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tjans

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Everything posted by tjans

  1. Thanks for the replies, fellas!! Has anyone made an original ROM with the weight bug fixed on it? As a long time SNES player, I'm starting to see the light on the Genesis version, and holy crap is this 2020 ROM amazingly well done.
  2. Can you briefly detail what the freeze bug, weight patch, and helmet fix do? I come from the SNES side
  3. I just read your original post. If you want I can run the players through my formulas to help you rate them. My roms are very much original flavor. I know what all the attributes do.
  4. Yeah pinch hitters are great for strategy. Replace that shitty player in lineup early or wait till late in game? Remember bench players get a huge 64 point power boost in their first AB off the bench.
  5. I won't have time to join right now but I've run a bunch of leagues and tournaments and 1SP two man rotation is by far my fave way to play. Makes you think about pitch selection and your bullpen is more important.
  6. Yeah I'm in the midst of rewriting the whole thing. Jack and I talked about running a league a while back but that updated rom took all my time.
  7. Here's a sample of one of the leagues a friend ran on the site: http://www.rbibaseball.us/rom/rbi
  8. From save. I had a site running for a while: Http://Rbibaseball.us/players
  9. If you guys need editing help or whatever let me know. I run rbibaseball.us and run the 30 team update project every season. I'm also writing a website that allows you to track your league. Good luck!
  10. tjans

    Editor v0.8.1

    If I ever find the time, I'd be willing to help make something a little more modern (storing the source code on github or something as well).
  11. I'm back at my computer so I'll look at that sheet again to see what I can find. The mobile view is not great for that kind of thing. CSV = Comma separated values. It'd be something like: FirstName,LastName,speed,check,shoot,defense tru,datman,87,67,72,42 tee,jans,64,67,82,88 etc Over in the tecmo and RBI communities, many of our editors read the data in plain text or can import/export an excel sheet or CSV. It's much easier to work with the data because you can easily copy and paste data from one line to another before importing it into the ROM. It's just another way to edit a ROM. I'd love to sit and chat with Statto someday about making an updated version of his great editor for NHL94 SNES...
  12. I'm stuck in an airport right now so I'm looking from my phone. Have the roster/stats been mapped? I'm looking to write something that lets you manipulate the player data via csv instead of manually il using th editor. Sorry if I'm asking an obvious question. I'm in an airport and I'm bored!
  13. Sweet! I'm perfectly happy with a solution that puts a generic logo on the ice. I'll try this when I get a moment...as for finding the logo palettes, I might be able to find the, though I wouldn't get hopeful on that. I would however love to create an editor that had the ability to import players from a CSV...thanks! BLanking out the logos is a great find...
  14. I had most of trudat's changes reversed so that the only differences were supposed to be roster/team stuff, including all the text. For some reason I just like the game to be the same as the original with only the team/roster updates. But, as I played I was still noticing stuff that was different and threw in the towel. I've just decided to do two things...one, add my milwaukee team to the original ROM and play that way. I won't recognize any of the players anyways, so it'll be new to me. I'm also going to try to work out a roster import/exporter. That way we'd be able to export teams/roster info and put them onto any ROM we want...you'd be able to put trudat's roster on the original if you didn't like all the customizations. No idea when I actually do this, or if, is probably the more correct word. Lots of other stuff in the pipeline... Thanks for the help trudat, I appreciate it.
  15. NVM, found this: http://forum.nhl94.com/index.php?/topic/15408-tile-layer-pro-tile-molester-help/?hl=indicators
  16. Truedatman, using TLP, whereabouts in the ROM are the stars and shadow located? I want to put them back into your ROM for my own purposes, but I couldn't see in the original ROM where the star exists...just need to know about how far to scroll...
  17. Have you tried viewing the logos in 3pp format in tile layer pro? That's how we edit compressed city names in tecmo for SNES. If you know where the palettes are you can even change the colors.
  18. I couldn't enter a banner name that fit Milwaukee in completely. Ill try again, I was in a hurry when I tried it this morning. So it looks like I'll have to take your ROM and: Blank out center ice logos or change the logo myself Add back the stars/offscreen indicators Set the portraits to be blank generic portraits (not sure if this is possible)
  19. Haha, ok. My only problem with getting into the inner workings is that I have the RBI 2014 ROM to finish for the NES (I put out a 30 team version every year). Maybe after that I can get cracking on this stuff and perhaps write a roster import tool or something. Trudat, I'll probably start with your rom. I don't know any players so it'll be easy to just use yours and replace a team. I thnk yours doesn't have the star indicator right? I'd have to add that back in. I'd also like to have blood added to the game like I've seen for the gens version. There aren't any logos? I couldn't remember. That makes things easier I guess. I saw that he editor has banner editing, but only allows characters up to the same number as the team you're replacing. That's ok, I can live with it, it's not like this will be for anything but my own personal enjoyment (unless there are other people like me out there:)
  20. Or, I could just download a newer rom hack and replace a team with a made up Milwaukee team. The Milwaukee Freeze or something. That'd be cool.
  21. I'm not a huge hockey fan. I am however, a big fan of NHL94 on the SNES. I'm also from Milwaukee. Therefore, to make the game a little more relateable for me, I wanted to make a ROM with the Milwaukee Admirals. I've done full ROM edits with logos/graphics/rosters of SNES ROMS before (Tecmo Super Bowl), though it's been a while since I've done some sprite editing. I've coded several editors both for the 30-Team RBI Baseball ROM, Baseball Stars, SNES Tecmo Super Bowl, and Tecmo Bowl's 32-team ROM, so I'm familiar with hex and all that, at least enough to make things happen. Knowing that, I have some questions: 1.) Is there set of basic formulas that you guys use to convert stats into NHL94 SNES attributes. I dont know much about hockey, so if the translations aren't perfect and since I'm a very casual fan, it likely will go unnoticed, so don't worry about being a purist. I'm just looking for a way to generate some quick rosters and enjoy the game, and if the formulas aren't perfect, I'm happy living in ignorant bliss 2.) I know there's an editor out there, so I'll check that out, and I plan on reading through the mapping project thread. I downloaded the editor a long time ago, but I don't know how it has changed or evolved. Does it have an import/export feature from CSV or Excel, or is it still a manual process? If it's possible, I may consider writing a simple roster import/export feature unless it's already been done. 3.) As far as graphics go, I know there are center ice logos that'd have to change if I made an AHL ROM like this, or I could just blank them out for my purposes. What about the team banners? Is there good information on editing those things? Again, in the meantime, I'm going to spend some time reading the forums to see what I can find. So, knowing my goal of setting up a quick to play ROM that represents some AHL teams for a casual fan who doesn't care about pure 100% accuracy, are there any other tips a new NHL94 (but not new ROM "hacker") might need to know? Maybe all of this is just too much work and I'll just randomly generate names and rosters taken from the original ROM and be done with it, but I thought it was worth a discussion.
  22. Has anyone ever added blood to the SNES version? Subtle, I know, but I always thought it was cool that someone added it to the gens version... Thanks for the ROM, will download and test it out...I like that you left the original player indicators...I'm a big fan of original game experience...
  23. I'll try that out. Thanks. Does that support online play as well? I see the main page on nhl94.com has 2.14 as the download.
  24. That def. doubled the size, but it's not nearly big enough, especially on my 24" monitor. And, if I make it bigger and click off or change an option, it still drops back down to the doubled size. I wonder if this is just something I'll have to live with...
  25. I don't normally play genesis games, as I'm more of an SNES/NES guy, but there's one game that requires gens that is a fave of mine, and one of which I'm heavily involved in a hacking project similar to the ones you guys do here for NHL. That game is CoachK (some of you helped us get off the ground with checksum stuff a few years ago, so thanks for that!) One thing that annoys me is that anytime I click out of gens, change a setting, etc, the window resizes back to the small default size. Normally when playing it's not a big deal, but when editing/testing, you can see how I'd click off a lot to change things and modify it in the editor. 1.) Is there any way to stop the resizing from happening? 2.) Is there a way to double the size of the emu window or even triple it without manual resizing? In Nestopia you can do alt-4 and it opens it pretty big and maintains the aspect ratio. In gens, I have to guess and eyball it I'm using 2.14 (downloaded from here). I apologize if this has been asked before...
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