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tjans

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Everything posted by tjans

  1. Downloaded it, played it, loved it. I'm not a huge hockey fan, but I'm a fan of the video game... I know people added blood to the Genesis version...noone has added blood to the SNES yet?
  2. Thanks, there was no link yesterday...
  3. Should I be seeing a link for a ROM somewhere in this thread? I'd like to give it a shot...
  4. Isn't client mode P2P? If you mean servers, why even use servers anymore these days? Either way, I'm glad to see that it works nicely with Gens too...we use it with Nestopia and it works great. I've always wanted to try it with Gens for coach k and a few other games...
  5. I noticed in one of your tutorials, you use the P2P version of Kaillera where you have to pick that you want to play P2P instead of the servers...just curious why you use that instead of the newer one where it's just always P2P? That's the one we use for Tecmo and RBI...obviously you guys use what works, I'm just asking so I know if I have to keep two versions of kaillera laying around (one for when I vs. one set of people and one for when I play vs. others). Thanks guys...
  6. Yeah, seems to be the consensus. No sweat though, there is a small following of SNES faithful...
  7. TSB1...same game as the NES version with some better looking sprites, ability to cycle backward through your WRs, and ability to down it in the end-zone...
  8. Sweet, I'll add you to my AIM list. SNES Tecmo Super Bowl. Sorry, I'm just so used to Tecmo being standard for the football series in our community. I have been in NES TSB leagues both old school rosters, modern rosters, and even a dynasty college league with recruiting...but most of my Tecmo desires lie in the SNES version of the game.
  9. Does the weight bug exist for the SNES version?
  10. I run an SNES Tecmo league and an RBI Baseball league, so I don't have time for league play, but I'm def. interested in playing some SNES pickup games (I can host with or without hamachi). New to the NHL online world, but by no means new to the online retro gaming world...as I said I'm an online Tecmo vet as well as an RBI vet (I run www.rbibaseball.us). So, if anyone wants a casual no-stakes game, hit me up at TecmoTurd on AIM. I've added a few people here to my AIM list that said they play SNES, so I hope to see you on...
  11. No, I know that...maybe I'm phrasing my question wrong...what I'm asking is, do you guys just have someone in the league have a hamachi client up with "nhl94online1.net" running all day long, and all the people who want to play their games just connect through that? I saw an option for "managed" hamachi which I thought might actually have the hamachi client running on one of their servers and you just connect to that... Seems like if one of your leage members had that connection open all day and a bunch of people connected it would kill his bandwidth. Just trying to find ways to make it a little cleaner, and not having to use my PC as the "central" server would be nice...
  12. I noticed on this page (http://nhl94online.com/html/getting-started.php) that you guys have listed 6 hamachi networks to connect to...I'm wondering, do you just leave yours running on your computer so that people can connect, or do you have some dedicated server setup for this? In our league play for RBI we just connect to each others Hamachi instances running locally and turn them off or on when we're gonna play. I like the idea that you have central servers setup, if that is in fact what you do. Can you enlighten me?
  13. Hey guys, just so you know, I released an early version of the editor: http://knobbe.org/forum/viewtopic.php?f=24&t=13432 Thanks for all your help so far!
  14. I think your explanation was fine, smoz, I think my sticking point is the rounding. As in, how 13.7 Becomes C and not E. Thanks for your patience.
  15. Getting closer...but how does D4 = C, and AF = A, and 37 = 2? Not sure how you derived that information...I'm actually using HivePal so I shouldn't have to even open the ROM to see the color it came up with...
  16. Can you give me an example of this with some color? I want to take the RGB values and convert it to hex so I can write that back to the ROM...
  17. I started writing the editor for this thing...so far so good...I'm writing it in WPF which has been enjoyable to work with thus far, with a few stumbling blocks. It's a whole new world after working with winforms and web apps...kind of refreshing, actually. Anyways, just checkin' in...
  18. Anyone got any good tips on displaying and converting RGB colors to Genesis colors? I know nothing about Genesis palettes...I know in the SNES you have to flip the bytes...and convert the RGB to binary and then to hex (I think...I have the SNES info in my notes somewhere). If I code an editor, it'll be nice to be able to have people set their color for a uniform automatically without having to know hex...
  19. I have never had to do the "add 2" thing before. Usually you just flip the bytes and add the length to that for the next pointer...little endian or something, right?
  20. Thanks guys...I wrote some SNES editors using string pointers before, this is just my first attempt at doing it on a Genesis ROM, and it's a layout I'm not familiar with yet. Truth be told I'm better on the programming side than I am on the assembly side... Hurricane found the color palettes, I believe. He's gonna explain the string data to me tonight I hope. I'll check back again in soon to give an update and probably ask more questions...
  21. Yep, I figured that part out...do you know anything about the team names? I assume I have to stay within the bounds of the current lengths unless there's a pointer table somewhere...so replacing Duke I'd only have 4 letters to work with?
  22. Also, thanks Statto as well for the layout...Hurricane gave me the filled in information and it jives with you posted...although he didn't give me the starting offset...do you said it starts from the 18th byte block? I'm not seeing it...
  23. Awesome! I was able to convert it to a bin myself, and I think hurricane found a way to disable the checksum reading another post on here, but I haven't tried it myself yet. If by 3 second delay, you mean between switching menus, then that's freakin' great. I'll hopefully get a chance to look at this stuff tonight. Thanks for all the help...
  24. It seems as though he converted it from SMD to BIN and was able to edit it (I'll have to confirm). Yeah, he uses Cygnus hex editor, I prefer XVI32. The game is 94 I believe, so I figure it might be similar to the way NHL works...anyways, thanks much for the quick response...I'll stop back if I have questions...
  25. Hey guys, I'm going to be coding the editor for this project...I know Hurricane mentioned that he had to load it into some strange format for him to be able to edit with Cygnus...is that because it's compressed? Is there anything I have to do to be able to read the data in code? I've written several editors before, but it was mostly straight pulls from pointer tables, straight text, or converting hex to dec...any insight you can provide is appreciated...
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