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wboy

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Everything posted by wboy

  1. To fix the issue with edited tiles & layouts not being reflected when you load the NHL 93 30 team 1.0 Alpha rom ... Change the value: 0003389A to 0008914A Found at the following offsets: 00008870 and 0001233A Note the tiles that map the layout of the screen/rink exist under (offset wise) the new [uncompressed] tiles (different/new location to the original rom).
  2. Make sure you are editing the right tile layout bytes. The original compressed tiles and layouts still exist in the rom. The new uncompressed rink tiles and layout are towards the end of the rom data. The layout bytes exist after the uncompressed rink tiles (Not sure of the offset and too lazy to check for you).
  3. Read supplied notes within download for more details. Note this is a alpha, and not a beta. Reasons: - Seems to work but not thoroughly tested. - Does not contain as much uncompressed graphics (e.g. Title screen not editable - disabling animations like glitter etc more tedious that first thought, Ron Barr headshot not editable etc.). - No documentation or reference screen shots supplied. - Not supported by NOSE 1.2b. Easily fixed if you add the following lines to the NOSE application folder's roms\roms.ini file. [GM T-50396 -30] Comments=NHLPA Hockey '93 (UE) (REV01) [!] - 30 Team ROM Hack by wboy OriginalROMProductCode=GM T-50396 -01 Teams=30 Download IPS patch here: 93 IPS 1.0a.zip EDIT: Correction to ini files settings (error on my part). A complete roms.ini is now within the zip distribution which you can simply copy over your existing roms.ini
  4. Excellent progress in such short time! Enjoy as it consumes your life and kills most of your free time! Get basics out first... then when ready I can explain things like free bytes etc and how I store them to see if its compatible to the SNES ver.... From what I've previously read (if my memory serves me correctly) its a lot harder to expand a SNES rom vs a genesis rom...
  5. nice find pin pointing the location of the code! ... and as for the Gens vs SNES argument.... seriously, who really gives a sh!t nearly 15 years after their releases.
  6. nice to see your back Tony researching the nhl roms a little more! can you please post info re: speeding up the players... it may help point to values that globally control all the attributes players have... then again, it may not, depends on how the game is coded... would love to check it out though... re: your C button question, yes, I'm pretty sure longer you hold, the bigger/longer the wind up, thus power you get from your shot. Note, the power can be greatly affected by a players attributes....
  7. Read the QUICK EDIT KEYS section of the notes.txt file found with the NOSE distribution. It's the next best thing... supports multi selected lines...
  8. If a team of eager/part time coders from this site would be interesting in teaming up and try taking NOSE further, I would seriously consider handing my baby over to the community... as I know I don't have the time to take it much further.... The code is not too shabby, but definitely no "showcase of programming methodologies" thus no pure "open-source".... thats not to say with a few improvements it could get there, and then allow it to be opened up to most of EA's genesis games as most of it is quite similar from what I've seen.
  9. Don't think I haven't looked and considered adding support, but while the structures are near identifical, the data is written in a little different... and as I didn't program it initially to be modular enough to support this, implementing it would be more work than I cared to give for SNES support..... sorry. As for binary files in VB, its basically not too different to open files for TEXT (like CSV) just: Dim intFileNo As Integer Dim btyLoadFile() As Byte intFileNo = FreeFile Open strFileName For Binary As #intFileNo lngFileSize = LOF(intFileNo) ReDim btyLoadFile(0 To (lngFileSize - 1)) Get #intFileNo, , btyLoadFile() Close #intFileNo from then on, changing bytes is done like: btyLoadFile(lngOffset) = lngHexDecimalValue Saving is: intFileNo = FreeFile Dim strSaveAsFilename as String strSaveAsFilename = "C:\test.bin" Open strSaveAsFilename For Binary As #intFileNo Put #intFileNo, , btyLoadFile Close #intFileNo Use sites like pscode.com and others found on google to find good example code that can be applied to what you are trying to achieve... that's how I built a good part of NOSE!
  10. as it has been programmed initially, not so easy... but yes, if I had my time over I would of programmed it better to potentially allow of an easier implementation of SNES support. That said, it would only support very basic roster editing. Not sure I could offer the same level of editing as for the genesis versions... and I wont be investing the time to learn how... its too time consuming... and I'm barely find time at the moment to finish the 30 team rom for 93 which is a walk in the park in comparison.
  11. No pressure indeed, the issue is no time and other priorities ATM.
  12. It was less work (believe it or not) to make the 30 team rom for 94.. and then use it with Tile Molester ™ to make editing graphic easier for all. TM is really not that complex!!! Without TM existing, I would consider doing it, though as it exists, my investment in time is not worth the return I feel... sorry...
  13. I've actually implemented all the bit shifting (which VB does not natively support) to convert the 3 BPP bytes in the the 4 BPP equiavlent... just never got around to representing the graphic within a player card window within NOSE. D'oh.... was hoping to get that into a 1.3, when and if that ever happens... Generic color palette editor (for any palette in game) has been seriously considered (as even I could of used it in the editing days), again, never got around to it.
  14. Use Ctrl+Enter to OK (and commit changes... Alt+O also works). Therefore Enter to open the dialog, Ctrl+Enter to close it. Alt+C to Cancel (and close). As ESC (and Shift+ESC) is tied to undoing uncommitted values within the edit screens, I didn't want to use it to escape out of the window... as logical as it seems. If you tried to escape the edit window with other attribute values uncommitted, I would have to prompt .. do you with to cancel the changes? Not as friendly as it is now... trust me... I spent heaps of time on the flow of the user interface and I'm a hotkey junkie user myself in most apps I use. the tooltip text on most button/icons display the hotkeys associated. Also, with Auto Next on Apply on, Alt+A will commit and changes (if made) and then automatically go to the next item (player etc). Nice way of cycling through without closing and reopening the edit dialogs.
  15. does hold for 5, but clickable after 2 to remove (from memory).
  16. if you click on it after two seconds, it'll go away. if you rename or delete about.png, it won't show!
  17. Don't give up hope just yet... you've just caught out on the complexities of the menu logos and banner... which is a little tricker than the in-game/rink equivalents... other than that you are progressing really well considering this is only your first post! First of, go here, read its purpose and download the zip file. Unzip, and first look at 00. [...].png, to see what menu options etc are used in TM. For the logo's and banners you are wishing to edit, see 14 & 15. The Home strip colors are not used by the menu logo's, only the home team rink logos (see 16 & 17 for those). Also, head to my site and download the player card tutorial if you haven't already. It can basically be applied to editing any of the graphics in the game, except for the fact you need use the 4BPP gfx codec and the appropriate offsets for palettes. It also briefly explains who to commit a loaded image (Paste from) in TM (hit ESC or click outside of the loaded rom's windows).
  18. Hint... Search the forums... Hacking any other Genesis EA series games will be similar to the structure shown in the NHL series... other games from other developers/game consoles may have completely different data structures you will need to contend with... Note, the EA games use their own checksum routine, and not the default one used by most Genesis ROMs... which Gens etc. ignore anyway (if it wrong) and still loadw the game.
  19. Because on the internet, he can post it rather than just think it... w**t!
  20. The original post had enough to help you find what you required with a hex editor and a logical approach, but as you need to be spoon feed... http://forum.nhl94.com/index.php?s=&sh...ost&p=61448
  21. Limit Selectable Teams Use a hex editor to edit the scrolling text....
  22. NHLPA Hockey '93 (UE) (REV01) [!].bin 0x00013D2E change 001A 001A where 1A (both) is the Hex # of teams (default is 26 decimal). 0x00014492 change 0017 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00014498 change 7417 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00013BAC change 7818 where 18 is the Hex # of teams (default is 24 decimal). Note, edit your playoff draws to exclude teams not available/selectable.
  23. Back in May 2007 I offered you an uncompressed banner for you rom... when and if you ever got around to completing it.... even after all your sh!t I've had to put up with from time to time at this forum.... Between PM replies like this... ... and any other stupid questions and requests you could came up with at time... you basically disappeared, and never got back to me with your finished rom (after I told you to reorder your teams alphabetically etc...) Oh, and I don't hate you... I just don't like you. There is a difference...
  24. tone was only brought upon because of indirect reference made in my direction here .... http://nhl94.com/forum/index.php?showtopic...ost&p=16819 ... then followed up by the other rant of a post that goes on about how useless this forum section is... if I had that attitude to hacking... and depended on the knowledge shared by other members here... I would of gave up a long time ago... I could have my own rant about the forum section was well... but whats the point.... nothing changed before... and I don't see it changing anytime soon... well, until the oracle who adds fighting to 94 joins the forum and puts an end to everyone's hacking holy grail. Judgment day does await us apparently.... well, for those who have faith (time to step up to the plate and deliver Tony H ).
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