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von Ozbourne

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Posts posted by von Ozbourne

  1. 9 hours ago, DeterminedApathy said:

    I appreciate this but would it be possible to get an addendum where the team select text for Boston says Boston instead of Bruins? I know it's a little thing but the inconsistency bugs me.

    Sunuva.... You know, I'd forgotten all about that. And that's the kind of thing that really bugs me too.

    ...
    V1.1 will probably be incoming sometime tomorrow.

  2. After spending a lengthy amount of slow progress on some bigger projects, [plus you know, that whole "being a responsible adult" thing] it was nice to take a break and bang out an Adam Savage style "One Day Build" [in that it actually took two days]. Figured now that it's done, I might as well share it.

    Thanks to @Deckard for the suggestion on this one, been a while since I did anything with NHL96 and it was fun to revisit it.

    The premise: Take NHL96 and give it an NHL97 roster update. Effectively making it closer to season end rosters. Fix art as applicable.
    Which makes this,
    image.png

    Not a lot of changes, but the most obvious is, out goes Quebec, in goes Colorado.
    [sorry to see you go, but it is more historically accurate this way]
    image.png  image.png

    All the other logos were mainly borrowed from '97 for consistency, although there are a few other fixes that, in theory, shouldn't haven't needed fixing...
    image.png  image.png
    It's a little thing.
    Not so little on the other hand...
    image.png  image.png

    Now, two caveats:
    1. Due to how the team positions are hard coded, to avoid a giant compounding mess, Colorado simply adopts Quebec's old place in the North East Division.
    2. Due to NHL97 having more memory space allocated to rosters than NHL96, I've had to cut one or two players per team to get in under the free bytes limit.
     Luckily there is no pre-game preamble anymore [something I would not say under any other circumstance], so I could delete the arena names and free up some extra bytes to avoid having to cut even more players.
     Thanks to @Deckard again for making the tough choices.

    UPDATE:
    Switching to Version 1.1 to eliminate the odd "Bruins" inconsistency.

    image.pngNHL 96 ~ Playoff Edition V1.1.bin

    image.pngNHL 96 ~ Playoff Wide Edition v1.2.bin

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  3. 7 hours ago, Deckard said:

    Unfortunately I'm absolutely a technoob so I can't do it myself...

    Ah. Yeah that's fine, we all start somewhere.
    To be fair, I find that the 96-98 games are a lot more complicated than the 92-95 ones anyway, so you don't want to start learning there.

    Unfortunately we don't have any A-level hackers around here who find cracking open 96-98 - like others have done with 93-95 - to be as worthwhile, but at least an art swap like that is attainable.

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  4. 9 hours ago, Deckard said:

    Genesis NHL 96 updated with 97 rosters and stats would be great

    Curious. You just want the rosters copied over? That's relatively easy to do in NOSE, but what about the artwork?
    Also 96 still has Quebec and Winnipeg in it, while 97 has them in Colorado/Phoenix. [although I prefer the former anyway] 96 also would be lacking the All-Star teams, but the menu presentation is a lot cleaner and nicer to look at.
    [Which is mostly why I typically I just skip it an go from 96 to 98]

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  5. 19 hours ago, Tabs3121 said:

    Thank you for this. Will you be updating the rom with the actual Olympic rosters? 

    Yeah, I had started multiple versions, it was just that between some of the actual rosters not getting announced until very late [or getting announced and then changing last minute] and the age-old "free time" issue, I just haven't had the chance to complete the set as it were. Figured at this point I'll just throw this one out and wait until the Olympics are finished so I can use the complete stats as my base for player ratings.

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  6. Well that's annoying. I do recall coming across this once while I was in the middle of making changes, and it stumped me to the point where I just went back to a previous version where that issue dis not arise and went on from there. But it seems that when I select South Africa, I'm now getting about a 50/50 chance that it glitches. Weird that I didn't notice this when I was testing, guess it must have snuck back in there along the way.

    I still can't figure it out, but I'm curious if it has something to do with the fact that I used the hex code edit that changes the default from the East & West All-Stars to the EA & THQ teams. [they had more sprites to work with as far as art] South Africa happens to be the first of all the unranked teams. [EA]
    Did the same thing for 98, but the glitch hasn't come up yet. Only using Gens myself.

  7. On 2/6/2022 at 10:04 AM, BigValboski said:

    Quick question, does this rom have the weight bug applied or removed?

    Oooooooooh... I... think so? I'll be honest, withe the recent talk around the 3-star formulas, I was trying to also use Smoz's hack applicator for the modified base weight numbers and 1-15 scale along with the new three-star calculator, but even with the NOSE file edit, something was preventing me from opening it after all of those things were applied. However, I am pretty sure that I did the weight bug and base weight before I ran into issues [although the base weights probably didn't change anyway], but I reserve the right to be wrong.

  8. 20 minutes ago, Jkline3 said:

    BTW, for the sake of the Olympics it's Jieke Kailiaosi :lol:

    Okay, if I didn't know that it would make the names a mess to read, I'd be tempted to use those. It's also kind of weird to try to figure out how some of those conversions were devised. Like (Ethan) Wei Ruike lost his first name? The women's team has some weird ones too.

    6 hours ago, DeterminedApathy said:

    Also, just out of curiosity, what is the story behind the "Team 1920" branding you use for your ROMs?

    Actually not much of a story. I just liked the idea of using a pretend development company rather than a solo artist name. Also, that way if any collaborative work is used in my stuff, I can just say they were contracted to be part of the "Team". As for why that name, it's kind of a combination of influences like Team 17, and the original "Team Canada", aka my home town Winnipeg Falcons, who won gold representing Canada at the 1920 Olympics. Can't really explain why it amuses me to build up a lore around a bunch of modded games, just weird that way I guess.

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  9. Well, I had originally started this a while back ans set a goal for myself to see if I could complete a set of games before the Olympics started. Then stuff happened, bla bla bla... You know what they say about best laid plans...

    So since the actual rosters version of this idea is in a bit of development hell, [The fact that some countries waited until very late to announce their rosters didn't help matters either] I figured I might as well pull a AAA move of releasing what I have now, and just patch it later. </caveat>

    With the development Orpheus-ian journey finally over, I figure the best option is to just post the complete series in one place.
    Updates to be spliced in, like for starters, the complete array of title screens.

    image.png  image.png  image.png
    Hey, games take a while to make, the idea for this one started back when NHL players were still supposed to be going, in spite of you-know-who's smarmiest efforts.
    Wait... three game?

    Yeah, why not. So there are differences. Like these:
    image.png  image.png  image.png
    Splash screen is even more a bit cluttered with all of the groups that were needed to sign off on this.

    image.png  image.png  image.png
    Default to last Olympic finalists, Non-Russia gets a new logo which fits in well enough with the ISO-3 Code/flag team selection icons.
    Small changes here. Most notable is the inclusion of new Qualification Round countries as playable teams. Replay the final qualifying round and re-write history.

    Speaking of history, figure I would mention that in light of contemporary world events, despite being someone whose great-grandparents emigrated from Ukraine to Canada, I do prefer historical accuracy over revisionism. I did however change the reference to the ROC team as only ROC. I did decide that Qualification round team Belarus was expendable, so I dropped the Group D team in favour of Group H Ukraine because screw it, I can. The women's side didn't enter a team, but being currently ranked 40th means that they wouldn't have fared very well or really be playable anyway.

    image.png  image.png  image.png
    In lieu of being able to figure out how to hide some sections of the playoff bracket, bye-round teams get the double-up effect. Luckily, having enough spots for playable and non-playable versions of the same teams means that there are no first round mirror games.
    Playoff mode is expanded to allow for regular 12 team [men's] or 10 team [women's] bye-round infused format, or take one of the lower ranked teams straight from the Qualifying Round to the Medal Round and win it all.

    image.png  image.png  image.png
    Like in PyeongChang, the three major sports networks in Canada are sharing a small team of presenters and announcers comprised of members of CBC, TSN and Sportsnet. Former CBC and TSN, now with Sportsnet, commentator Chris Cuthbert was selected to be the play-by-play guy.
    Not much change on the men's side [other than lower overall ratings] but to make things equal, Olympic pre-game presenter Kate Bierness is present as the Olympic pre-game presenter.

    image.png  image.png  image.png
    You will likely notice the crowd. I had originally intended on an empty area look, but was unable to come up with an empty seat sprite that I was happy with for the sides of the area. So, since this is just a prototype, we'll just say that the dev team figured that we'd be able to have people in the stands by now. I'll just figure out something else for the real-rosters version.
    Still couldn't do much with the crowd that I was happy with, so we'll just ignore that. 

    image.png  image.png  image.png
    It was nice that the default arena palette worked so well with the Beijing 2022 logo. And in spite of the gobs of money the inferior Sportsnet was attempting to throw around, broadcast branding went to the classier CBC Sports.
    You even get to have a game end in a stupid shootout like the IIHF if you like. ....and go back to the main menu screen.

    image.png
    Another in lieu of, being able to figure out a formula to select the single best player of the game from each team, we have five rings for the three stars.
    Nothing really different to point out with this screen, so I'll just mention that teams now have an as-accurate-as-possible-to-Nike's-craptacular-unfit-for-hockey-uniforms-design-aesthetic sprite colouring. Sadly, some of the player sprites don't look that great, but then neither did the real life players!

    image.png  image.png  image.png
    Similar to how in my 1920 Olympic game, when I inadvertently predicted the official name change of Czecho-slovakia/Republic to Czechia, [I just used the traditional shortened name for the sake of fitting less letters] the prototype China team was based on the KHL's HC Kunlun Red Star roster. Including a Chinese guy named Jake? [who yes, is a relation] It does kind of show the mockery of the IOC's "passport=nationality" rulings as well as highlight how the IIHF had to make concessions to avoid embarrassing a hockey program that is about 20 ranks and three and a half divisions out of their element.

    Oh well, play as these guys [or one of the Qualification Round teams] for "extra challenge mode".

    One benefit to the "official releases" is that unlike the prototype, IIHF.com had 99% of the player photos right there. Automated image editing for the win. And for the teams that didn't qualify, I just used the default man/woman graphic like they did.

    While the Women's side was actually quite straight forward, I feel that ratings may be contentious in the men's side. This is mainly due the the difficulty in comparing player stats with either tiny sample sizes, or from vastly different quality of teams and leagues. I'm happy with the disparity though, so maybe I'll just call it the "Dark Souls" of Hockey games.

    Olympic Hockey - 2022 Beijing-N.bin  Olympic Hockey - 2022 Beijing-M.bin  Olympic Hockey - 2022 Beijing-W.bin

     

     

     

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  10. 23 hours ago, AdamCatalyst said:

    And of course, you could go the other way, if you wanted to more heavily favour shot volume over save percentage.

    I suppose that does leave the door open for a Denis Godla-like 2015 World Junior like performance. Getting the fan chanted unanimous first star nod in a 39 save, 5-1 loss.

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  11. On 1/4/2022 at 1:26 PM, AdamCatalyst said:

    I did notice that the 3-stars hack can potentially crash a ROM. I have a ROM set to 1-second periods for testing purposes,

    I guess this is more of a "Well here's one for ya" kind of thing, but I tend to test the playoffs as well, so I use 10 second periods, with two players, and pull the goalies because of that infinite overtime thing. Usually end the game by winning the face off straight back into the net.

    The weird part about that is it ends up giving the three stars to:
    1st. The guy that lost the face off, but was given credit for the resulting own-goal.
    2nd. The winning goaltender with a 0-save shutout.
    3rd. The winning team's backup goaltender, who I suppose did just as much as the rest of the team.

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  12. Hey thanks man. Although I have to admit that I only had one original female player photo to work with after I captured them all from Baseball Stars Professional. And it only seemed logical that Venus would be it. Only added the second female [and filling out the Baseball Stars 2 teams] by playing up the mix-n-match nature of the various facial features.

    I was going to say that the title screen was meant to play up the NES version. Yes it seems a bit odd to have the right to left orientation, but I guessed that it was to have a right-handed pitcher. And you know, It was developed in a country that reads right to left, so they may not of thought much of it.
    image.png
    Although given that the downloads of your picture exactly matches the downloads of my game, I wonder if the masses have spoken...

  13. 5 minutes ago, UltraMagnus said:

    It comes down to kore of do you care if the teams are in alpha order or not.

    Yeah for my purpose it was testing to see if I can align the team overall ratings while maintaining an alphabetized order. But it seems that that information is tied to the selection order and doesn't care in the slightest what team is in a given slot. And since I would be changing all of the art assets anyway, reordering them would comically end up being extra work.

    Like you said, it just comes down to the results you are looking for.

  14. On 3/1/2012 at 8:34 PM, smozoma said:

    This WILL NOT REORDER THE TEAM GRAPHICS (logos, banners..)

    Just figured I'd give the heads up to anyone looking into this.
    I was curious as to what this actually reordered and was disappointed to find that, as far as NHL98 goes [and given the similarities, I might guess '96 and '97], it seems that in addition to the team graphics, it also doesn't reorder the team ratings, divisional alignment, default matchup, or well, anything that isn't the roster data basically.

    I was hoping this would do something similar to how Carolina's data is still in the Hartford spot, but given that that change also applies to the logos and stuff, there is clearly something else at work here and more digging would be required. Unfortunately for my purposes, this edit doesn't do anything different than simply copy/pasting the player data in NOSE. Oh well.

  15. On 1/1/2022 at 9:43 PM, bushhockeyfan said:

    i wonder how much of the sprite work of the on-ice gameplay can be edited. specifcally, the players and the face off screen animation.

    This was something I thought about, and it is why I removed the eyes, [to better match the SNK plain face style]
    But the downside is that EA only made the one player model, unlike the different batting stances, or gender options, you can find in the SNK games.
    And going by how much time and effort the guys that have done the helmet colour mods put in, and how the sprites are arranged already, it seems like it would be a lot of work for what quite possibly would only be a slight change in the art style.

  16. Sorry guys. Ringing in the New Year playing video games, as one should, it was brought to my attention that I seemed to have gaffed in not saving the few final stat fixes I had made before posting this mod. Had to fix it right away.

    And with that out of the way, we finished our playoff in peace. But I figure I might as well share the fixed version here too.

    Mostly the team rating numbers were way off and not representative of each team's actual abilities. Simple error of accidentally undoing my changes before I saved.
    Additionally, I had Dah Bears as a team of all Lefties except for the backup goalie. I've spread a few more Correct Handed players in there.
    Lastly, and apparently most important, the Canadian Dreams team, while technically just the old American Dreams team with the names changed from old baseball hall-of-famers to old hockey hall-of-famers, had a couple of number overlaps. These were resolved, but apparently I chose the wrong player to be Number 9. Originally I gave "Gordon" number 9, while "Robert" had 16 and "Maurice" had 15. I was reminded that despite the longevity, "Gordon" was not as concerned about the number on his back and would have said "Aw shucks, he should keep it". So I gave "Gordon" his rookie number of 17, while the elder "9" got keep the number that reminded him of his first child's birth weight.

    [Side note if anyone is interested. The American Dreams are still present, although they were included as one of the "created" teams which uses the name "Blasters"]

  17. Ironically following up with the bit of art that started this whole project:
    I recently bought myself a drawing tablet and decided that to try it out I would attempt to turn the iconic Baseball Stars NES cover into a Hockey Stars Genesis cover.
    Tried to stay as true to the original as I could while also making it distinctly hockey.

    image.png
    Liked the goalie too much to just have that tiny little guy in net though, so figured I could do without a "Video Game Team" logo.

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  18. Leaving this one up for the aversion to George Lucas-ing the thing, but if you happen to come across this one, please note that there is a better one out there.

    Back to the past...

    But first, since tis the season.

    Twas the night after Christmas, and all through the house,
    No more creatures were stirring, not even the mouse-r.
    The stockings were empty, the tree, it lay bare,
    In memory of loot that used to be there;

    The children were finally snug in their beds,
    No more talking of whatever popped in their heads;
    And mamma was snoring and I on my laptop,
    Thinking "just one more thing, then I will nap... pop"

    Recalling the games played throughout the day's chatter,
    Defeating the bosses like it was no matter.
    Now the finishing touch should be done in a flash,
    I pick the controller whose buttons we'll mash.

    Just a quick test of the new-finished show,
    Fire up the game by the monitor's glow,
    Then, what to my critical eyes should appear,
    But a miniature ref, and ten tiny players,

    With a flick of the thumb, so lively and quick,
    I knew in a moment I'd have a hat trick.
    More rapid than... something else fast, goals they came,
    And he whistled, that ref, and displayed their name;

    "Now, center now, wingers now, defence and goalie!
    Go, Shoot it! go, stupid! go, save it you... goalie!
    To them hit with a check! now into the wall!
    Now bash away! crash away! dash away all!"

    In the overtime frame, off a shot like a missile,
    The game it was over, and the ref gave a whistle,
    We'll play it tomorrow, the kids and I might,
    HAPPY GAMING TO ALL, AND TO ALL A GOOD-NIGHT!

     

    Pardon the indulgence. Now for another with the retro game review.

    Back in 1988 SNK released arguably the best baseball game ever made for the Nintendo Entertainment System.

    You may remember it as:
    image.png

    With the shift to licensed league based games, it has been mostly forgotten aside from retro-re-releases, but at the time it did spawn a series of games with both Baseball Stars and Baseball Stars 2, Legends of the Diamond and Little League Baseball: Championship Series all being released for the NES while being based on the same engine. Another Baseball Stars 2 was released for arcades via the NEO•GEO MVS, which wasn't a sequel to the NES game as much as it was of Baseball Stars Professsional , a launch title/pack in for the NEO•GEO MVS and AES systems. Two more ports were released for the NEO•GEO Pocket/Colour.

    That's a lot of bla bla bla about baseball, but wasn't this supposed to be about hockey?

    Yes.

    So what about that hockey game?
    Released in 1992 by Romstar [SNK's North American distribution arm in the late '80s/early '90s] on the Sega Genesis, the first Hockey Stars features many recognizable teams and player names from it's baseball contemporaries.

    image.png  image.png
    Including the trademark stark white splash screen and "Be a Champ" words of encouragement.

    image.png
    Teams are still divided up by league; You will find mention of the "Exciting", "Fighting", "Professional" and "Legends" leagues in the team intros. These are not exclusive in Versus play as in the NEO•GEO releases, but will determine what division you play in during the Playoff mode.

    image.png
    Although not as sharp as you will find on AES hardware, full colour cartoony depictions of player photos are still present and take their art style from the previous "Professional" game. And just as in most other SNK games, the pre-match presenter has another SNK character making a cameo in Athena from Psycho Soldier.

    image.png
    You will not have any trouble identifying the developer of this game.

    image.png
    Team names are also on brand.

    image.png
    Each player has an individual photo and stats you can look up. It can be considered lucky that this is the only screen that features this intense of a watermark treatment. In another similarity to the Baseball games, player stats seem to be directly imported as they are wildly different. Meaning that play-style can vary quite drastically even among line mates. Some may wish to play with line changes off and create a "super line" of each team's best players, but if you are looking for the added challenge of having to adapt to each player's varying abilities, you may want to keep line changes on.

    image.png
    The Playoff Cup from Professional makes a return, only this time it is put on a pedestal as hockey deserves. The colour coding now makes sense as each "League" is contained to a divisional playoff format. You can play a traditional Best-of-7 or Single Elimination tournament.

    image.png
    There's more of that branding...
    Finally the gameplay, it was described to me as simultaneously "perfect" and "clunky" so make of that as you will. It seems to be both reminiscent of the vintage hockey games of the era, while also adding that layer of challenge due to the wildly different character attributes typical to the SNK titles.

    image.png
    At least the 3-stars icon isn't another SNK logo.

    I don't like to give number reviews, but I will rate this one as "Recommended" during this World Juniors season.

     

     

    Hockey Stars v1.1.bin

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  19. The weather outside is frightful, but the games are so delightful.
    And the hockey's great in retro, Score a goal. Score a goal. Score a goal.

    I'd been going back to this one off and on and figured I might as well post an update. Technically this one is build 1.8, but I'm renaming the ROM
    Olympic Hockey - 1920 Antwerp.
    Among a bunch of minor tweaks [most of which I don't even remember what they are anymore] the major and most noticeable differences will be:

    image.png
    Slight rebranding of the title screen.

    image.png
    With an assist from the indispensable @Jkline3, an updated helmet[less] patch for that authentic 1920's look.

    image.png
    Goaltenders get some love with a set of heavy leather pads. ....wait.

    image.png
    Hockey was a rough sport back in those days.

    image.png
    Not sure how I forgot to use this patch until now, but we managed get the 3-stars sponsor back in there.

    Link will be placed in the main post as well,
    Barring any further developments, such as figuring out how to get the rover in there, this is probably the final form. Please enjoy responsibly.

    Olympic Hockey - 1920 Antwerp.bin

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  20. Been a bit out of the loop as of late, so I can't say I'm qualified to answer most of these, but on a personal level I would throw in for:

    1. Bud of the year, @EagleXIII and @Jkline3 for the invaluable research and resources that helped me improve quite a few projects.

    3. Best ROMs, Said by many others, but my reason for mentioning @UltraMagnus is for his extensive work with NHL95 and the many non-hockey related sports games.

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