, and you have a fun solitaire experience. Playing against a friend who is much better or much worse than you? Choose two teams that balance the scales.
  3. Yes, I have been caught in an endless circle of second-guessing myself and redoing ratings in several projects that I have made for my personal use. Anyway, here is Coach Mac's 80s rom. 80s NHL.bin
  4. Finally a topic where I might be helpful to others - hockey history! I love Coach Mac's 70 somethin' concept and have been hoping for an 80 somethin' Hockey Night rom. His decade roms were once posted under the master list here, but the links are now dead. Based on my memory and some research, here are my best guesses as I look at the rom. I feel 90% sure about these answers. Boston 83 Buffalo 84 Calgary 89 Chicago 83 Detroit 88 Edmonton 84 Hartford 87 LA 81 Minnesota 81 Montreal 86 NJ 88 NYI 82 NYR 86 Philly 87 Pittsburgh 86 Quebec 85 St. Louis 86 Toronto 87 Vancouver 82 Washington 86 Winnipeg 85 I hope this info. helps!
  5. Thank you for the very thorough lesson! I think that I can follow these instructions - very clear even to me.
  6. Coach, Do you use weight bug fix or weight bug fix+check bonus?
  7. I am using NOSE to alter uniforms. (1) Will any edit to the home uniform affect the center ice logo coloring? (2) Can I change the away uniform without any side effects? Thanks.
  8. Or maybe I will start with classic nhlpa93, including weight bug. I tested the weight bug fix version and found that I sorta missed all of the wild hitting.
  9. My plan is to make an 80's version of NHLPA for line changes ON where the checking line is a fighters line you can deploy at will and let slip the dogs of war. I love using NOSE (what a great program for people like me!), and I will do all of the players and ratings. However, I can't do two things I wanted: (1) a generic NHL logo for center ice for all teams (2) 80's banners (Los Angeles gold and purple, Minnesota green and yellow, Wales and Campbells instead of East and West, etc.) I was going to start with others' work as a base on these graphics issues, but their 30 team ROM jams up in the Everdrive. Besides, I kind of wanted to start my own from scratch. So now I have your "simple weight bug-fixed" version of the original and am ready to go to work. Any help is greatly appreciated!
  10. (1) Some NHLPA roms I try work, but on others, the screen just goes black when I try to load it from the Everdrive. Anybody have a suggestion? (2) Can I use SmozROm or EARE with NHLPA? Thanks!
  11. Just to share the resolution - yes, the fatigue problem was only on the device I was using. The fatigue works fine on my new Everdrive.
  12. I am checking out the 1980 one. Wow...
  13. Nothing says 70s like a good goalie mask and the Habs.
  14. I love your ideas for retro solitaire play. One idea that I am working on in an 80s rom is to "supe up" 3 out of 5 teams in every division (4 out of 6 in the Patrick). Then I play with 1 of the 2 "regular" teams (the other regular team is left out of the playoff draws). Suped up teams have higher everything, especially shot accuracy and goaltending, but the "Super 6" teams ("juiced" teams) with almost all 99 players are the 80s Oilers, Islanders, Flames, Flyers, Bruins, and Blackhawks. (The 80s Canadiens would be a juiced team, but I made them "regular" since I personally like to play as them.) I also lower the goalie ratings for any team I use - the computer needs to score more often. The 80s rom could also include the Miracle on Ice matchup as well as the '87 Canada Cup matchup I love (Wayne + Mario vs. Soviets). Personal Touches: My own team, the Pens, are a blend of the 87-89 teams when the Pens added some good players but still had a bunch of unheard-of players playing with Mario. Obviously, this is for me, but this team could be made more "realistic" for others. My bonus teams are going to be my own roller hockey teams over the years (again obviously just part of own personal use), but I have no idea how to do center ice logos and know nothing about coding.
  15. The mix of history (capturing the look and feel of an era) and fantasy (creating a new mix of years and a new solitaire experience) is a work of art! Thank you!
  16. I play NHL Hockey Night 87 and 76 the most, but I have tried the original NHL '94 rom as well. I have been playing on the "Genesis Ultimate Portable Game Player." I am thinking now that the problem is here.
  17. Hmmm. Every ROM I tried (including "classic") had the same issue - energy drops to 0 in one or two rushes up the ice. Players become so sluggish that they are unplayable. I assumed that people had tweeked the fatigue rate, but if you have not, then either the ROMs have a glitch or my emulator has a glitch. ???? Everdrive to play ROMs on my Genesis, huh? I will check it out for sure! Thanks! (I may even join the online leagues when I am ready.) Yes, 10 players is great for subs with penalties ON. Also, I can play AUTO line changes and reuse some of the 10 in the checking line. An odd fact is that in AUTO line changes, my players do NOT shows signs of their fatigue - they stay "playable." If I want to create players to give me 15, that is no big deal (I think), but I can't play line changes ON until I figure out this fatigue issue. PS Coach Mac, I am a huge fan!
  18. Sorry if I get too specific, but here are some details as far as playing experience. I know nothing about the code that creates this experience. With manual line changes and 10 minute periods, I like to alternate my scoring lines until they need rest - then checking line must be utilized. If the top line plays a minute then rests a minute while scoring line 2 plays, the top line is almost back to full energy again. This rotation doesn't balance perfectly (play vs. rest), so the checking line comes in when needed. Basically, I like the way my genesis cartridge does fatigue, but I am ready to switch to a pi and use your historic ROMs. Thanks!
  19. I understand that some people have changed fatigue in their custom ROMs so that line changes are needed more often. However, it seems that in every single ROM I have tried, my players go to 0 energy and immobility in about 40 seconds. I love the retro custom ROMs and am very impressed with what everyone has done, but I miss the line changes that allowed me to go a minute and a half and still manage to keep energy above 0. Thank you all for your creations! Please advise a humble noob.
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